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Author Topic: Naming levers?  (Read 1543 times)

RustedAxe

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Naming levers?
« on: January 04, 2008, 09:00:00 pm »

This has to have been suggested, but just in case it hasn't, I'd like to be able to name levers.  A bit for helping not just succession games but mainly because I can't remember my own levers.
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Fenrir

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Re: Naming levers?
« Reply #1 on: January 04, 2008, 09:01:00 pm »

Mystery levers make the game... interesting.  :)
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Slappy Moose

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Re: Naming levers?
« Reply #2 on: January 04, 2008, 09:41:00 pm »

quote:
Originally posted by Fenrir:
<STRONG>Mystery levers make the game... interesting.   :)</STRONG>

Me flooding my living quarters or impaling all the human traders says otherwise.

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Fenrir

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Re: Naming levers?
« Reply #3 on: January 04, 2008, 09:44:00 pm »

quote:
Originally posted by Slappy Moose:
<STRONG>Me flooding my living quarters or impaling all the human traders says otherwise.</STRONG>

Sounds awesome to me! But even so, I agree. Making pressure-plate computers would definitely be easier with labeled levers. Hell, why stop with levers? Everything should be label-able, perhaps viewable with the 'k' key.

[ January 04, 2008: Message edited by: Fenrir ]

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Slappy Moose

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Re: Naming levers?
« Reply #4 on: January 04, 2008, 09:46:00 pm »

quote:
Originally posted by Fenrir:
<STRONG>
Sounds awsome to me! But even so, I agree. Making pressure-plate computers would definately be easier with labeled levers. Hell, why stop with levers? Everything should have a label, perhaps viewable with the 'k' key.</STRONG>

It is awesome, but the most trouble I have is with things that require multiple levers in a small space, and must be activated in a certain order.

This would make traps much easier to manage.

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Zaneg Thazor: Armok Reincarnate Story http://www.bay12games.com/forum/index.php?topic=19291.msg196691#msg196691

[Healthcare Update Thread] Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.

RustedAxe

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Re: Naming levers?
« Reply #5 on: January 04, 2008, 09:50:00 pm »

quote:
Originally posted by Fenrir:
<STRONG>Mystery levers make the game... interesting.    :)</STRONG>

Y'know what's more interesting?  Mislabeling your levers...

"Okay, you want me to pull this one down?!  Says here...  farm grates.  Okay..."

*thunderous crash*
*horses neighing*
*A bunch of dwarves looting the caravan*   :)

okay...  so I guess it does make it interesting  :p

[ January 04, 2008: Message edited by: RustedAxe ]

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Slappy Moose

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Re: Naming levers?
« Reply #6 on: January 04, 2008, 10:38:00 pm »

quote:
Originally posted by RustedAxe:
<STRONG>

Y'know what's more interesting?  Mislabeling your levers...

"Okay, you want me to pull this one down?!  Says here...  farm grates.  Okay..."

*thunderous crash*
*horses neighing*
*A bunch of dwarves looting the caravan*    :)

okay...  so I guess it does make it interesting   :p

[ January 04, 2008: Message edited by: RustedAxe ]</STRONG>


Switch the one labeled "base entrance" with "self destruct."

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[Healthcare Update Thread] Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.

Align

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Re: Naming levers?
« Reply #7 on: January 05, 2008, 09:40:00 am »

We really need some means of unlimited size explosives.
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qwertyuiopas

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Re: Naming levers?
« Reply #8 on: January 05, 2008, 10:23:00 am »

A bit of a mention here.
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sphr

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Re: Naming levers?
« Reply #9 on: January 05, 2008, 10:26:00 am »

maybe a more general "sign" building that allows the user to add customize string that is visible from the item list when using "k" mode?  That way it could be a more general asset that could find use beyond labeling levers.