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Author Topic: Treasure sounds a lot like Treachery - Over, Everybody wins!  (Read 45361 times)

A_Fey_Dwarf

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Re: Treasure sounds a lot like Treachery - Turn Six
« Reply #180 on: January 29, 2009, 08:55:01 pm »


 Nah, just a forum game. And believe me, no number of dice will let you defeat me. In fact, if it isn't too late, I would like to smack Strife for every bit of my turn.

That's fine, just edit and strikethrough your first post so I (and other players) aren't confused by what you do.
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Pandarsenic

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Re: Treasure sounds a lot like Treachery - Turn Six
« Reply #181 on: January 29, 2009, 10:47:10 pm »

NNEE strike south!
KYAH!!
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Impending Doom

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Re: Treasure sounds a lot like Treachery - Turn Six
« Reply #182 on: January 29, 2009, 10:48:46 pm »

four south, facing south.
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Quote from: Robert A.Heinlein
Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion, that violence has never solved anything, is wishful thinking at its worst.

Frelock

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Re: Treasure sounds a lot like Treachery - Turn Six
« Reply #183 on: January 29, 2009, 11:26:04 pm »

Actually, I just realized, Pandarsenic is a space too far.  The discrepancy is clear in turns 3 and 4.  He moved 5 spaces then.  He shouldn't be in range of me, as we've both taken the same path, and I was one ahead then.

Then again, the odds of me beating him are the same as him beating me, so it's not so big of a deal.

Anyhow:

South south east east facing west.
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All generalizations are false....including this one.

A_Fey_Dwarf

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Re: Treasure sounds a lot like Treachery - Turn Six
« Reply #184 on: January 29, 2009, 11:32:02 pm »

Oops, my mistake, however it is too late to change now so I will leave it be.

Also can anyone think of a better way of updating the map, currently I have the background layer as the actual map then each character and arrow is a separate layer which I can move around the background. I have the snap to grid (12x8) function on, to help with keep the characters in line. If anyone can think of a way to limit mistakes like this one, please let me know.
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Pandarsenic

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Re: Treasure sounds a lot like Treachery - Turn Six
« Reply #185 on: January 29, 2009, 11:43:26 pm »

It looks like actual text would work.

But yeah, I've been confused about our (lack of) distance for several turns. XD I dismissed the 5-distance time as having been my imagination.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

A_Fey_Dwarf

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Re: Treasure sounds a lot like Treachery - Turn Six
« Reply #186 on: January 29, 2009, 11:48:59 pm »

I feel that text is even more difficult, as when typing it up, distances vary with the type of character used. e.g. Pluses take up less space then wall tiles. This sorts itself out when posted but it is very hard to keep track off when there is a large map of these small characters when typing it up.
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Sir_Geo

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Re: Treasure sounds a lot like Treachery - Turn Six
« Reply #187 on: January 29, 2009, 11:50:33 pm »

EENN, facing N
*beep boop*
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The logistical problems dealing with a private space colony are at least as bad as dealing with the zombies.

http://mkv25.net/dfma/map-5403-fortressdipped
Fortressdipped, my ice castle.

Wimdit

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Re: Treasure sounds a lot like Treachery - Turn Six
« Reply #188 on: January 30, 2009, 12:19:17 am »

Two south, two east, one south.
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Cheeetar

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Re: Treasure sounds a lot like Treachery - Turn Six
« Reply #189 on: January 30, 2009, 01:28:42 am »

South south south east facing east.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Pandarsenic

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Re: Treasure sounds a lot like Treachery - Turn Six
« Reply #190 on: January 30, 2009, 03:28:51 am »

I feel that text is even more difficult, as when typing it up, distances vary with the type of character used. e.g. Pluses take up less space then wall tiles. This sorts itself out when posted but it is very hard to keep track off when there is a large map of these small characters when typing it up.

Load it up in notepad.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Siquo

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Re: Treasure sounds a lot like Treachery - Turn Six
« Reply #191 on: January 30, 2009, 03:41:43 am »

North, East, East, and look North at what those scumbags are up to.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Vlynndar

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Re: Treasure sounds a lot like Treachery - Turn Six
« Reply #192 on: January 30, 2009, 03:09:26 pm »

I feel that text is even more difficult, as when typing it up, distances vary with the type of character used. e.g. Pluses take up less space then wall tiles. This sorts itself out when posted but it is very hard to keep track off when there is a large map of these small characters when typing it up.

And use a monospace font. (There even is one called monospace, probably)

Load it up in notepad.

And use a monospace font. (There even is one called monospace, probably)
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

A_Fey_Dwarf

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Re: Treasure sounds a lot like Treachery - Turn Six
« Reply #193 on: January 30, 2009, 03:14:37 pm »

Naa I like it as it is, I suppose the occasional mistake is alright as long as I don't advantage the same player over and over again.

Anyways: only webadict and inaluct to come in.
« Last Edit: January 30, 2009, 03:19:35 pm by A_Fey_Dwarf »
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Duke 2.0

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Re: Treasure sounds a lot like Treachery - Turn Six
« Reply #194 on: January 30, 2009, 05:53:05 pm »


 I won't be available for the weekend, so if my character survives then have him rush towards the grate, ignoring everything and everyone. If wounded, he crawls into a corner like the girl he is. If killed, then have him sulk near the entrance.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO
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