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Author Topic: Treasure sounds a lot like Treachery - Over, Everybody wins!  (Read 45349 times)

A_Fey_Dwarf

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Re: Treasure sounds a lot like Treachery - Turn Four
« Reply #135 on: January 28, 2009, 02:16:43 pm »

Just Sique and webadict to post their moves. It's been roughly 24 hours, i'll give you another 24 hours seeing as there is more than one person late.
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Strife26

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Re: Treasure sounds a lot like Treachery - Turn Four
« Reply #136 on: January 28, 2009, 02:45:40 pm »

A name for this partnership. Hmmm.

The central powers?
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Siquo

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Re: Treasure sounds a lot like Treachery - Turn Four
« Reply #137 on: January 28, 2009, 03:11:29 pm »

NNE facing E. Sorry for the delay.

Good call shooting, Cheeet. Let's see if you draw first blood...
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

webadict

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Re: Treasure sounds a lot like Treachery - Turn Four
« Reply #138 on: January 28, 2009, 03:16:40 pm »

I move 5 spaces East... assuming I can move past people without attacking them.
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A_Fey_Dwarf

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Re: Treasure sounds a lot like Treachery - Turn Four
« Reply #139 on: January 28, 2009, 03:25:04 pm »

You wouldn't usually be able to move through other people's squares. Maybe I should make a rule to increase the efficiency of public alliances so that players in an publicly announced (posted not secretly pm'ed) alliance can allow other players passage through their square unless they specifically say they don't want that. For the moment I will let you pass through inaluct's square as the rules need a bit of tweaking.
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webadict

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Re: Treasure sounds a lot like Treachery - Turn Four
« Reply #140 on: January 28, 2009, 03:41:48 pm »

You wouldn't usually be able to move through other people's squares. Maybe I should make a rule to increase the efficiency of public alliances so that players in an publicly announced (posted not secretly pm'ed) alliance can allow other players passage through their square unless they specifically say they don't want that. For the moment I will let you pass through inaluct's square as the rules need a bit of tweaking.
It'd help for making alliances, as then there'd be more pluses for working together.
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A_Fey_Dwarf

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Re: Treasure sounds a lot like Treachery - Turn Four
« Reply #141 on: January 28, 2009, 03:50:50 pm »

-Combat-
1.
Simo (cheeetar) fires bolt at Manezza (Duke). Roll d4, result 3.
The bolt misses Manezza and lands harmlessly in the wall.

Turn four is over


-Turn five begins-
Make your moves.


Player nameCharacter nameCharacter symbol  Weapon usedLives
CheeetarSimoMarksdwarf♥♥♥
webadictSir Knighticus III@Swordsdwarf♥♥♥
SiquoAce McSpadeSpeardwarf♥♥♥
FrelockFennethΦHammerdwarf♥♥♥
Impending Doom    Francene McFleshrender §Marksdwarf♥♥♥
Duke 2.0ManezzaUMacedwarf♥♥♥
Strife26TrifesSpeardwarf♥♥♥
PenguinofhonorPenguinpHammerdwarf♥♥♥
InaluctInalucthotep gHammerdwarf♥♥♥
PandarsenicPandaHammerdwarf♥♥♥
WimditAdmiral Fishhook¿Swordsdwarf♥♥♥
Sir_GeoA guy wearing a monocle     *Hammerdwarf     ♥♥♥


Looks like a bottle neck at Strife's position, seeing as he isn't in any alliances you will have to fight him to get pass. If all three of you attack him remember to use 'if' just in case he is already killed by the former player.
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Cheeetar

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Re: Treasure sounds a lot like Treachery - Turn Five
« Reply #142 on: January 28, 2009, 04:15:59 pm »

Four east facing west. Thanks for not attacking me Duke. I appreciate it.
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Strife26

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Re: Treasure sounds a lot like Treachery - Turn Five
« Reply #143 on: January 28, 2009, 04:17:16 pm »

North North East. Facing west.
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A_Fey_Dwarf

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Re: Treasure sounds a lot like Treachery - Turn Five
« Reply #144 on: January 28, 2009, 04:24:05 pm »

Added new alliance rules to first page-
There are two types of alliances that can be made, a public alliance and a private alliance.
A public alliance can be made by any individual, all they have to do is say that they want to create one in their post. After this players can join the alliance by asking permission of the alliance founder. This must all be done in publicly by posting in the topic. The advantages of this alliance are that players will not block other members of the same alliance when they wish to pass through their square. A  player armed with the crossbow will also be able to shoot 'through' alliance members to kill an enemy on the opposite of an alliance member. think of it as the marksdwarf yelling out 'duck' to his teammates. If a member of an alliance attacks a teammate then he is automatically kicked out of the said alliance. Players may also wish to leave an alliance at any time by just posting their wishes.
A private alliance is one formed secretly over the pm system so that the other players don't know about it. The rules of the public alliance don't count here (e.g. letting others pass through their square).

The current alliances aren't really official but I will leave them as they are, this rule change is more for any future games.
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Impending Doom

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Re: Treasure sounds a lot like Treachery - Turn Five
« Reply #145 on: January 28, 2009, 04:42:04 pm »

East, east, east,east, face south.

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Strife26

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Re: Treasure sounds a lot like Treachery - Turn Five
« Reply #146 on: January 28, 2009, 04:45:23 pm »

You're telling people to attack me in the turn description? Come on. At least I moved around a corner where I keep the bottle neck.

Team members aren't allowed to STAND in the same sqaure, right? So that I only have to fight one per turn.
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penguinofhonor

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Re: Treasure sounds a lot like Treachery - Turn Five
« Reply #147 on: January 28, 2009, 04:48:17 pm »

Four spaces east, facing west.
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A_Fey_Dwarf

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Re: Treasure sounds a lot like Treachery - Turn Five
« Reply #148 on: January 28, 2009, 04:52:12 pm »

No, because they have to assume that someone has won the fight when they make their move. i.e. Duke may say he attacks, then webadict tells me that he moves to the spot next to you and attacks if Duke loses the combat but moves elsewhere if he wins.
Anyways, sorry about telling them that, I just wanted to make the rules clearer. You would have the advantage in the fight anyway with your d10 spear.
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Frelock

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Re: Treasure sounds a lot like Treachery - Turn Five
« Reply #149 on: January 28, 2009, 05:37:25 pm »

North East East South; Facing North.

Strife, if you move south two and attack Duke, you get a d10 vs. his d8-2.  Then, you hope you take him out, and face north to fend off the others.  If they don't attack, then you strike them in the back next turn.

Unless it's hammerdwarf vs hammerdwarf or crossbow vs. anything, the attacker has the advantage (in terms of bonuses anyways).
« Last Edit: January 28, 2009, 06:10:11 pm by Frelock »
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