A dice based PvP forum game made by me. Please note, this is my first run through with the game so the rules may be a little confusing.
Background:A group of dwarven adventurers are sent to explore a long abandoned fortress where an artifact beyond wealth is rumored to be. The artifact known as the 'holy grate' is said to give the wielder godly powers and was once used in Armok in the long lost blood fountain of power. Driven by greed these dwarven adventurers go their separate ways and try to obtain the artifact by any means necessary.
Objective:Obviously the aim of the game is to obtain the holy grate and escape the fortress with it. All combat will be between players as they fight it out to get the holy grate. This is meant to be a game of alliances and backstabbing, if you do join a team you will greatly increase your chances of survival for the first half of the game. But remember only one person can win so eventually you will have to break these alliances. I have tried to design the game so that you can work as a team and at the opportune moment you can literally stab your team members in the back.
Gameplay:The game will be played as 'sort of' turn based. Each turn lasts approximately 48 hours but can finish earlier if everybody makes their movements and attacks within that time. Each turn the player will move up to 4 squares (varies depending on weaponry) and then make an attack if they can/wish to. Players can move in the four non-diagonal directions. A player can not move onto an already occupied square. The attack action must be at the end of their movement not in the middle or before they move. After the player has made their movement and/or attack he must then choose a direction to face. This direction will determine how well he defends against attacks over the next turn. If a player fails to make his actions in the allotted time he/she will stay where they are doing nothing (unless attacked) for that turn. The thing here that differs from other turn based games is that players make their actions in a first-come first-served basis. I will then at the end of the turn (after everyone has made their actions) draw up a new map showing the positions of players and so forth. Then the next turn will commence.
Combat:This will vary depending on the weapon but it can basically be put into two categories, ranged or melee.
Melee combat:
The player will make his attacking action when he/she is adjacent to an opponent. The fight is decided by a die being rolled for the attacker and the defender. The type of die depends on the weapon. The attacker's roll goes unmodified but the defenders roll will be modified depending on what direction he/she is facing. If the defender is facing towards the attacker then the defender suffers a -1 penalty to his/her roll. If the defender is side on to the attacker, it is a -2 penalty. If the defender is facing the away from the attacker, it is a -3 penalty. These penalties may change depending on the weapon used.
The winner is the player with the highest roll after all of these penalties have been sorted out. If the defender wins he will not move from his position and if he/she is yet to make any actions that turn he/she can still do so. The attacker will be sent back to his starting position with one less life. If the attacker wins then the defender will be sent back to his starting place with a life lost and the attacker will move on to the spot where the defender previously was. All weapons can be used in melee however I do not recommend the use of the crossbow in this situation.
Ranged combat:
A player equipped with the crossbow is able to fire bolts at the opponent if he/she is in view of the target. Again two rolls are made but one is accuracy and the second is damage. The accuracy die is determined by the distance between the attacker and the defender. If the target is 6 squares away a 6 sided die is rolled if the target is 3 squares away a three sided die is rolled etc. If the roll is either 1 or 2 then the bolt will hit the opponent. At this point I will perform a damage roll with a 3 sided die. A roll of one causes no damage to be inflicted. A roll of two causes the target to be immobilized (cant move attack or defend) for the rest of that turn. A roll of three kills the target sending him back to his starting position with one less life.
If a player losses all three of his lives then he is permanently removed from the game.
Weapons:Short sword Five sided die (1-5), may move one extra square per turn, Instead of an unmodified attack roll, a swordsdwarf gains a +2 bonus to attacking rolls.
Hammer Six sided die (1-6), suffers no penalties for facing and side-on defensive rolls.
Axe Seven sided die (1-7), +1 bonus to attacking rolls
Mace Eight sided die (1-8).
Spear Ten sided die (1-10), moves one less square per turn.
Crossbow (melee) Three sided die (1-3).
The artifact:If a player moves over the square the artifact is occupying then it is added to his inventory. The artifact holder is then awarded an extra 2+ bonus to the attacking roll on top of any other bonuses due to the magical powers of the grate. The player holding the grate will also be penalized due to its weight, he/she will move one less square per turn then they usually would. If the player holding the artifact dies then he drops the it where he dies. Someone else can then pick it up.
One last and possible the most important rule to stop cheaters, is that there shall be
NO EDITING OF YOUR ACTION POSTS!
If a player does edit his/her post after seeing what others are doing it gives that player an advantage. If I see the little « Last Edit: Today at 21:00:00 by Urist McDwarf » message on your post then I will pretend like you didn't move or attack at all and are still facing the same direction. You will also suffer a further -6 penalty to all of your combat rolls for that turn.
To sign up, post your name in red, your weapon in blue and character symbol (from this page) in the color you want for your character. It is not a time consuming game and not all that complicated once you understand the rules so feel free to sign up if you have never played a forum game before.
Map:White is movable area, yellow is spawn point, red is artifact and brown is stone(unmovable area).
The official starting map is also here as a reference to each players positions.
Please feel free to suggest any rule changes you feel are needed or any balancing out that is required.
Example of playing:Turn four
Map:
██████████
█@→∙∙∙∙←π∙
████↑█████
█☻█
█∙█
(arrows represent facing direction)
(@)Player two: I move 4 squares to the east and face east.
(π)Player one: I move 2 squares to the west and attack, If surviving I face west.
(☻)Player three: I move 2 squares north and attack whoever is in the adjacent square, I face east.
End of turn
Battle between two and one.
One attacks with mace rolling a 5 + 0 modifier = 5
Two defends with axe rolling a 4 + -1 modifier = 3
Attacker(player one) wins, defender(player two) sent to start, Attacker moves onto defenders position.
Battle between three and one.
Three attacks with short sword rolling a 4 + 2 modifier = 6
One defends with mace rolling a 2 + -1 modifier = 1
Attacker(player three) wins, defender(player one) losses last life and is removed from game, Attacker moves onto defenders position.
Turn five
Map:
██████████
█∙∙∙∙☻→∙∙
████∙█████
█∙█
█∙█
etc...