Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 28 29 [30] 31 32 ... 41

Author Topic: Treasure sounds a lot like Treachery - Over, Everybody wins!  (Read 45335 times)

Wimdit

  • Bay Watcher
    • View Profile
Re: Treasure sounds a lot like Treachery - Turn 14, Fenneth holds the Grate!
« Reply #435 on: February 08, 2009, 02:41:09 am »

I remain adamant in my predictions.
Logged

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Treasure sounds a lot like Treachery - Turn 14, Fenneth holds the Grate!
« Reply #436 on: February 08, 2009, 11:42:11 am »

EES
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Sir_Geo

  • Bay Watcher
  • !
    • View Profile
Re: Treasure sounds a lot like Treachery - Turn 14, Fenneth holds the Grate!
« Reply #437 on: February 08, 2009, 01:16:27 pm »

ESSS
Logged
The logistical problems dealing with a private space colony are at least as bad as dealing with the zombies.

http://mkv25.net/dfma/map-5403-fortressdipped
Fortressdipped, my ice castle.

Strife26

  • Bay Watcher
    • View Profile
Re: Treasure sounds a lot like Treachery - Turn 14, Fenneth holds the Grate!
« Reply #438 on: February 08, 2009, 09:22:57 pm »

east south south. face east

Here comes the backup for you Frelock, to late, but oh well.
Logged
Even the avatars expire eventually.

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Treasure sounds a lot like Treachery - Turn 14, Fenneth holds the Grate!
« Reply #439 on: February 08, 2009, 09:41:10 pm »

Strife, you do know that arrow isn't a hole in the wall, right?
Logged
All generalizations are false....including this one.

inaluct

  • Bay Watcher
    • View Profile
Re: Treasure sounds a lot like Treachery - Turn 14, Fenneth holds the Grate!
« Reply #440 on: February 08, 2009, 09:47:54 pm »

PFFFFFF HAHAHAHA

Aside from that, what do you guys think the next game should be like?
Logged

A_Fey_Dwarf

  • Bay Watcher
    • View Profile
Re: Treasure sounds a lot like Treachery - Turn 14, Fenneth holds the Grate!
« Reply #441 on: February 08, 2009, 10:02:36 pm »

I am deciding between a treachery game like this or a similar CTF like game as webadict suggested. But then what would i call it? As there will not really be much treachery I can't leave it as it is.
Logged

inaluct

  • Bay Watcher
    • View Profile
Re: Treasure sounds a lot like Treachery - Turn 14, Fenneth holds the Grate!
« Reply #442 on: February 08, 2009, 10:15:58 pm »

Here's a way you could keep the name:

You could have three groups of players, divided by color (I know Strife is gonna like this color scheme :P ):

Red players belong to the Red Team, and cannot leave the team or attack other Red players. Optionally, they have access to some sort of special weapon that Blue Team does not have.

Blue players are like Red players, but on Blue team. Like Red Team, they might have access to a special weapon that Red Team does not have.

White players do not have a team allegiance, and can act as mercenaries for either Red Team or Blue Team. They can break off allegiances, but Blue and Red players can also betray them. If unique weapons are used, White players should probably have their own special weapon that might make them desirable to other teams. White players are free to found their own, independent teams, but betrayals are still possible. This group of players wins with whatever team it swears allegiance to.

I like the idea of team-unique weapons. I recommend these three, if the idea is used (OH PLEEEEZ):
Whip: 1d5, +1 to move. On a 3 or 4 for the roll, it immobilizes the target for the rest of the turn.

Pike: 1d8, -1 to move, but can attack up to 2 squares away. Even bigger Spear. To illustrate:
Spoiler (click to show/hide)

Maul: It's the new Spear! 1d14, but a crippling -2 to move. This one would only work if you increased the default move to 5 or more.

Those probably aren't balanced, but I know Duke wanted a whip, people love really long pointed stuff, and I like Mauls. What do you guys think of the unique weapon idea?

If the tripartite player color scheme happens, the teams should probably be distributed in a 4:6:4 ratio, with White being the 6.
« Last Edit: February 08, 2009, 10:40:03 pm by inaluct »
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Treasure sounds a lot like Treachery - Turn 14, Fenneth holds the Grate!
« Reply #443 on: February 08, 2009, 11:47:17 pm »

EESS
Logged

A_Fey_Dwarf

  • Bay Watcher
    • View Profile
Re: Treasure sounds a lot like Treachery - Turn 15, the grate is free.
« Reply #444 on: February 09, 2009, 03:36:57 am »

-Combat-
Fishhook attacks Fenneth with his sword, rolls 1, +2 bonus, total=3.
Fenneth defends with hammer, rolls 1, no bonus, total=1.
3>1
Fishhook rushes towards Fenneth and stabs him in the face. Fenneth is unable to block the face stab and it rips through his skin like a hot spoon through a tub of ice cream. Fenneth is overcome by the pain of his face being torn apart and falls unconscious against the ground. Fishhook like the sadist he is, decides this would be a great time to scalp the poor fellow. He runs his knife around the poor dwarf's skull and takes his hair, Fishhook wears the hair like a crown. Fenneth later bleeds out on the spot.

Spoiler (click to show/hide)

Turn 14 is now over

Let turn 15 begin.


Player nameCharacter nameCharacter symbol  Weapon usedLives
CheeetarSimoMarksdwarf♥♥♥
webadictSir Knighticus III@Swordsdwarf♥♥
SiquoAce McSpadeSpeardwarf♥♥
FrelockFennethΦHammerdwarf♥♥
Impending Doom    Francene McFleshrender §Marksdwarf♥♥♥
Duke 2.0ManezzaUMacedwarf♥♥
Strife26TrifesSpeardwarf♥♥
PenguinofhonorPenguinpHammerdwarf♥♥♥
InaluctInalucthotep gHammerdwarf♥♥♥
PandarsenicPandaHammerdwarf♥♥
WimditAdmiral Fishhook¿Swordsdwarf♥♥♥
Sir_GeoA guy wearing a monocle     *Hammerdwarf     ♥♥
(The artifact holder will be colored red)


Alliances
Spoiler (click to show/hide)

Also is penguin still playing or is he just waiting?
Logged

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Treasure sounds a lot like Treachery - Turn 15, The grate is free!
« Reply #445 on: February 09, 2009, 03:43:03 am »

SSE.

Fenneth (and Trifes), now that you are no longer holding the Grate, would you like a shot at getting it again? I propose a southern-middle alliance. No idea what the rest of my team thinks about that, but they are already in the arctic alliance, and the Northern Threat and a few traitors must be dealt with.
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Treasure sounds a lot like Treachery - Turn 15, The grate is free!
« Reply #446 on: February 09, 2009, 03:44:16 am »

Oh and I like the combat descriptions. More flavour to a somewhat static game, since all we can do is post moves.
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Pandarsenic

  • Bay Watcher
  • FABULOUS Gunslinger
    • View Profile
Re: Treasure sounds a lot like Treachery - Turn 15, The grate is free!
« Reply #447 on: February 09, 2009, 03:55:50 am »

Siquo, join us! Don't stand by those Masonic dogs!

N N N E FACENORTH
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: Treasure sounds a lot like Treachery - Turn 15, The grate is free!
« Reply #448 on: February 09, 2009, 03:57:31 am »

North north north west facing west.
Brother Pandarsenic, I fear that maybe the Northern Alliance is full as of now, although our other brothers may disagree.

Edit: Edit is for changing the colour, nothing sneaky.
« Last Edit: February 09, 2009, 04:02:00 am by Cheeetar »
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Treasure sounds a lot like Treachery - Turn 15, The grate is free!
« Reply #449 on: February 09, 2009, 04:01:05 am »

Join the opportunists and traitors in their war just because they are bigger?

I'd rather be French.


(and so this nice game turned into a political flamefight  ;D)
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))
Pages: 1 ... 28 29 [30] 31 32 ... 41