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Author Topic: Treasure sounds a lot like Treachery - Over, Everybody wins!  (Read 45238 times)

inaluct

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Re: Treasure sounds a lot like Treachery - Needs one more player
« Reply #30 on: January 21, 2009, 09:48:15 pm »

Hurry! Symbol!
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Sir_Geo

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Re: Treasure sounds a lot like Treachery - Needs one more player
« Reply #31 on: January 21, 2009, 09:50:16 pm »

Ha! Ninja'd!
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The logistical problems dealing with a private space colony are at least as bad as dealing with the zombies.

http://mkv25.net/dfma/map-5403-fortressdipped
Fortressdipped, my ice castle.

inaluct

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Re: Treasure sounds a lot like Treachery - Needs one more player
« Reply #32 on: January 21, 2009, 09:53:29 pm »

Quote
« Last Edit: Today at 09:49:21 PM by Sir_Geo »
Close. I think.
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A_Fey_Dwarf

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Re: Treasure sounds a lot like Treachery - Needs one more player
« Reply #33 on: January 21, 2009, 10:12:39 pm »

O.K. I am out of time for now and have to get of the computer. I will start later (but within 24 hours), sorry about that.
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Sir_Geo

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Re: Treasure sounds a lot like Treachery - Needs one more player
« Reply #34 on: January 21, 2009, 11:39:18 pm »

....drat
I'm mildly anticipating the first turn of this game. *quietly shrieks like a schoolgirl*
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The logistical problems dealing with a private space colony are at least as bad as dealing with the zombies.

http://mkv25.net/dfma/map-5403-fortressdipped
Fortressdipped, my ice castle.

A_Fey_Dwarf

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Re: Treasure sounds a lot like Treachery - Full, Starting soon
« Reply #35 on: January 22, 2009, 03:30:09 am »

A question about the map being updated each turn. Should I do the whole thing in written ascii using the tt tags then each turn updating the positions moved by deleting and moving characters. Or should I make an image using DF paint and then just edit it each turn using Gimp and then uploading a new picture every time I need to.
The first option will be easier for me to do but errors are just as easily made when typing it up. The second option will look nicer and be harder to muck up when updating but requires a bit more effort.


I'm going for the second option. I have also increased turn time to 48 hours.
Here is the map:


-The Game has now officially started-
Post your moves before the 48 hours is up.
« Last Edit: January 22, 2009, 06:09:39 pm by A_Fey_Dwarf »
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Siquo

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Re: Treasure sounds a lot like Treachery - Started, Turn one
« Reply #36 on: January 22, 2009, 04:10:59 am »

Whoohoo, looks like your update schedule and mine makes me a first-mover :D

Ace McSpade: moving 2 down, 1 right (only have three moves because of my huge spear)
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Siquo

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Re: Treasure sounds a lot like Treachery - Started, Turn one
« Reply #37 on: January 22, 2009, 04:14:24 am »

Yo Panda-dawg, wanna team up into the PlayingCard Team? Or do you prefer Solitaire?
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Wimdit

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Re: Treasure sounds a lot like Treachery - Started, Turn one
« Reply #38 on: January 22, 2009, 04:16:14 am »

Well, looks like my move is already made for me...

One to the east, four to the north, facing west.
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Cheeetar

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Re: Treasure sounds a lot like Treachery - Started, Turn one
« Reply #39 on: January 22, 2009, 08:47:23 am »

East one north 3, facing north.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Duke 2.0

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Re: Treasure sounds a lot like Treachery - Started, Turn one
« Reply #40 on: January 22, 2009, 09:50:02 am »


 West West, South South.

 Menezza looks out for blocks to use for pressure plates.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

webadict

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Re: Treasure sounds a lot like Treachery - Started, Turn one
« Reply #41 on: January 22, 2009, 11:33:39 am »

Now", Sir Knighticus said aloud to himself, "why the devil did I walk into this corner? However shall I get to that grate if I keep making these odd detours. Ah well then. Can't say it hasn't been an adventure..."
He turned around, took two steps to the North, the turned and took two steps to the East.
He suddenly couldn't move his feet. Sir Knighticus looked down, confused. He struggled, trying to move his feet.
"I'm sorry, Sir", a female's voice began speaking. "Your turn is over."
"What be this magic? Who are ye?"
His voice merely echoed about the maze in which he was now trapped.
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Frelock

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Re: Treasure sounds a lot like Treachery - Started, Turn one
« Reply #42 on: January 22, 2009, 02:11:23 pm »

Ummm, I did sign up, didn't I?  Where am I on the map (Φ)?
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All generalizations are false....including this one.

A_Fey_Dwarf

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Re: Treasure sounds a lot like Treachery - Started, Turn one
« Reply #43 on: January 22, 2009, 02:15:13 pm »

Around the middle, I am using the curses tileset so phi looks slightly slanted. Maybe you should have specified a color...
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Frelock

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Re: Treasure sounds a lot like Treachery - Started, Turn one
« Reply #44 on: January 22, 2009, 02:21:41 pm »

Oh, so I'm the bolt of cloth, then...  Would it be too difficult to dye it with emerald green dye?

I'll move north, north, north, west.
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All generalizations are false....including this one.
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