Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3

Author Topic: The Council Chambers (Crystalpages Discussion Page)  (Read 4442 times)

Haven

  • Bay Watcher
  • Studiously Avoidant
    • View Profile
The Council Chambers (Crystalpages Discussion Page)
« on: January 18, 2009, 10:09:08 pm »

Righto, here's the Council Chamber. Come here to announce your actions, discuss events and alliances with other Council members, and do whatever else council chambers are for, I suppose...

The State of the Guilds
Updated every meeting.
Remember, this is information that is either public, or uncoverable with some digging. Keep an eye on your inbox, because that's where private information will go.
Spoiler: Royal Guard (Eita) (click to show/hide)

The Council is in Session from Feb 5th to 7th
Please be aware that you may post here at any time, however, Council Meetings are the best time to actually get your policy implemented quickly.
« Last Edit: February 05, 2009, 12:35:11 pm by Haven »
Logged

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: The Council Chambers (Crystalpages Discussion Page)
« Reply #1 on: January 18, 2009, 11:12:53 pm »

I guess I'll start.

* * *

As the duly elected leader of the Farmer's Alliance, Melbil Zimkelrigoth will petition any receptive council member to bring the issue of a council seat representing the farmers of the fortress to a vote in the Council. Specifically, he will ask his fellow members of the founding seven concerning this issue.

Melbil Zimkelrigoth and a few other foodworkers will picket outside the Council chambers until such time, perhaps with entertaining slogans, like "No food for thought?" or "Farmer's seat in the Council '69".

* * *

I hope I'm doing this right.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: The Council Chambers (Crystalpages Discussion Page)
« Reply #2 on: January 19, 2009, 12:01:35 am »

((Though I will look through the other thread to find the answer to my current question, I wonder if we could have the player names that correspond to the particular council seat available in this thread for ease of use.))

The Woodworkers Guild hears the call of the beleaguered Farmers Alliance, and would like to bring forth the item of an additional council seat for these hard-working members of our fortress.  There voices should be heard!
Logged
All generalizations are false....including this one.

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: The Council Chambers (Crystalpages Discussion Page)
« Reply #3 on: January 19, 2009, 12:42:15 am »

The Farmer's Alliance thanks the Woodworker's Guild for their generosity in raising the issue of a farmer's seat on the Council. Is there another council member who will agree to second the motion?

* * *

Haven, will these proceedings be following any sort of Parliamentary Procedure? It might be ridiculous to include that sort of thing in a community for-fun game, but I think it might add a coolness and authenticity factor to it.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Splendiferous

  • Bay Watcher
  • Psychotic. Primate.
    • View Profile
Re: The Council Chambers (Crystalpages Discussion Page)
« Reply #4 on: January 19, 2009, 02:08:09 am »

The military seat will second the motion concerning the Farmer's alliance's seat.
The sand-dwellers, flimsy though they may be, deserve a voice in the upcoming proceedings.

***
I like the Procedures and customs. let's keep 'em.
« Last Edit: January 19, 2009, 02:11:29 am by Splendiferous »
Logged
"He returns once every thousand years! Or if the stars align! Or whenever he's bored."

Haven

  • Bay Watcher
  • Studiously Avoidant
    • View Profile
Re: The Council Chambers (Crystalpages Discussion Page)
« Reply #5 on: January 19, 2009, 10:40:10 am »

***
Well, the forum format gets rid of the need for about half of the rules, but for what they'll be worth, here are some rules of order, if you don't already have some in mind.

Also, this will be a good place to state actions that do not need a council vote to pass, such as the Mason's Guild contracting a new construction, or a request for materials outside one's usual scope (Glass Blocks for the Masons, for instance).
Logged

Zai

  • Bay Watcher
  • Elmo? Is that a SIMPLE UTENSIL?
    • View Profile
Re: The Council Chambers (Crystalpages Discussion Page)
« Reply #6 on: January 19, 2009, 02:05:42 pm »

The Engraver's Guild would also like to support the motion for the Farmer's Alliance's seat on the Council, as food (and drink!) are the base for any successful fortress.

It will also stand behind its decision to defend the "rogue" Inethbim from life imprisonment. However, if Inethbim performs such acts again, the Engraver's Guild will not be so generous with its protection.
Logged
DEATH has been waiting for you. He has poured you some TEA.

Eita

  • Bay Watcher
    • View Profile
Re: The Council Chambers (Crystalpages Discussion Page)
« Reply #7 on: January 19, 2009, 02:12:30 pm »

Publicly, the Royal Guard respectively declines any decision in the Farmer's Alliance dilemma until the Nobles have convened on a proper action.

Privately however >!23A3rtl!4a*

------------------------

*I'll be doing that a lot. Why? Because it's a lot funner to tell you guys that yes, I do have something secret planned, but no, I'm not telling everyone.
Logged

ricemastah

  • Bay Watcher
    • View Profile
Re: The Council Chambers (Crystalpages Discussion Page)
« Reply #8 on: January 19, 2009, 03:22:06 pm »

The Mason's Guild fully supports the motion to allow the Farmer's Alliance a seat at the Council. Were it not for their efforts this fortress would have faded into memory long ago!

The Mason's Guild would also like to bring up the need for a new larger construction on the outside of the walls of the currently established fortress. This construction would serve multiple purposes. One purpose would of course include a greater in safely harvest-able wood. It would also be an excellent buffer between goblins and our fortress proper. In a manner of speaking it would be essentially a colony established by our fort to allow us to harvest needed raw materials as well as keeping our citizens safer. We could easily house migrants there and feed them from the excesses of our extraordinary Farmer's Alliance which has yet to fail in producing the needed food for our fortress.
« Last Edit: January 19, 2009, 03:30:55 pm by ricemastah »
Logged

Splendiferous

  • Bay Watcher
  • Psychotic. Primate.
    • View Profile
Re: The Council Chambers (Crystalpages Discussion Page)
« Reply #9 on: January 19, 2009, 09:20:34 pm »

The military seconds the motion. On the condition that an outpost is constructed within the wall, to house a portion of the military so that we may better protect the fortress.
Logged
"He returns once every thousand years! Or if the stars align! Or whenever he's bored."

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: The Council Chambers (Crystalpages Discussion Page)
« Reply #10 on: January 19, 2009, 11:01:18 pm »

The woodcutter's guild would like to express its disapproval to the motion of the masons guild.  We give the following objections:

1. As it is, wood is already harvested in relative safety, due to the highly trained members of the woodcutting guild, who always go about armed with their axes.  The members of the mason's guild would have no such protections, and were the military called out to deal with the problem, we would lessen the protection which they currently provide our fortress (though they all are quite capable and their individual combat prowess cannot be doubted.) 

2. An increase in the area which our fortress covers corresponds to a similar increase in travel times.  This decreases overall efficiency within the fortress.  Suppose one of the migrants who is housed in such a project is assigned to pull an essential lever during an invasion?  The amount of time spent traveling to pull the lever could well allow invaders to reach our inner sanctum before the area could be protected.

3. Though this project supposedly will increase the amount of available resources, it will, in fact, destroy several important sources.  The animal traps which are currently in place provide our fort procure for us large beasts of every imaginable sort, as well as prisoners of war for the amusement of our populace.  Walling off a section of the outside would proportionally reduce the amount of traps we have, thereby lessening our entertainment and displeasing our beloved dungeon master.  Also, the mason's wanton marching to a from the construction site will stamp out the new tree growth, thereby robbing our fortress of the most valuable resource it has.

In sum, the woodcutters guild will not, at this time, support the construction of a new wall.  We humbly suggest that the mason turn their attention upwards, not outwards.  Perhaps a grand arena for the entertainment of all, or a strengthening of our current walls.  These the woodcutter's guild will support, for they can be built in safety, keep the fort small, and will not infringe upon the influx of resources.
Logged
All generalizations are false....including this one.

Splendiferous

  • Bay Watcher
  • Psychotic. Primate.
    • View Profile
Re: The Council Chambers (Crystalpages Discussion Page)
« Reply #11 on: January 20, 2009, 02:48:14 am »

with respect, the military must address these points made by the woodcutters guild. the woodsmen are competent, yes, but to imply that they should be used in leu of a trained force is, in fact, very insulting. and to say that growing the bounds of our fortress is undesirable is backward and stiff-necked. fortress growth will not encourage inefficiency but greater power a cohesion. and to say that we should contain our expansion is quite simply anti-dwarven. But to say that a new fortress wall will destroy the natural eco-system is a simply non issue. We are Dwarves! we will rely on the mountain for our sustainence. and the woodcutters guild and it's needs, while importent, is ultimately secondary. these new walls will increase both our wealth and our safety from the goblin filth. And those are the things that matter!

The Military humbly requests that the other members of this council look beyond there own aims, and consider what is truly best for our great fortress.
Logged
"He returns once every thousand years! Or if the stars align! Or whenever he's bored."

Flintus10

  • Bay Watcher
    • View Profile
Re: The Council Chambers (Crystalpages Discussion Page)
« Reply #12 on: January 20, 2009, 06:25:26 am »

The fortress guard must also express dissaproval concerning the new construction outside of the fortress walls. Unless the military will meet a certain condition.

Crime in the fortress is not of great concern, but the recent incidents involving both the engravers guild and the royal guard have caused some minor unrest and with things as they are it will be difficult for the ill-equiped fortress guard to increase their activities so if the military will asist in keeping order in the new construction site then it will have the guards approval.
« Last Edit: January 20, 2009, 07:18:40 am by Flintus10 »
Logged

Caz

  • Bay Watcher
  • [PREFSTRING:comforting whirs]
    • View Profile
Re: The Council Chambers (Crystalpages Discussion Page)
« Reply #13 on: January 20, 2009, 09:15:47 am »

The Metalworker's Guild expresses their approval for the Farmer's Alliance to have their opinions heard in the proceedings.


We also agree with the Mason's guild at their proposal of the construction of a defensive wall around the fortress. The increase in safety for our dwarves and the expansion allowing for more to take up residence in CrystalPages outweighs the 'losses' seen by the Woodcutters guild. The growing space lost by the construction of the wall is outweighed by the safety it grants to the woodcutters. They have expressed that as their woodcutters are highly trained with their axes that this minimizes the danger of any attacks. The Metalworker's Guild then wonders if these dwarves should be defending us all in the military, rather than wasting their energy with the cutting of wood. Yes, we do need a large supply of wood for CrystalPages to keep running smoothly, but surely some of the more inexperienced immigrants could be adopted by the Woodcutters guild, so that the more skilled dwarves will be used wisely in the Fortress.

We would also bring to attention the lack of ores in fortress supplies, notably a lack of weaponry. How can we properly defend our great fortress with only copper and rocks? The Metalworker's Guild would petition for an exploratory mining shaft to be dug out, so that more useful ores can be found and used, adding to the defence and wealth of Crystalpages.
« Last Edit: January 20, 2009, 10:24:15 am by Caz »
Logged

ricemastah

  • Bay Watcher
    • View Profile
Re: The Council Chambers (Crystalpages Discussion Page)
« Reply #14 on: January 20, 2009, 12:27:49 pm »

I do not want to be misunderstood here. The Mason's Guild is simply suggesting an expansion on the Wayside Post. Note the northwest corner of the current map of the fortress. We have a relatively useless post there.
It currently has access to the roof, and we can easily post a squad of marksdwarves to defend our builders during and after the construction of the outer wall. It can also be expanded upon for a defensive guard tower. In fact using that as cornerstone of the expansion is an extremely important part of the plan
Logged
Pages: [1] 2 3