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Author Topic: Striking difference between dwarven and globin city defense ability  (Read 5255 times)

Glacies

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Re: Striking difference between dwarven and globin city defense ability
« Reply #15 on: January 19, 2009, 04:06:34 pm »

What have I done?

Plank of Wood

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Re: Striking difference between dwarven and globin city defense ability
« Reply #16 on: January 19, 2009, 05:25:34 pm »

You posted something irrelivant and Dwarf Fortress players get a crazy idea loosly related to it.

All in all, an average day on Bay12.
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Gunner-Chan

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Re: Striking difference between dwarven and globin city defense ability
« Reply #17 on: January 23, 2009, 05:46:29 pm »

Just remember that sometimes, the game generates towers with only a ground level. Those tend to have lots of legendary marksmen/archers due to how easy they are to defend from up there.
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Duke 2.0

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Re: Striking difference between dwarven and globin city defense ability
« Reply #18 on: January 23, 2009, 05:54:24 pm »


 Course, then there was the old version without smoothing and odd towers. Like one I found sunken into the ground. I had to jump into it and slaughter the residents before I could Travel out. It appears no exit was made.

 Didn't see anything like it in the version after smoothing, though.
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Reyyvo

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Re: Striking difference between dwarven and globin city defense ability
« Reply #19 on: January 29, 2009, 05:22:06 pm »

Globbins, gigantic globs of ooze with pieces of goblins stuck in there with each their own full body. Could be doable in the next version...
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Flaede

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Re: Striking difference between dwarven and globin city defense ability
« Reply #20 on: January 30, 2009, 04:09:42 pm »

Globbins, gigantic globs of ooze with pieces of goblins stuck in there with each their own full body. Could be doable in the next version...

:D If it's possible, the "caste" stuff would mostly have to do with how many heads/feet etc.
or how much fat.
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Abyss

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Re: Striking difference between dwarven and globin city defense ability
« Reply #21 on: February 06, 2009, 11:01:51 am »

Nonono... Globins only appear once you start hacking off limbs.

Either that, or we mod it so that when you bleed, instead of blood puddles, Goblins come out.
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Duke 2.0

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Re: Striking difference between dwarven and globin city defense ability
« Reply #22 on: February 06, 2009, 11:12:05 am »

Nonono... Globins only appear once you start hacking off limbs.

Either that, or we mod it so that when you bleed, instead of blood puddles, Goblins come out.

 We shall play as goblins, have them bleed beer and have dwarves siege us.

 I expect us to come up with every possible combination of bleeding objects within the five months after the release.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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bamorrow

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Re: Striking difference between dwarven and globin city defense ability
« Reply #23 on: February 07, 2009, 04:43:12 pm »

goblins that bleed beer.

you may have just cured farming.
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KAlSi3O8

AdvancedBen2E

DJ

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Re: Striking difference between dwarven and globin city defense ability
« Reply #24 on: February 07, 2009, 06:19:22 pm »

II like blood globines better.
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Cheshire Cat

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Re: Striking difference between dwarven and globin city defense ability
« Reply #25 on: February 08, 2009, 07:23:08 am »

goblins that bleed beer.

you may have just cured farming.

hahahaha. dwarves would then technically be vampires, requiring the body fluids of other creatures to survive. all that "is now working slowly due to lack of alcahol" would take on such a double meaning! and different creatures would have different beverages. goblins could be sewer brew and gutter cruor, elves strawberry wine and sunshine, dwarves all the dwarfy drinks like dwarven beer, rum, and ale, and humans depending on where they are from - river spirits, swamp brew, longland beer, etc. "my this human has a fine vintage, grown on the banks of the dazzling river by the jungles of creeping, if i am not mistaken."

funnily, this means elves would be a valuable commodity, you would probably want to farm them somehow like livestock, as sunshine is the most valuable alcoholic beverage present, sun berries being hard to get.

if you are like me and you wonder why the dwarves sometimes put up with the crazier dukes and tax collecters you occasionally get, then nobles would have more expensive and desirable alcoholic bloods. this would mean the rabble beneath them are eternally trying to find ways of violently removing them for feeding purposes, and that royal guard could actually have a use for once.

cue cartoons and accounts of hordes of red eyed crazed dwarves murdering every sentient creature in sight and feasting of their lovely warm intoxicating juices. i smell a modding project and some community forts/adventure challenges... perhaps adding bucherable and tamable tags to everything then adding booze as a byproduct...

aah, first globlins, now boozy vampire dwarves. what will this thread spawn next?
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manored

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Re: Striking difference between dwarven and globin city defense ability
« Reply #26 on: February 08, 2009, 01:58:21 pm »

How about booze demons, creatures born of abandoned booze that seek revenge for never having been drunk? :)
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Flaede

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Re: Striking difference between dwarven and globin city defense ability
« Reply #27 on: February 09, 2009, 01:16:47 am »

...I misread something just now, and thought someone was suggesting elves "produce" strawberry wine and sunshine! I was thinking "what next? Unicorns vomiting rainbows?"
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Tradanbattlan

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Re: Striking difference between dwarven and globin city defense ability
« Reply #28 on: March 05, 2009, 05:57:00 pm »

Goblins, not Globins.

Oh, man, when the new version comes out, so making globbins. THey will be made out of tallow.
Yeeeaaah
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