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Author Topic: DF paranoia - A new type of comunity game  (Read 1727 times)

Zako

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DF paranoia - A new type of comunity game
« on: January 14, 2009, 07:38:05 am »

I just thought this up! You know the game mafia that has been roaming around recently? What if you could transfer these concepts to DF and give the nobles a true calling? This is DF paranoia and I invite you to join in!

IF YOU DARE!!!

Rules:
Spoiler (click to show/hide)

The roles:
Spoiler (click to show/hide)

The backstory:
Spoiler (click to show/hide)

10 to 20 people max!
« Last Edit: January 14, 2009, 08:45:30 pm by Zako »
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Murphy

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Re: DF paranoia - A new type of comunity game
« Reply #1 on: January 14, 2009, 12:18:15 pm »

I know that mafia game. It's fairly popular, would be nice to see it DF-flavored.
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Talvara

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Re: DF paranoia - A new type of comunity game
« Reply #2 on: January 14, 2009, 04:24:41 pm »

for all those not familiar with the concept you're proposing it might be a good idea to include a detailed discription on what you're planning ;).

unless you're trying to exclude the clueless ones
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LegoLord

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Re: DF paranoia - A new type of comunity game
« Reply #3 on: January 14, 2009, 04:40:27 pm »

I'm in!  Assuming I don't have to be on the forum within the next week, cause I'm going out of town tomorrow.  If we get dwarves in this, I want a mechanic/siege operator/siege engineer named LegoLord.
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OneMoreNameless

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Re: DF paranoia - A new type of comunity game
« Reply #4 on: January 14, 2009, 07:33:35 pm »

Mafia/Werewolf has been around for a little bit longer than "recently". Anyway, I've played forum mafia and I'd join depending on how you planned on integrating it with DF ...
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Boogerman

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Re: DF paranoia - A new type of comunity game
« Reply #5 on: January 14, 2009, 08:04:00 pm »

I would like to see how this works.
I'm in.
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dresdor

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Re: DF paranoia - A new type of comunity game
« Reply #6 on: January 15, 2009, 01:24:46 am »

I am interested as well

Astus Ater

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Re: DF paranoia - A new type of comunity game
« Reply #7 on: January 15, 2009, 02:13:10 am »

I would like to sign up for this as well. Too interesting to miss.
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thunderclan

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Re: DF paranoia - A new type of comunity game
« Reply #8 on: January 15, 2009, 02:16:43 am »

I'm so in. Another truly Dwarven community fortress idea.
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neo1096

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Re: DF paranoia - A new type of comunity game
« Reply #9 on: January 15, 2009, 02:46:20 am »

In as a marksdwarf!
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Aardvark

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Re: DF paranoia - A new type of comunity game
« Reply #10 on: January 15, 2009, 05:42:57 am »

I would like to join in. Just a little question. We are supposed to PM you about all the secret stuff right? Like if I was a fortress guard and wanted to defend the Potash Maker, I would PM you about it?
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Flintus10

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Re: DF paranoia - A new type of comunity game
« Reply #11 on: January 15, 2009, 06:20:52 am »

I'm in good job making this.
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Zako

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Re: DF paranoia - A new type of comunity game
« Reply #12 on: January 15, 2009, 07:41:22 am »

Yes, how else will I be able to carry them out then?

And each turn is a season in length. So as to make the fort playable.
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Theoclymenus

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Re: DF paranoia - A new type of comunity game
« Reply #13 on: January 15, 2009, 09:28:11 am »

I'll give this a go. Sounds like an interesting take on the game.
Are we picking our dwarves now?
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LegoLord

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Re: DF paranoia - A new type of comunity game
« Reply #14 on: January 15, 2009, 09:33:44 am »

Okay then, since sieges are out, I'll take a swordsdwarf with plate and shield named LegoLord. 

How do we pick who the sheriff is?
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember
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