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Author Topic: WURM Online  (Read 26803 times)

sneakey pete

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Re: WURM Online
« Reply #240 on: June 30, 2009, 04:21:17 am »

Yeah. we're building a big road south right now, and i'm pretty sure the BoS dudes are building a road to ours from the east, meaning a lot of land will be opened up for easy travel.
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Magma is overrated.

andrea

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Re: WURM Online
« Reply #241 on: July 29, 2009, 04:42:59 pm »

old servers are now gone forever, but the new one is growing strong. tunnels and roads are being made, canals dug. cityes grow everywhere and uniques have been found.
this time, it is not the easy hunt it was before: this time they are true megabeasts ( the megabeasts in a mod, mind you. vanilla ones usually collapse as soon as they enter the map...). most important of all, at the moment,  is steve the kyklops, who defeated attackers several times, half the server trying to kill him, half trying to save him ( as if he needed any help). his cousin on wild even managed to beat an MR-JK alliance, with probably many more good fighters than we have in the whole freedom server.

and on wild, there was a new hunt for the artifacts, totally won by JK in less than 2 days. MR got to locate only one artifact, but the group was found before they could find the exact place and take it. but the war is not at an end yet: this new defeat might help MR to make an united defense and start pushing back JK.

but new projects are to be made, new battles are to be fought; all this is waiting only for YOU!

Jay

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Re: WURM Online
« Reply #242 on: July 29, 2009, 04:44:22 pm »

his cousin on wild even managed to beat an MR-JK alliance, with probably many more good fighters than we have in the whole freedom server.
Probably.

Hahahahahah.
Definitely is more accurate.
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Mishimanriz: Histories of Pegasi and Dictionaries

andrea

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Re: WURM Online
« Reply #243 on: July 29, 2009, 04:49:13 pm »

hey, i wasn't there, so i can't say it. i just heard of it on infinity forums.
they are going to try it again, this time with all the top 20 fighters on the server. and of course anyone else who wishes to come.

sneakey pete

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Re: WURM Online
« Reply #244 on: July 30, 2009, 02:48:15 am »

There's no way I'd fork over ten+ bucks a month for this.

That's why it doesn't cost 10 bucks a month. its only 5 euro's, which is 8AUD a month, or probably less than that in USD.

As for making stuff with metal: improve your anvil.
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Magma is overrated.

Yanlin

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Re: WURM Online
« Reply #245 on: July 30, 2009, 05:43:07 am »

5 Euro is $7.
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Yanlin

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Re: WURM Online
« Reply #246 on: July 30, 2009, 01:24:14 pm »

The crafting system is SERIOUSLY fucked because the devs have no idea how to make it so people don't spam items. So they make it hard to make items.
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WE NEED A SLOGAN!

Jay

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Re: WURM Online
« Reply #247 on: July 31, 2009, 12:09:52 pm »

Ah, Wurm Online. Though the restriction to the GV server wasn't so bad for me, it was the other awful aspects of the game that has driven me away.

e.g., 6% to make almost anything made of metal.
Highly annoying players. Nothing like 4channers running around everywhere grabbing anything that isn't nailed down.
Animal respawns. Bears, wolves, bears, wolves, fifteen greenish mountain cats within twenty tiles. Etc.
Oh, and a bear spawned in the FRIGGIN' CENTER OF THE CAVE I CALLED HOME.

However, if there is a Dwarf Fortress settlement active somewhere on GV, I might return.
So let's see...  I think GV is just an idiotic idea, and this is exactly why.

1)Low percentages are caused by low skill and low QL tools.  You won't be getting much better on GV, but if you had premium, you could get plenty of percentage on Freedom or Wild.
2)While there's no way to get rid of annoying players completely, due to the premium requirement, this is greatly reduced on Freedom or Wild.
3)Animal spawns have already been decreased massively on GV in recent days.  Beyond that, there's a 30k animal cap on Freedom, and 20k for Wild, for 16 million tiles.

Seriously.  GV sucks.  Don't generalize the entire game based on that crap.
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Mishimanriz: Histories of Pegasi and Dictionaries

Imofexios

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Re: WURM Online
« Reply #248 on: September 07, 2011, 09:14:06 am »

Just to notify that Wurm is opening new map (Deliverance) today 18:00 CET.
It is going to be as same like Freedom but new map is thrown in.
Not sure how the traveling between servers are handled later once people
have moved there.
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Delamore

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Re: WURM Online
« Reply #249 on: January 18, 2012, 05:41:49 am »

Incase any older players missed it, Wurm added the Epic cluster finally, a group of servers with full PvP, 2x skill gain and a skill curve that means a skill of 50 on epic is like 70 on freedom.
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