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Author Topic: WURM Online  (Read 26851 times)

Yanlin

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Re: WURM Online
« Reply #45 on: January 26, 2009, 01:33:47 pm »

Well, it is all relative.
Theres no "You need to be at least level 25 to use this sword"
And I mean civilian NPCs.

Besides, I can change it anytime, if you have any better text, why not suggest it...

There ARE civilian NPCs.

The guide quests don't count as quests. They are more of a tutorial.

There IS a "you need to be this awesome to use this." crap going around too. With skill restrictions.
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Micro102

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Re: WURM Online
« Reply #46 on: January 26, 2009, 01:41:11 pm »

NPCs are nonplayer character, there for its impossible to be them.

only quests are of the guide which is just a tutorial

i have never come across a limit. i do not consider not being able to make make a forge when ive never even used a chisel to be a limit. or not being able to steer a boat without getting smarter
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Yanlin

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Re: WURM Online
« Reply #47 on: January 26, 2009, 01:43:42 pm »

Sheeeeeesh. You're just like moon conspiracy theorists. When your first claim is debunked, you just pull something less likely from your... Private parts...

NPCs exist. Period. Traders, merchants, Bart the tavern guy... The guides... ALL ARE NPCs!

Quote
i have never come across a limit. i do not consider not being able to make make a forge when ive never even used a chisel to be a limit. or not being able to steer a boat without getting smarter

Maybe you don't consider it to be a limit, but it IS a limit. Even if it a justified one. I'm also talking about how you can't just try and fail. If you can't try and fail, you're restricted. A restriction.
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Micro102

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Re: WURM Online
« Reply #48 on: January 26, 2009, 10:46:10 pm »

guides and bart are for begginers, give them food and info....merchants, players hire them. they are only in existence of someone keeps paying them. sort of like a service provided by a player, not an NPC. just because it looks like a human doesnt mean its an NPC.

so your saying no limits would be you automatically get to do everything? just a quick look around and kill some things until youve done everything in a few days? thats not no limits thats just a bad game.

but i guess its all based on different peoples opinions...not really possible to solve this would just go on forever
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Shades

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Re: WURM Online
« Reply #49 on: January 27, 2009, 06:09:27 am »

I'm also talking about how you can't just try and fail. If you can't try and fail, you're restricted. A restriction.

so your saying no limits would be you automatically get to do everything?

No he said that if you could try to do it it would count as no limits. As it is there are a number of tasks you can't even try until you've reached a certain level in that task.

If there were no limits then you could at least attempt it, however poor the resulting outcome would be.
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Yanlin

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Re: WURM Online
« Reply #50 on: January 27, 2009, 08:40:40 am »

guides and bart are for begginers, give them food and info....merchants, players hire them. they are only in existence of someone keeps paying them. sort of like a service provided by a player, not an NPC. just because it looks like a human doesnt mean its an NPC.

so your saying no limits would be you automatically get to do everything? just a quick look around and kill some things until youve done everything in a few days? thats not no limits thats just a bad game.

but i guess its all based on different peoples opinions...not really possible to solve this would just go on forever

NPC. Noun. Acronym. A non player character. Any character in a user intractable contact that is not controlled or represents a player.

You're also forgetting animals. Who are also NPCs.
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Micro102

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Re: WURM Online
« Reply #51 on: January 27, 2009, 11:57:12 am »

I'm also talking about how you can't just try and fail. If you can't try and fail, you're restricted. A restriction.

so your saying no limits would be you automatically get to do everything?

No he said that if you could try to do it it would count as no limits. As it is there are a number of tasks you can't even try until you've reached a certain level in that task.

If there were no limits then you could at least attempt it, however poor the resulting outcome would be.
thats sort of how it works, when the percentage goes negative it counts as not being able to do things. ive gotten down to 7% for a fountian.
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andrea

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Re: WURM Online
« Reply #52 on: January 27, 2009, 12:30:36 pm »

6% is minimum, below that you can't try.

i think it is not realistic. i don't know much about nuclear bombs, but , given the right materials, i can try. i would fail (0% to make it) but there shouldn't be anything to stop me from trying.

Yanlin

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Re: WURM Online
« Reply #53 on: January 27, 2009, 04:53:09 pm »

Except lack of money and laws.
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Micro102

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Re: WURM Online
« Reply #54 on: January 27, 2009, 08:04:00 pm »

well to let you try it would put a larger strain on the server (they already keep tweaking it to stop lag) so the devs probably thingk (noone would actually do it, so lets lower the lag)
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Sowelu

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Re: WURM Online
« Reply #55 on: January 27, 2009, 08:10:43 pm »

well to let you try it would put a larger strain on the server (they already keep tweaking it to stop lag) so the devs probably thingk (noone would actually do it, so lets lower the lag)

:(
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Yanlin

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Re: WURM Online
« Reply #56 on: January 28, 2009, 10:32:50 am »

well to let you try it would put a larger strain on the server (they already keep tweaking it to stop lag) so the devs probably thingk (noone would actually do it, so lets lower the lag)

How does that validate it? It's still an existing restriction. Sure it's a good restriction and there's a perfectly valid reason for it. But it doesn't mean that it doesn't exist!
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Morlark

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Re: WURM Online
« Reply #57 on: January 28, 2009, 11:07:07 pm »

Although bickering may follow in the finest of dwarven traditions, I think you'll find there's a village to be built. I'm in! (I just got a mod to release me from the fence I've been trapped in for the past 6 months.)
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Mephisto

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Re: WURM Online
« Reply #58 on: January 28, 2009, 11:13:15 pm »

(I just got a mod to release me from the fence I've been trapped in for the past 6 months.)
Nice to know they care about their players as much as they did when I used to play.

No sarcasm here, I'm completely serious.
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Morlark

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Re: WURM Online
« Reply #59 on: January 29, 2009, 09:24:45 am »

Umm... I'm not quite sure how me having forgotten about the game and not logged on for 6 months consitutes a failure on the part of the moderators.  ???
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