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Author Topic: WURM Online  (Read 26853 times)

Yanlin

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Re: WURM Online
« Reply #30 on: January 16, 2009, 10:30:56 am »

It still collapses eventually. A good tactic would be to constantly move and have no housing units. Once a section collapses, you  could mine it out again if I recall correctly.
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Antioch

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Re: WURM Online
« Reply #31 on: January 16, 2009, 10:47:06 am »

DOH

why do I decide to register one day after there stupid change......

I already checked out the game a day earlier, but delayed the registering
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Yanlin

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Re: WURM Online
« Reply #32 on: January 16, 2009, 11:33:41 am »

I can say the game is worth every damn penny.
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Shades

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Re: WURM Online
« Reply #33 on: January 16, 2009, 11:35:49 am »

I can say the game is worth every damn penny.

Although I disagree with that, it's still quite fun for a short while :)
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Micro102

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Re: WURM Online
« Reply #34 on: January 16, 2009, 05:57:06 pm »

ill say its worth every penny when they actually move there arms to do stuff and the server isnt always full
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lumin

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Re: WURM Online
« Reply #35 on: January 16, 2009, 06:44:23 pm »

So wurmonline charges you now for their wild server?  How recent is that, because I remember a year or two ago it was free?
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Mephisto

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Re: WURM Online
« Reply #36 on: January 16, 2009, 07:21:23 pm »

My logs tell me it was between mid-October to mid-November, 2007. I was with the group that took over the ruins of BearBack. That's around the time we were there and I seem to remember Wild being closed around that time.
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Wooty

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Re: WURM Online
« Reply #37 on: January 16, 2009, 09:05:18 pm »

2007? I think around spring 2008 would be about right. I remember how we rushed to get outselves a non premium priest before the wild and therefore the only means of becoming a priest would be closed to non premiums. You could probably find it on the wurm forum announcements somewhere.
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andrea

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Re: WURM Online
« Reply #38 on: January 17, 2009, 08:59:32 am »

i think it was last summer, i remember i was already playing a week or 2 before wild was closed

Cajoes

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Re: WURM Online
« Reply #39 on: January 18, 2009, 02:50:28 pm »

Here's a little tale that happened just last night. Names omitted because I can't remember most of them and did not want to implicate certain parties.

Spoiler (click to show/hide)

Not the most riveting tale, maybe. If you want more I can probably hammer together some day to day reports of First Light
« Last Edit: January 18, 2009, 02:57:17 pm by Cajoes »
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Micro102

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Re: WURM Online
« Reply #40 on: January 19, 2009, 10:29:09 pm »

interesting news....mybrother just made an account but didint go to golden vallly....we might still be able to do this. evetyone try and join Jenn Kellon
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qwertyuiopas

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Re: WURM Online
« Reply #41 on: January 26, 2009, 11:48:56 am »

Bump, and an image made by me.

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Yanlin

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Re: WURM Online
« Reply #42 on: January 26, 2009, 12:18:16 pm »

Bump, and an image made by me.



There are limits. There are NPCs. Your banner is false advertisement.
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qwertyuiopas

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Re: WURM Online
« Reply #43 on: January 26, 2009, 12:46:24 pm »

Well, it is all relative.
Theres no "You need to be at least level 25 to use this sword"
And I mean civilian NPCs.

Besides, I can change it anytime, if you have any better text, why not suggest it...
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Shades

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Re: WURM Online
« Reply #44 on: January 26, 2009, 01:19:53 pm »

Technically there are quests too, but only for the guide. :)
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd
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