Isn't deformable terrain pretty much the only thing that makes Wurm different/interesting though? What makes tale in the desert good? (never played it just wanted the view from someone that has)
Well, I only played the trial, so my experience is somewhat limited, but there were some ideas that I really liked.
There's the idea of technological advancement going on within the game; you contribute resources towards research at universities, and then eventually it unlocks a new technology that everybody can use. So for example, you start off with access to some crappy brickmat for making bricks, but every so often they break and you have to make a new one. But you can research better brickmats that break less often, or don't break at all.
Also, I heard mention of some sort of genetics system, to allow you to develop new strains of crops, for better yields and such, although I never found out how exactly the system works. But there's loads of different things like that.
You can join multiple different guilds as well, so you can contribute to all sorts of different projects, and collaborate with many different people, without tying yourself down to one orgnisation or location.
And then even on an individual scale, you can make a lasting mark on the world. You can build sculptures and stuff, and allow people to rate whether they like it or not. And when I say you can build sculptures, you get to design how it looks and stuff, it's not just a generic 'statue of demon' like in Wurm. Or they have this neat little puzzle game with sliding blocks. You can build them, and design a starting scenario the way you like, with its own unique solution, and then people that pass by can play the game and rate how challenging/interesting they thought it was.
Of course you've also got all of the normal build build build tendencies that Wurm has, so you can build a house out in the desert if you want, or make a village with friends or whatever. Basically it has all of the same resource gathering, building construction, freeform gameplay that makes Wurm (and indeed DF
) fun to play.
The main thing that's different from Wurm is that there are various challenges that you can try to accomplish in different categories. Not quests like in a normal MMO, but long-ish (depending on the task) achievements which give you a way to define/customise you character. So for instance, if you like building, you can do the architecture tasks, and once you complete the first architecture task you become known as an Initiate of Architecture, and so on.
Umm, yeah, I probably wrote more than I intended to, but I really like this game.
Edit: Oh, did I mention it has better graphics than Wurm? And doesn't run in Java? Ok, I don't mind Wurm's graphics, but that second point is a massive plus, IMO.