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Author Topic: WURM Online  (Read 26824 times)

Yanlin

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Re: WURM Online
« Reply #150 on: April 10, 2009, 05:50:32 pm »

It's 3D. What are you talking about? Also, what's wrong with 2D graphics?
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Sowelu

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Re: WURM Online
« Reply #151 on: April 10, 2009, 06:07:06 pm »

It's 3D. What are you talking about? Also, what's wrong with 2D graphics?

I was going to say, yeah.  2D.  I do not believe it means what you think it means.

And 2D was good enough for Doom, it's sure as heck good enough for me.

Maybe he was complaining that you can't have stuff like cliffs that jut out over the ground below, or mine shafts that cross each other at different depths?  Hell those are gameplay decisions more than engine ones, I'm betting (though surely they make the engine easier).
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Micro102

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Re: WURM Online
« Reply #152 on: April 10, 2009, 06:27:17 pm »

yeh the game doesnt have 3D physics...it LOOKS 3D, but there is no such thing as a second floor. caves are different you cant interact with things outside of caves or vice versa.

i want battlements and hundreds of people fighting in massivly constructed forts with food supplies and weapons

a real midevil battle
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Sowelu

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Re: WURM Online
« Reply #153 on: April 10, 2009, 06:45:24 pm »

a real midevil battle

IT'S SPELLED MEDIEVAL
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His servers are going to be powered by goat blood and moonlight.
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Yanlin

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Re: WURM Online
« Reply #154 on: April 11, 2009, 11:06:12 am »

yeh the game doesnt have 3D physics...it LOOKS 3D, but there is no such thing as a second floor. caves are different you cant interact with things outside of caves or vice versa.

i want battlements and hundreds of people fighting in massivly constructed forts with food supplies and weapons

a real midevil battle

That does not make it 2D. The graphics are 3D. Save for the fire sprites. There's no such thing as "looks" 3D. If it looks 3D, it is 3D. If you simulate the Y axis in any way, while still having an X and Z axis, that makes it 3D. it's 3D. A 2D game only has an X and a Z axis. (Or an X and Y axis if it's top down view.)
« Last Edit: April 13, 2009, 05:02:04 am by Yanlin »
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qwertyuiopas

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Re: WURM Online
« Reply #155 on: April 11, 2009, 04:16:51 pm »

no such thing as a second floor.

Planned dev item.

And that was months ago.

You may find it on the test server(where in development things can be seen and played with)
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Micro102

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Re: WURM Online
« Reply #156 on: April 11, 2009, 07:27:47 pm »

first off ita the Z axis that makes it 3D, not the Y axis

ask on the forums if WURM is 2D or 3D

if they make you able to shoot at people from higher floors like battlements then i will consider it partially 3D, if you can jump then fully 3D

there is a technique to amkeing 2D look 3D, i talked about it on the forums.
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Servant Corps

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Re: WURM Online
« Reply #157 on: April 11, 2009, 07:31:12 pm »

first off ita the Z axis that makes it 3D, not the Y axis

ask on the forums if WURM is 2D or 3D

if they make you able to shoot at people from higher floors like battlements then i will consider it partially 3D, if you can jump then fully 3D

there is a technique to amkeing 2D look 3D, i talked about it on the forums.

Wait a second.

Super Mario Brothers allow you to shoot at people from higher floors with that Fire Flower.

And you can jump.

Super Mario Brothers therefore must be 3D!
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Micro102

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Re: WURM Online
« Reply #158 on: April 11, 2009, 07:37:27 pm »

3D stands for 3 dimensional. it had 2 axis', therefore 2D
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Servant Corps

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Re: WURM Online
« Reply #159 on: April 11, 2009, 07:39:30 pm »

I'm just saying you need better ways of defining 3D than just stating you can shoot people at higher floors or jumping.
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Micro102

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Re: WURM Online
« Reply #160 on: April 11, 2009, 07:42:15 pm »

i was implying that if those things were to be added. sort of followed the conversation
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qwertyuiopas

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Re: WURM Online
« Reply #161 on: April 12, 2009, 07:44:06 am »

It currently has 2 2D layers(above and underground), a water layer, and they have planned multiple level buildings.

It is already semi-3D with 3D graphics, with more 3D gameplay coming eventually.
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Yanlin

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Re: WURM Online
« Reply #162 on: April 12, 2009, 04:10:34 pm »

3D stands for 3 dimensional. it had 2 axis', therefore 2D

It has 3 axis. Also, the Y axis makes stuff 3D. The X axis is infront of you. The Y axis is a line going forward. Z goes up and down. 2D diagrams of X and Y are from a top down view. The Y axis makes things 3D because 2D games only have an X and Z axis.

That is the mathematically correct way of putting it.

Stop talking about stuff you don't know anything about.
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qwertyuiopas

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Re: WURM Online
« Reply #163 on: April 12, 2009, 06:03:49 pm »

The openGL correct(0 rotation) setup is X being vertical, Y horizontal, and Z towards/away from you. This is because openGL operates easily in both 2D, 3D, and 2D using the Z dimension for layering(no perspective) as well as anything you care to mention, so the Z is optional, and nothing needs to rearranged when going to 3D.

Z is not up and down.

Z is based on the current rotation, and most FPS games start you looking "forward" at an angle and letting you THINK it is the standard.

Maybe directX is diffrent, but considering that if it's not microsoft, it's using openGL, that's a strong standard to go against.(plus, wurm uses java openGL)
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Micro102

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Re: WURM Online
« Reply #164 on: April 12, 2009, 06:20:01 pm »

i dont know where you get your info, but im taking physics, we are doing 3 dimensions......2 dimensions is when you have something that can only move along 2 axis'..............in WURM you can move left,foward,right,back, and it LOOKS like you can go vertically, but again, that is a technique to make 2D LOOK like 3D. its not a Z-axis until you can climb stairs and jump
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