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Author Topic: RantingRodent's Graphical Overhaul [40d] - [New thread to be opened for 0.31]  (Read 123717 times)

RantingRodent

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #330 on: December 03, 2009, 11:24:47 pm »

If anyone could post some screencaps of my set being used with a larger fortress I'd appreciate it. Not playing DF myself means I don't really get to see the fruits of my labour.

Particularly if you have catapults and ballistae. I just saw them in a screenshot somewhere and one of the tiles was really wrong. I'd like to fix that if possible.
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Toastergargletop

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #331 on: December 04, 2009, 02:28:17 am »

I'm sure this has been asked much before, but I have to go very soon, I wanted to know, how do I install them to 40d? I put them in the graphics folder under raw, then turned gfx on. But it doesn't work. Now what?

I looked at the last post.

Now all I get is a black screen when starting up.

Saw the readme.



This is what is happening to me, i read the read me but it doesnt work.  i tried both ini files.
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #332 on: December 04, 2009, 07:23:40 am »

This is what is happening to me, i read the read me but it doesnt work.  i tried both ini files.

Try my fix at the end of the last page.
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Hippoman

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #333 on: December 04, 2009, 08:08:55 am »

I realized what you do after reading the read-me.

Extract only the folder with main in it. then open it, and move data and raws to your df folder and replace the older ones. Done.
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #334 on: December 06, 2009, 06:06:10 pm »

Some more work on the Gnomes today. Got the baby and child done.  C+C?

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Hippoman

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #335 on: December 06, 2009, 06:13:37 pm »

Yes. Show them not zoomed in.
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #336 on: December 06, 2009, 09:47:24 pm »

Yes. Show them not zoomed in.

I'll admit that I hate it when people post sprites at natural sizes. My screen resolution is high enough that I can't really make anything out, so I just blow everything up before posting without much of a thought. I should really just get used to Google Chrome's zoom feature.

At 1:1 size:
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Hippoman

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #337 on: December 06, 2009, 10:12:15 pm »

its not as well rounded as the other sprites but if you made all your sprites like that, it'd make it look natural. GJ.
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HexagonalBolts

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #338 on: December 07, 2009, 07:29:06 am »

After wrangling with this for a very long time I finally got it working.

If anyone else can't get it working may I suggest what worked for me:

-------------

1. Extract the file
2. Open the 'mod-main' folder. Do not use any of the other folders or files (copying the init file only provided me with a black screen or a flickering screen if I copied it and edited it using the fix below).
3. Copy the 'data' and 'raw' folders to your Dwarf Fortress folder (which should also have separate 'data' and 'raw' folders in), merging with the old folders and replacing the old files.
4. Change the data/init/init.txt from:

[GRAPHICS:YES]
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:1024]
[GRAPHICS_FONT:(a font name)]
[GRAPHICS_FULLSCREENX:1280]
[GRAPHICS_FULLSCREENY:800]
[GRAPHICS_FULLFONT:(a font name)]
[GRAPHICS_BLACK_SPACE:YES]

to

[GRAPHICS:YES]
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:1024]
[GRAPHICS_FONT:RantingRodent_Brick_02.bmp]
[GRAPHICS_FULLSCREENX:1280]
[GRAPHICS_FULLSCREENY:800]
[GRAPHICS_FULLFONT:RantingRodent_Brick_02.bmp]
[GRAPHICS_BLACK_SPACE:YES]

-------------

It's a beautiful graphics pack. I slightly prefer Mike Mayday's water, but in general it is excellent.

The screen resolution has changed, but the actual game stays tiny (around the game in the rest of the window there is just blackness). I have a Mike Mayday graphics pack installed where the game fills the whole window, could anyone explain how to achieve this with this graphics pack? Thank-you.
« Last Edit: December 07, 2009, 07:32:29 am by HexagonalBolts »
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3

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #339 on: December 07, 2009, 07:30:26 am »

You might want to try turning off BLACK_SPACE in your init file, that could help.
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Footkerchief

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #340 on: December 08, 2009, 06:50:28 am »

I'm posting this in all the relevant/active Modding threads.  There's a good chance that the next version's graphics system will allow you to use separate graphics for males and females, and any other creature castes:

Quote from: Footkerchief
Have caste selectors been added to the creature graphics system?

I thought they were, but maybe that was just raw positions.  I've made a note.
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #341 on: December 08, 2009, 07:08:44 am »

I'm posting this in all the relevant/active Modding threads.  There's a good chance that the next version's graphics system will allow you to use separate graphics for males and females, and any other creature castes:

Quote from: Footkerchief
Have caste selectors been added to the creature graphics system?

I thought they were, but maybe that was just raw positions.  I've made a note.

Thanks, I had forgotten whether or not this was confirmed. So much more work, but the end result should be good.
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #342 on: December 08, 2009, 07:54:40 am »

Finally got around to taking a shot at the goblin royal guards. The one on the right is the base champion sprite, and the other two are the two options for recruits. Please let me know which of these two you prefer.



Existing goblin military, for comparison:

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Hippoman

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #343 on: December 08, 2009, 08:11:41 am »

i like the far left goblin recruit the most. He stands out better.
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #344 on: December 10, 2009, 09:03:35 am »

There have been a few complaints about various tiles in the font itself, and a few things that bothered me. I'm working on those now.

Item #1: It's difficult to identify whether a lever is on or off. I have modified the lever sprites slightly


Item #2: Readability.

I was able to improve one tile that was bothering me quite a bit in stock and trading screens. I inverted the colours on the top face of the coffin so that zeroes would not be rendered in negative space all the time.


I also modified the clothing sprites a little bit so that they don't look like they have ears. For as long as I've looked at these, they still distract me every time I look at them. Too much going on. New sprites are in the bottom row:


Item #3: Chairs. I've always hated how the chairs I originally picked fit with the rest of the set. They are in a different perspective than all the other furniture, and they don't work well in the other places the chair sprite is used (in the ballista, for example). So I scratch sprited my own chair.


Item #4: Pile of bones in the ballista. I put the generic creature corpse in the wrong place. I've moved it and replaced the tile that should be in this position.
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