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Author Topic: RantingRodent's Graphical Overhaul [40d] - [New thread to be opened for 0.31]  (Read 123712 times)

Zaranthan

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #180 on: March 17, 2009, 08:51:04 am »

Really?  Wow.  Apple are supposed to be the kings of user friendliness.  I'll add a note when I do the next update.

You're not supposed to do anything to the files directly. Remember that Macs these days are marketed to people who can't find the power button.
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bombcar

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #181 on: March 17, 2009, 02:02:36 pm »

Do you have a suggestion for a good way to integrate a mod on a mac?

Let me see what I can come up with - I just manually copied all the files over.
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dbfuru

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #182 on: March 18, 2009, 12:22:45 am »

I can't get this to work. I copied the contents of /mod-main to my DF folder, said yes to everything, and in game the tilesets don't show up. What is causing this?
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bombcar

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #183 on: March 18, 2009, 12:24:51 am »

Did you copy the init file? Or at least edit yours to match it?
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dbfuru

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #184 on: March 18, 2009, 12:30:09 am »

When I copied the init file the screen just kept flashing, making it unplayable. So I brought back the backup init and changed graphics to yes and only the dwarf gfx are used, everything else is the ASCII or whatever it is.

edit: Think I figured it out. I just took parts of the mod init and changed my slightly so it works now.. so far.

 A little problem, some letters are replaced with some of the tiles. I have a dwarf named Rig(lever tile)st. It's a little nuance but I can live with it.. Some things are just hard to read.
« Last Edit: March 18, 2009, 06:38:28 pm by dbfuru »
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Zomadan

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #185 on: March 20, 2009, 12:20:39 am »

OK on page 10 I have a inti file thing you just copy and past into your inti file I have one for wide screen and normal some people might have smaller screens some people have bigger screens just mess around with the Inti size till it works or the same as your screens and if that does not work try messing with this part of the inti file its how I fixed mine to work on 2 dif comps with 2 completly dif screen sizes,and this is part of the inti file for my lap top,

Spoiler (click to show/hide)

sometimes the real problem is this right here^^^ the grid what ever how it says 80:25 cause if that is not correct to what ever it will flicker and the other ones are for fitting the screen and not going off or to but what ever,one more thing change the PARTIAL_PRINT value in the init.txt file to NO will stop flickering.

Edit:actualy I forgot what I did to fix the flickering but I got 2 Inti files for wide screen and normal on page 10 both no flickering and size seems fine besides the normal one still big but not off the screen.
« Last Edit: March 20, 2009, 12:26:35 am by Zomadan »
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Spinewire

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #186 on: April 16, 2009, 06:13:33 am »

Is there away to stop the text displaying the gfx tiles? Have i done something wrong or is in unavoidable?
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Maverick

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #187 on: April 22, 2009, 08:59:14 am »

Looks to be unavoidable at the moment. I'm having to play hieroglyphs when I look at the quality levels for my items. =P
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The +green glass screen+ explodes!
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Maverick cancels Learn Dwarf Fortress: Job object lost or destroyed.

Footkerchief

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #188 on: April 22, 2009, 01:23:56 pm »

Is there away to stop the text displaying the gfx tiles? Have i done something wrong or is in unavoidable?

Unavoidable with this tileset.  Due to limitations of the current tileset system, it's very hard to create a good-looking tileset that doesn't make some graphical tiles show up in the text.
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jryan

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #189 on: April 23, 2009, 07:20:44 pm »

I packaged this awesome graphics set into an easy to use pre-built!

RantingRodent's Graphics Overhaul

Thanks RR, this is excellent!

A few notes:  I turned off "partial print" for max compatibility, and set the resolution at 1280x800... other than that, you shouldn't need to change anything.


Enjoy!!
« Last Edit: April 23, 2009, 07:54:22 pm by jryan »
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #190 on: April 24, 2009, 07:00:30 pm »

Hey, thanks for the assist. Sorry I haven't been keeping this up to date. Life is crazy sometimes. I'll be back at some point, promise.
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Graphical Overhaul 0.31 DFFD | Bundle |  Thread (beta3)
Raw Patcher DFFD  | Thread (1.0)
Graphical Overhaul 40d DFFD | Bundle
ASCII Tileset 40d DFFD  | Thread (2.0)

HoppyDragon

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #191 on: April 25, 2009, 05:01:47 am »

I'm not sure if this is a mistake in a setting of some sort, because I unzipped this on top of Dwarf Fortress with the Mayday graphics pack (I removed it's remaining files afterwards) but ingame I noticed that goblin drunks don't have any sort of graphic.  Heck, they were just big black squares to me.  I looked at the tileset and figured out where there should be a goblin drunk, there was nothing at all.

Not wanting to fiddle with a boring text file and assign a basic goblin spirte for a goblin drunk, I just went in to the tileset and made my own goblin drunk.
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #192 on: April 25, 2009, 01:46:00 pm »

Do you mind if I add him into the tileset whenever I get around to making another release?
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Graphical Overhaul 0.31 DFFD | Bundle |  Thread (beta3)
Raw Patcher DFFD  | Thread (1.0)
Graphical Overhaul 40d DFFD | Bundle
ASCII Tileset 40d DFFD  | Thread (2.0)

Spinewire

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #193 on: April 25, 2009, 02:59:49 pm »

I packaged this awesome graphics set into an easy to use pre-built!

RantingRodent's Graphics Overhaul

Thanks RR, this is excellent!

A few notes:  I turned off "partial print" for max compatibility, and set the resolution at 1280x800... other than that, you shouldn't need to change anything.


Enjoy!!

You need to set the Grid sizes to 80:50 not 80:25 other than that all good.
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HoppyDragon

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #194 on: April 25, 2009, 05:12:00 pm »

Do you mind if I add him into the tileset whenever I get around to making another release?

That's pretty much why I posted him here. ;D
If you need help with any others, I'd be willing to help.

I know the little goblin drunk isn't a great example of work because it's mostly copy, change a few pixels, copy again, etc,
but I've done quite a bit of sprite work over the years. Nothing amazing..
but I can emulate the style already in the tilesets and modify/create new ones.

I whipped this up real quick.  I haven't played Dwarf Fortress so much that I'm familiar with what a lot of the professions in each tileset are,
but I think I have a vague idea.  I was looking at the human tileset and this one stuck out, so I made one that fit in with the rest.
I'm not sure if I'm 100% done with this one..  I might tweak it a bit more.
« Last Edit: April 25, 2009, 07:49:06 pm by HoppyDragon »
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