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Author Topic: RantingRodent's Graphical Overhaul [40d] - [New thread to be opened for 0.31]  (Read 123694 times)

Maverick

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #150 on: February 25, 2009, 09:41:41 am »

Seems to be a problem with the site itself; the main page is a blank index screen.
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #151 on: February 25, 2009, 08:27:58 pm »

Everything works fine for me.  May be a DNS issue, try again in a bit.
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #152 on: March 04, 2009, 01:13:23 pm »

Sorry for the sudden absence.  Life got very busy quite suddenly.

To make my life easier, I've taken my day job skills and thrown them at DF.  Behold:
Spoiler (click to show/hide)

I've been running into a bunch of little issues with the graphics files, so I spent 3-4 hours and threw this together.  I will be releasing it to the community once I flesh it out a bit more, and hopefully add font editting as well.  I've also made some progress on the orc military.  I'm slowing down as I get further from Sphr's original work.  Not as easy to flesh out a completely new race.
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DennyTom

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #153 on: March 04, 2009, 01:18:53 pm »

Really nice app. Please - leave the name intact.
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #154 on: March 04, 2009, 01:31:30 pm »

Really nice app. Please - leave the name intact.

Not only that, but my error messages are formatted like so:  "Urist McGraphics has canceled action: Import.  Job item misplaced"
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Wiseacre

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #155 on: March 04, 2009, 03:51:26 pm »

I've run into a problem. I'm trying to put these graphics on the mayday set, and my dwarves are running around with their heads below their feet.

Spoiler (click to show/hide)


Honestly, if someone just has the script that works, please post it and I can use that.
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #156 on: March 04, 2009, 05:06:43 pm »

Should be [PAGE_DIM:12:21], not [PAGE_DIM:12:22]
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Stakudomer

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #157 on: March 04, 2009, 11:38:03 pm »

Sorry for the sudden absence.  Life got very busy quite suddenly.

To make my life easier, I've taken my day job skills and thrown them at DF.  Behold:
Spoiler (click to show/hide)

I've been running into a bunch of little issues with the graphics files, so I spent 3-4 hours and threw this together.  I will be releasing it to the community once I flesh it out a bit more, and hopefully add font editting as well.  I've also made some progress on the orc military.  I'm slowing down as I get further from Sphr's original work.  Not as easy to flesh out a completely new race.

Is that a tileset editor? I was hoping someone would put one together, but I wasn't expecting it to come from the same guy whose tileset I wanted to drastically overhaul tweak slightly.

Can you change which tiles things use without messing around in the raws? How about importing tiles from one file and adding them to another?, I want to do a mix'n'match of tiles from your set, Mayday's set, and a few custom tiles of my own, and I want to remap your "junk stone" tile to fuel ores, but I think it would take a lot of work to do this in GIMP.
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Wiseacre

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #158 on: March 05, 2009, 01:21:10 am »

Thank you! Shows how good I am at this.
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #159 on: March 05, 2009, 07:01:07 am »

Is that a tileset editor? I was hoping someone would put one together, but I wasn't expecting it to come from the same guy whose tileset I wanted to drastically overhaul tweak slightly.

Can you change which tiles things use without messing around in the raws? How about importing tiles from one file and adding them to another?, I want to do a mix'n'match of tiles from your set, Mayday's set, and a few custom tiles of my own, and I want to remap your "junk stone" tile to fuel ores, but I think it would take a lot of work to do this in GIMP.

That's exactly what it is.  Copying tiles from one file to another is not a goal for my first release, but ideally I would like to put it in there.  I won't really use that functionality myself; I use Photoshop for all actual tile editting.  Layers ftw.

I'm working on adding some more error detection at the moment.  Something like Wiseacre's problem should be detected and fixed by the app.
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Zaranthan

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #160 on: March 05, 2009, 09:14:44 am »

That. Is. AMAZING.
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Canadark

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #161 on: March 05, 2009, 01:16:29 pm »

Ok, when I run in windowed mode, half the screen is missing at the top. It only does this with the mod.

When I run it in full screen mode the screen flashes as soon as I press the down arrow button when I'm on the main menu.

Despite this, it seems to work fine (all the graphics are where they belong etc.)

Anybody know what I'm doing wrong?
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Craftling

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #162 on: March 05, 2009, 10:18:17 pm »

Ive just got one problem but apart from this its great ;D. The problem with mine is (even though it has been suggested before) fullscreen flickers like hell if i scroll anywhere. Ive got the resulution right but problem pursuits. Help?/Bug?
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Inconnu

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #163 on: March 06, 2009, 09:01:23 am »

Is there a packaged release, like the mayday set? 
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Rochndil

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Re: RantingRodent's Graphical Overhaul [1.0.4 Released]
« Reply #164 on: March 09, 2009, 05:04:25 pm »

Good afternoon.

In the process of tracking down an unrelated error (I think), I've noticed two small errors in your graphics reference files.

#1, in the creature_standard file:

[CREATURE_GRAPHICS:TITAN]
        [DEFAULT:STANDARD:0:18:AS_IS:DEFAULT]
        [CHILD:STANDARD:1:17:AS_IS:DEFAULT]  <--This should be 1,18

#2, in the creature_large_riverlake file:

[CREATURE:FISH_GAR_LONGNOSE]
        [DEFAULT:RIVERLAKE:0:0:AS_IS:DEFAULT]
        [CHILD:RIVERLAKE:1:0:AS_IS:DEFAULT]
        [ZOMBIE:RIVERLAKE:2:0:AS_IS:ZOMBIE]
        [SKELETON:RIVERLAKE:3:0:AS_IS:SKELETON]

[CREATURE:FISH_CARP]
        [DEFAULT:RIVERLAKE:0:0:AS_IS:DEFAULT]  <-- Should be 0,1
        [CHILD:RIVERLAKE:1:0:AS_IS:DEFAULT]
        [ZOMBIE:RIVERLAKE:2:0:AS_IS:ZOMBIE]
        [SKELETON:RIVERLAKE:3:0:AS_IS:SKELETON]

[CREATURE:FISH_TIGERFISH]
        [DEFAULT:RIVERLAKE:0:0:AS_IS:DEFAULT]  <-- Should be 0,2
        [CHILD:RIVERLAKE:1:0:AS_IS:DEFAULT]
        [ZOMBIE:RIVERLAKE:2:0:AS_IS:ZOMBIE]
        [SKELETON:RIVERLAKE:3:0:AS_IS:SKELETON]

[CREATURE:FISH_PIKE]
        [DEFAULT:RIVERLAKE:0:0:AS_IS:DEFAULT]  <-- Should be 0,3
        [CHILD:RIVERLAKE:1:0:AS_IS:DEFAULT]
        [ZOMBIE:RIVERLAKE:2:0:AS_IS:ZOMBIE]
        [SKELETON:RIVERLAKE:3:0:AS_IS:SKELETON]

Minor stuff to be sure, but it'd prevent anybody from seeing most of these sprites. Keep up the great work.

Rochndil, who uses this mod, but still with the DR dwarves...

P.S. I found one more, in race_kobolds:

[CREATURE_GRAPHICS:KOBOLD]
   [DEFAULT:KOBOLDS:0:0:ADD_COLOR:DEFAULT]
   [STANDARD:KOBOLDS:1:0:AS_IS:DEFAULT]
   [BABY:KOBOLDS:2:0:AS_IS:DEFAULT[  <-- Oops!
   [CHILD:KOBOLDS:3:0:AS_IS:DEFAULT]
   [THIEF:KOBOLDS:6:0:AS_IS:DEFAULT]
   [MASTER_THIEF:KOBOLDS:7:0:AS_IS:DEFAULT]

There may be something else, I'm still testing...

PPS, and now you're compiling clean.

In the large_river_lake file, the CREATURE_GRAPHICS: tag was CREATURE: instead.
« Last Edit: March 09, 2009, 06:47:13 pm by Rochndil »
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