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Author Topic: RantingRodent's Graphical Overhaul [40d] - [New thread to be opened for 0.31]  (Read 123580 times)

shadowsofwhite

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Re: RantingRodent's Graphical Overhaul [Slightly redesigned Kobolds]
« Reply #510 on: February 25, 2010, 12:07:28 am »

With an avatar like that, I wonder if any epilepticts have siezed, due to such. That is painful to look at.

I love this mod, btw. Awesome.
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Dev-status:
Drakelings: Dev halted indefinitely.
Illithids: Dev halted indefinitely.

Phssthpok

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Re: RantingRodent's Graphical Overhaul [Slightly redesigned Kobolds]
« Reply #511 on: February 26, 2010, 02:43:16 am »

Hey RantingRodent, I really like your tile layout.  :)

I've been going over the raws and it looks like you're not using tile 130 for anything, yet it has a flower picture instead of an "x". Is that an oversight?
« Last Edit: February 26, 2010, 04:09:37 am by Phssthpok »
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [Slightly redesigned Kobolds]
« Reply #512 on: February 26, 2010, 07:21:48 am »

Yeah, that ought to be used for Quarry Bush. I just found out about SHRUB_TILE, though, so none of the plants are actually set up correctly.  One more thing to do before the next release of the mod. Goodbye weird quotation marks.
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Graphical Overhaul 0.31 DFFD | Bundle |  Thread (beta3)
Raw Patcher DFFD  | Thread (1.0)
Graphical Overhaul 40d DFFD | Bundle
ASCII Tileset 40d DFFD  | Thread (2.0)

ungulateman

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Re: RantingRodent's Graphical Overhaul [Slightly redesigned Kobolds]
« Reply #513 on: February 26, 2010, 07:27:00 am »

Problemo, Senor Rodent. I'm trying to get these graphics working on Dig Deeper to no success. Do you have a prepackaged version or anything I could use?
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That's the great thing about this forum. We can derail any discussion into any other topic.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

RantingRodent

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Re: RantingRodent's Graphical Overhaul [Slightly redesigned Kobolds]
« Reply #514 on: February 26, 2010, 07:34:28 am »

For Dig Deeper? I do not. You'll need to do a fair amount of Raw editting to get my pack to cooperate with Dig Deeper, because I changed the TILE and COLOR associated with a number of materials. I'd love to provide a pre-pack for it, but that would significantly increase the time it takes for me to do a release.
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Graphical Overhaul 0.31 DFFD | Bundle |  Thread (beta3)
Raw Patcher DFFD  | Thread (1.0)
Graphical Overhaul 40d DFFD | Bundle
ASCII Tileset 40d DFFD  | Thread (2.0)

ungulateman

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Re: RantingRodent's Graphical Overhaul [Slightly redesigned Kobolds]
« Reply #515 on: February 27, 2010, 12:26:40 am »

Okay, that explains the massive fail I received simply adding the graphics and changing the init.txt. I'll either work around it or wait for you to do something about it I guess. *puppy dog eyes*
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That's the great thing about this forum. We can derail any discussion into any other topic.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

RantingRodent

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Re: RantingRodent's Graphical Overhaul [Slightly redesigned Kobolds]
« Reply #516 on: February 27, 2010, 01:13:16 am »

I will be making more sprites for Dig Deeper, but I'll probably leave it to Ronin to manage the raws.
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Graphical Overhaul 0.31 DFFD | Bundle |  Thread (beta3)
Raw Patcher DFFD  | Thread (1.0)
Graphical Overhaul 40d DFFD | Bundle
ASCII Tileset 40d DFFD  | Thread (2.0)

ungulateman

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Re: RantingRodent's Graphical Overhaul [Slightly redesigned Kobolds]
« Reply #517 on: February 27, 2010, 03:54:54 am »

Okay then. I might just find Dig Dwarfier and use that...
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That's the great thing about this forum. We can derail any discussion into any other topic.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

Phssthpok

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Re: RantingRodent's Graphical Overhaul [Slightly redesigned Kobolds]
« Reply #518 on: March 01, 2010, 02:59:53 am »

Yeah, that ought to be used for Quarry Bush. I just found out about SHRUB_TILE, though, so none of the plants are actually set up correctly.  One more thing to do before the next release of the mod. Goodbye weird quotation marks.

I also noticed that birch and mahogany are using tile 38, which overlaps with '&' for demon corpses. It might make sense to put the demons on tile 156 for displaying HFS on the embark screen as a demon.

I'm working on a high-res abstract tileset and I'd rather not diverge from your raws but the demon/birch overlap is hard to work around.
Spoiler (click to show/hide)
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [Slightly redesigned Kobolds]
« Reply #519 on: March 01, 2010, 06:45:26 am »

Consider it done.
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Graphical Overhaul 0.31 DFFD | Bundle |  Thread (beta3)
Raw Patcher DFFD  | Thread (1.0)
Graphical Overhaul 40d DFFD | Bundle
ASCII Tileset 40d DFFD  | Thread (2.0)

RantingRodent

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Re: RantingRodent's Graphical Overhaul [Slightly redesigned Kobolds]
« Reply #520 on: March 03, 2010, 09:35:26 am »

I did a pig and a chicken for Dig Deeper support. C+C?

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Graphical Overhaul 0.31 DFFD | Bundle |  Thread (beta3)
Raw Patcher DFFD  | Thread (1.0)
Graphical Overhaul 40d DFFD | Bundle
ASCII Tileset 40d DFFD  | Thread (2.0)

Dohon

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Re: RantingRodent's Graphical Overhaul [Slightly redesigned Kobolds]
« Reply #521 on: March 03, 2010, 03:36:43 pm »

Those look good, RR.
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Quote from: Lolfail0009
Quote from: GuesssWho
Also, why is there a stray hen having a tantrum?
CLUCK CLUCK MOTHERF***ER

immolo

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Re: RantingRodent's Graphical Overhaul [Slightly redesigned Kobolds]
« Reply #522 on: March 06, 2010, 01:32:58 pm »

Could you post a guide to the symbol changes? I'm using your set and I can't tell a weapon's quality(I only play adventure mode) anymore.
« Last Edit: March 06, 2010, 01:53:05 pm by immolo »
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [Slightly redesigned Kobolds]
« Reply #523 on: March 06, 2010, 11:24:47 pm »

I'll expand the guide in the next version to include quality symbols (to be honest I never remember them either). Anything else I should add?

Adventure mode seemed a bit odd last time I tried it with my mod. Is it working out alright?
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Graphical Overhaul 0.31 DFFD | Bundle |  Thread (beta3)
Raw Patcher DFFD  | Thread (1.0)
Graphical Overhaul 40d DFFD | Bundle
ASCII Tileset 40d DFFD  | Thread (2.0)

immolo

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Re: RantingRodent's Graphical Overhaul [Slightly redesigned Kobolds]
« Reply #524 on: March 07, 2010, 10:22:20 am »

I'll expand the guide in the next version to include quality symbols (to be honest I never remember them either). Anything else I should add?

Adventure mode seemed a bit odd last time I tried it with my mod. Is it working out alright?
I had some problems with enemy squares turning bright pink and my computer doesn't seem to be able to load everything that should be on screen. I only get a smaller part of the screen viewable even when it is light.
« Last Edit: March 07, 2010, 10:54:02 am by immolo »
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