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Author Topic: RantingRodent's Graphical Overhaul [40d] - [New thread to be opened for 0.31]  (Read 123606 times)

RantingRodent

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That seems to imply that the game is using the wrong tile size. Can you please paste the contents of your init.txt here, in a spoiler tag?
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Graphical Overhaul 0.31 DFFD | Bundle |  Thread (beta3)
Raw Patcher DFFD  | Thread (1.0)
Graphical Overhaul 40d DFFD | Bundle
ASCII Tileset 40d DFFD  | Thread (2.0)

Lord Herman

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That happened to me too. I'm afraid I've changed my init.txt since then, though.
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turgidtoupee

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Spoiler (click to show/hide)

I'm using d17 on linux, if that helps. I've made only minimal changes to the one provided.
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CobaltKobold

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That is decidedly unlike d17's init files. Things were split for one.
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

turgidtoupee

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Sorry, I meant d16 with the d17 head tarball unpacked over it. Didn't realise d17 was actually out
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CobaltKobold

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let's go with "I'm surprised it functions." You're s'posed t'unpack d17-head on top of d17.
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

turgidtoupee

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Whichever one was posted alongside d16 is what I mean.
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Footkerchief

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Never unpack one version on top of another version.  It's a recipe for trouble.
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turgidtoupee

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"For linux users, the following link contains a tarball with the newest fixes, which will be officially released in 40d17. It must be unpacked on top of the 40d16 tarball."

That's what I did. Exactly as it said. It works fine with the mayday tileset; and only has these two small errors with this one.
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Footkerchief

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Oh, you meant 40d17 HEAD, not 40d16 HEAD.  Yeah, 40d16 HEAD is obsolete and probably buggy, so who knows what's going on there.  Not that 40d17 HEAD isn't buggy too.
« Last Edit: February 11, 2010, 03:54:03 pm by Footkerchief »
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turgidtoupee

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It's been working fine for ages now, and I can survive with these slight bugs. It's not like I'll ever see an elf diplomat again, unless I decide to butcher some more trees.
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RantingRodent

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Here's an interim font update for the 40d## versions only, taking advantage of partial alpha.

I also redesigned a couple of tiles.

Feedback would be really appreciated.
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Graphical Overhaul 0.31 DFFD | Bundle |  Thread (beta3)
Raw Patcher DFFD  | Thread (1.0)
Graphical Overhaul 40d DFFD | Bundle
ASCII Tileset 40d DFFD  | Thread (2.0)

Octopusfluff

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Giving it a try now. Gives me a reason to fire the game up again. :) Is there anything in particular we should be looking at? I don't really know the tileset details that well to necessarily recognize anything specific, but if you want to know "Does X look good" I can answer my opinion on that. :D
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Octopusfluff

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I stand corrected; something DOES stand out.
My barrels are now featureless yellow-brown squares. I don't see a barrel in the appropriate square in the sheet in this thread (although I haven't bothered trying to edit it to check for alpha facets). Did that just get forgotten? :)

In case it'll matter for anything you're doing, this is on 40d16, as 40d17 doesn't work with a released version of Stonesense, so I've not been using it.
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RantingRodent

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I made a mistake when I was exporting the final png for posting. I'll fix it when I get home.

Prepared meals, bins and floors have been updated, as well as sand walls and all layer rocks.
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Graphical Overhaul 0.31 DFFD | Bundle |  Thread (beta3)
Raw Patcher DFFD  | Thread (1.0)
Graphical Overhaul 40d DFFD | Bundle
ASCII Tileset 40d DFFD  | Thread (2.0)
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