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Author Topic: RantingRodent's Graphical Overhaul [40d] - [New thread to be opened for 0.31]  (Read 123736 times)

RantingRodent

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #300 on: October 22, 2009, 09:52:51 pm »

... snip ...

Yeah, I'm familiar with this restriction from work actually. Macs can't handle it either. I'll make a fix for the next update. Thanks for the help.

Yeah, these graphics, and text set, look very familiar, and I liked the old kobolds, and goblins better.
But good work though.

Yeah, if you read the thread from the beginning, I originally set out to complete Sphr's set, since he left it half finished at best. The text set actually started from the Aesomatica set, pulled in some Red Mage, some of Sphr, bits and pieces from other sets. Grabbed some tiles from RPGMaker as well.
« Last Edit: October 24, 2009, 08:25:29 am by RantingRodent »
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DrazharLn

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #301 on: October 24, 2009, 06:35:33 am »

Happy to help. I really like how buildings and such are presented in game, I find it difficult to pick out some of the creatures, though. For example: the dark Gnome is very hard to spot against a grey background.

The dwarves are good though and I like how everything fits together stylistically (at least to my artless eyes).
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #302 on: November 09, 2009, 11:10:58 pm »

I'm making a file organization change for all races in preparation for the next release. Due to the increased flexibility in positions and weapons skills between races, it doesn't make sense any more to have a single large bitmap with template locations for everything. As such I have broken each race up into several graphics files.

racename_basic
Contains the default graphic, child, baby, drunk, slave and prisoner.

racename_jobs
Contains all labor professions.

racename_military
Pretty self-explanatory

racename_positions
All nobles and special positions are here. I have put thieves and shopkeepers in this file for the time being.

racename_undead
Also pretty self-explanatory

Each race graphics are moving into a subfolder as well, to keep them separate.

Just so I am not making a post without some kind of graphical update, I have replaced the dwarf Siege Operator and Siege Engineer to make them more distinct from other professions, and I've created the elf doctor. Below that are the new gnome axe soldiers.
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Deon

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #303 on: November 09, 2009, 11:20:48 pm »

I think the elf doctor needs some shading on the furtherst arm to separate it from the body (darker), other than that, awesome sprites.
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #304 on: November 09, 2009, 11:44:32 pm »

Is this better?

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Deon

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #305 on: November 09, 2009, 11:45:44 pm »

Actually, yes, but it's just a small nitpicking :). I barely see the difference, I'd make it even darker, but you decide.
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #306 on: November 15, 2009, 11:39:02 am »

Question: With Stonesense barelling along like a freight train, is it worth it for me to continue working on this set?

I haven't actually sat down to play DF for many months, so I'm basically just doing this for you guys now. If all of the graphically minded folk will be moving onto stonesense I don't see the point in expanding this any further.
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Deon

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #307 on: November 15, 2009, 01:50:37 pm »

Well, stonesense is NOT a graphic pack, it runs along with the game while we still need our graphic tiles on the screen where we can actually do something.

And I forgot to tell, it's running only on one of my home PCs and on none of the work PCs due to a high CPU usage. So I don't see a Stonesense to become an alternative to graphic packs. It's visualizer but not GUI.
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Dohon

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #308 on: November 15, 2009, 05:22:52 pm »

I still find your graphics pack one of the best, RantingRodent. So, I would vote for more updates.

But on the other hand, you shouldn't feel obliged to fulfill our greedy needs. If the "fun" of making graphics has faded, it becomes very tiresome to motivate yourself. It soon becomes a chore and then a "job".

So, go on if you want to. Don't if you feel it has been a great time. I rather have the pack end in style than linger in limbo. :)
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CobaltKobold

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #309 on: November 15, 2009, 07:12:02 pm »

Keep up the good graphics, RR. (Meep meep!)
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carebear

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #310 on: November 22, 2009, 05:32:13 pm »

is it worth it for me to continue working on this set?
Definitely!  :D
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carebear

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #311 on: November 24, 2009, 06:34:38 am »

Happy birthday RR!  ;D
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #312 on: November 24, 2009, 08:46:37 am »

Thanks! :)
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Deon

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #313 on: November 25, 2009, 12:19:15 pm »

I MISSED EET! Happy birthday!
And I hope you don't stop to work on this awesome set :D.
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RantingRodent

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Re: RantingRodent's Graphical Overhaul [My first from-scratch Civ graphics]
« Reply #314 on: November 25, 2009, 01:46:40 pm »

It's clear people still want to use it, so yes I will continue to work on it. I plan to take brief dive back into DF when the next version is completed, and I'd like to have my set ready for it. I'm on vacation for a week and didn't bring the psd's, so I won't be making any progress until later next week.

The Quartermaster should be included in that update if I can figure out what he should look like.
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