Sorry for the wait, folks. Please enjoy my latest update. I've fixed the couple of issues that people have reported, and expanded the range of available sprites as well. I swear I'll update the screenshots on my site some day. If you get any screenshots that you think show the set off really well, send me a pm and I can give you an email address to send them to.
1.0.4
- Completed all Goblin jobs
- Added Goblin King
- Added Goblin Slave/Prisoner
- Added Elf leaders
- Expanded elf military with royal guard versions of all classes
- Added Hammer Elves and Crossbow Elves
- Added Elf thief/master thief
- Added first two Kobold leaders/consorts
- Added Kobold baby
- Added basic Kobold champion
- Kobold champions are now all wearing hats
- New tile for stockpiles, easier to see
- Tower caps have their own unique sapling sprite
- All grass-like plants use a tile that looks like grass
- Fixed some materials resulting in invisible furniture/constructions
- Sandstone, Siltstone, Mudstone, Conglomerate, Chert, Granite, Schist
- Unfortunately the resulting construction colour is not always ideal, but it's a limitation of DF
- Fixed Willows using the wrong tile
At this point I will start branching out into non-vanilla races. I will be adding graphical content exclusively at this point, so these will only be as supplements for other mods, not complete races. Expect the next release to have more individual folders, like so:
/mod-main/
/mod-kobolds/
/mod-orcs/
This should make it easier to combine my sprites for various races with the mods that add those races. As indicated above, Orcs are the first I am working on. You can see above to get a sample of how I'm making them. After that I am considering doing sprites to cover the full range of "primitive races".
I will take requests into account, but please send them to me by PM instead of in this thread.