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Author Topic: [40c] Crash on Save after merchants leave, reproducable  (Read 365 times)

Techhead

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[40c] Crash on Save after merchants leave, reproducable
« on: January 09, 2009, 08:50:48 pm »

In my current fortress, second summer, whenever I save after the human merchants leave the map, the game crashes while saving. The save is not affected, and I have had the bug happen about 4 times now. It saves normally if I do it while the merchants are still at the depot.
I have not attempted to save the game between the time that the merchants have embark on their journey and when they reach the map edge.
I purchased a normal selection of human goods, including several anvils to melt. I paid entirely using mechanisms. There are no notable changes to the raws.
I did not experience this bug with the dwarven caravan in the previous fall, and an elven caravan did not arrive in the spring.

I am running Dwarf Fortress 40c on Mac OS 10.3.9
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Engineering Dwarves' unfortunate demises since '08
WHAT?  WE DEMAND OUR FREE THINGS NOW DESPITE THE HARDSHIPS IT MAY CAUSE IN YOUR LIFE
It's like you're all trying to outdo each other in sheer useless pedantry.

Techhead

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Re: [40c] Crash on Save after merchants leave, reproducable
« Reply #1 on: January 09, 2009, 08:55:49 pm »

UPDATE: Apologies, may be caused by bug 1003. I'll check for stuck-ins in the caravan's inventory.

UPDATE2: I can save while the caravans are in transit, but not No stuck-ins, no wrestling with caravan, just my mechanisms and whatever they brought with them.
« Last Edit: January 09, 2009, 09:25:34 pm by Techhead »
Logged
Engineering Dwarves' unfortunate demises since '08
WHAT?  WE DEMAND OUR FREE THINGS NOW DESPITE THE HARDSHIPS IT MAY CAUSE IN YOUR LIFE
It's like you're all trying to outdo each other in sheer useless pedantry.