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Author Topic: 1 week castle building contest.  (Read 16512 times)

ArkDelgato

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Re: 1 week castle building contest.
« Reply #105 on: January 14, 2009, 08:27:27 am »

The humans got fed up of caravans dieing.
NOW THEIR SEIGING ME TOO.

One of them is riding a horse.
Why a wrestler rides a horse I will never know.
« Last Edit: January 14, 2009, 02:06:44 pm by ArkDelgato »
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ArkDelgato

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Re: 1 week castle building contest.
« Reply #106 on: January 14, 2009, 11:55:05 am »

Would floor bars hooked to a lever make a murder hole?
or do I have to drop kittens through there?
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Flaede

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Re: 1 week castle building contest.
« Reply #107 on: January 14, 2009, 12:36:08 pm »

Would floor bars hooked to a lever make a murder hole?
or do I have to drop kittens through there?

THeoretically this could work, but the problem is that useful ammo to drop down it is lacking. If you don't want to use magma, that is.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Lexender

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Re: 1 week castle building contest.
« Reply #108 on: January 14, 2009, 12:37:20 pm »

Would floor bars hooked to a lever make a murder hole?
or do I have to drop kittens through there?
Actually, fortifications are exactly what murder holes are (narrow slits through the wall), though I don't think you can order your dwarves to dump anything on attackers yet. With some engineering, you could build lever-activated "buckets" dropping magma.
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Areyar

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Re: 1 week castle building contest.
« Reply #109 on: January 14, 2009, 01:50:07 pm »

I'd love magmaproof buckets!
They would be swell to fill small pockets of the evilstuff.

'd need -asbestos mittens- though.
Imagines a dwarf uncharacteristically running with a bucket: >huff! huff!< >ow. ow. ow. hot! ow. ow. ow.< >huff! huff!<


with some imagination, stonefall traps can be seen as dropping stuff from murderholes...

« Last Edit: January 14, 2009, 02:10:16 pm by Areyar »
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ArkDelgato

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Re: 1 week castle building contest.
« Reply #110 on: January 14, 2009, 03:28:40 pm »

Would there be an arena in a castle or surrounding village?
Some of those dead elves dropped a giant desert scorp, and an unarmed gobbo vs that is win.
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ArkDelgato

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Re: 1 week castle building contest.
« Reply #111 on: January 14, 2009, 10:24:41 pm »

Armok dammit, I didn't pause for dinner.

now my dwarves are starving.

what irony.

Praise Armok!
Animalsplotion!
Food for all!
« Last Edit: January 14, 2009, 10:30:51 pm by ArkDelgato »
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Areyar

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Re: 1 week castle building contest.
« Reply #112 on: January 15, 2009, 12:02:03 am »

Same here. ;)

I thank the elves for the cages they 'donated', now those 50 puppies and donkey foals are nicely contained.
Still all my barrels end up filled with delicious fat wich my dwarves won't eat, because the one hunter that immigrated to my inn is unussually effective at hunting horses.
The frequent rhesus macaque invasions don't help with the rotting meat smell either. ><
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ArkDelgato

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Re: 1 week castle building contest.
« Reply #113 on: January 15, 2009, 12:08:51 am »

Heck, I doubt I'll probably finish in time.
I'll still show what I got on the deadline though.
« Last Edit: January 15, 2009, 11:57:25 pm by ArkDelgato »
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I3erent

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Re: 1 week castle building contest.
« Reply #114 on: January 15, 2009, 07:37:55 pm »

Heck, I doubt I'll finish in time.
I'll still show what I got on the deadline though.

Ok cool.

You can add speed:1 if you want anything goes here because i didnt want this to be a drawn out challenge that never comes to conclusion or gets abandoned.
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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

Artyr

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Re: 1 week castle building contest.
« Reply #115 on: January 15, 2009, 08:24:23 pm »

Same here, I don't think I'll "finish" in time. I have a pretty good castle going right now though. My keep is coming along nicely; the great hall has a roof over it and I've started building rooms for everyone. I also started new farms after having relied on fishing for awhile:
http://www.majhost.com/gallery/Artyr/Graphics/copperdrum2.png
It's a 2 z-level high great hall with balconies on the side. Now that's what I call legendary.

I also had a pretty cool siege lately. They sure did bring alot of spear/pikemen:
http://www.majhost.com/gallery/Artyr/Graphics/copperdrum_siege2.png
They started retreating so I slaughtered the lot of them. Their bodies littered the ground:
http://www.majhost.com/gallery/Artyr/Graphics/copperdrum_siege2_retreat.png
http://www.majhost.com/gallery/Artyr/Graphics/copperdrum_siege2_after.png
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CobaltKobold

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Re: 1 week castle building contest.
« Reply #116 on: January 15, 2009, 09:41:30 pm »

Actually, fortifications are exactly what murder holes are (narrow slits through the wall)
Problems are, you can't stand on a fortification, and can't drop things through grates/bars.

I always thought murder holes were holes in the floor/ceiling that you dropped things through, but that's just a preconception.

I took off the back bridge, and thickened the bases of walls to 4 deep, built the statue repository chapel, took a little to get the blinking gem-windows synchronized though- there's no ob'ious relation between what order you select items and what order they bring 'em.

hmmm, how to upload to DFMA...

edit: Artyr, looks pretty nice. Certainly nicer than my tiny castle/keeplet(It's only a model) with a gob-name with a buncha humans, e'en if I did make all the stones into blocks. Did you?
« Last Edit: January 15, 2009, 09:45:28 pm by CobaltKobold »
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

ArkDelgato

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Re: 1 week castle building contest.
« Reply #117 on: January 15, 2009, 10:46:46 pm »

I'm doing the speed one thing.
Wait, where do I stick in speed 1?

i see swim speed, but not speed.

nevermind, these dwarves are flying by like they've been shot form a bow.

awesome.
« Last Edit: January 15, 2009, 11:01:45 pm by ArkDelgato »
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CobaltKobold

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Re: 1 week castle building contest.
« Reply #118 on: January 15, 2009, 11:02:21 pm »

In the creature entry for your guys- you'll see that Elves have a speed entry, others just use default 'alue (1000).

Spoiler (click to show/hide)

Now if I just knew what was killing my fps...maybe it's that they all get to move each step, so it has to think about that a lot more. Is funny watching when they pick up a block bin, though, since they get a few magnitudes slower.
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

ArkDelgato

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Re: 1 week castle building contest.
« Reply #119 on: January 15, 2009, 11:03:59 pm »

I saw elves speed 700 on the wiki.

is there any normal fps killers there?
animals, waterfalls ect?

Legendary woodcutter +speed 1 = crazy delicious
« Last Edit: January 15, 2009, 11:09:16 pm by ArkDelgato »
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