Arytr a few problems ( you might get marked down on this) But good work with regular postings (BP there)
the problems
1 your right wall is croked, ie as in all medieval castles when possible had straigt walls and it looks especialy bad when your left is 1 not sysmetrical and 2 doesn't follow the above rules
2 it kind of buggs me that your river is'n built over with a straigt wall, medival castles would build a wall over a brook, strem and in some cases a river and let it pass right through the castle, and to stop enemys from coming in via that point it would have iron/ metal grates to protect it (think helms deep in LOTR)
3 the walls at the top look a bit out of place its not a huge con but it might deduct points i suggest you straigten out both walls
and just a suggestion (since you've been posting alot and i'll give hints to frequent posters)
is that you need to review your over all design policy/ stratergy its clusted, and looks rushed.
1. First off, it doesn't mean shit if they're symmetrical or not. In fact, most castles are not symmetrical at all because they weren't generally built on flat land. On DF there's really no way to build on a hill because areas like that don't occur. Secondly, there's no way to make a straight diagonal line on DF; it will always look weird because the game uses square tiles. I made it like that because it followed the pools that were already there, giving my moat diggers less work to do.
2&3. If you're going to use Lord of the Rings references for realistic castles you may as well stop judging now. But besides that, it's the same reason as before; that large moat in front of my gate house used to be two large pools. and I really didn't want to have to drain them and dig new pits higher up just to have my wall a little straighter. And the brook does flow into my castle. I can easily dig an offshoot of it to form a lake or something, but I already have a well right in front of my keep, so it's useless. Goblins can't swim anyway.
I inda like the organic path of the eastern wall, but it looks more like a city (curtain?) wall than a castle wall.
Certainly on flat land, a castle would be constructed according to mathematical/strategic considderations.
I mean: on hills, walls tend to follow the curve of cliffs etc more than on flat land (which don't have any).
Taking it for granted that in time there will be specialized rooms / enclosed areas for food prep./storage , barracks + armoury etc.
Thanks, but you're right, it does look like a city wall, but then again most castles were situated on slopes, so it's gonna look like that on flat land. But it's also not entirely flat land; there are pools of water which I can follow and use to build the moat.
Of course there will be.
I'm making the great hall and kitchen right now. I'll post screenshots once it's ready.