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Author Topic: 1 week castle building contest.  (Read 16514 times)

aaaabaaccaadfda

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Re: 1 week castle building contest.
« Reply #45 on: January 10, 2009, 06:43:56 pm »

I'd like to judge i've got heaps of time these holidays but im making designs for my dwarf-puter
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CobaltKobold

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Re: 1 week castle building contest.
« Reply #46 on: January 10, 2009, 08:44:34 pm »

hmm, let's see...what will be excluded?
Rampart: See motte.
Motte: Unfortunately earthworks are not in DF. You must work with existing hills to find such.
Bailey: Just a type of castle.
Palisade: Wooden wall, likely left out if you ha'e a curtain wall.
Donjon: Superceded by Keep.
Privy: See Garderobe.
Castle Loopholes: See Arrow Slits.
Battlements: see Crenellations.

Maybe?
Machicolation: Not really possible unless you are allowed to count "fortifications" as this.
Portcullis: Semi-possible, using floodgates and lever.

Oubliette: Yes, but you may not be able to get the prisoners in

Ob'iously possible:
Curtain Wall, Moat, Dungeon, Murder Holes, Drawbridge, Gatehouse, Keep, Barbican, Solar, Bastion, Arrow Slits, Buttery, Crenellations, Bower, Great Hall
Possible, but won't be used as such:
Garderobe, Minstrels Gallery

That site seems rather poorly put together, so I won't officially be entering.
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Ivefan

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Re: 1 week castle building contest.
« Reply #47 on: January 10, 2009, 08:51:46 pm »

Portcullis: Semi-possible, using floodgates and lever.
Floodgates will prevent Wagons from trading i think.

Oubliette: Yes, but you may not be able to get the prisoners in
Prisoners = Goblins = Pit
Extra points for a 5z deep Oubliette.
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Duke 2.0

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Re: 1 week castle building contest.
« Reply #48 on: January 10, 2009, 09:02:14 pm »


 If you keep the Portcullis open 'till you spot enemies, then traders can get in.

 I prefer vertical bars for such a device.
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Artyr

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Re: 1 week castle building contest.
« Reply #49 on: January 10, 2009, 09:38:47 pm »


 If you keep the Portcullis open 'till you spot enemies, then traders can get in.

 I prefer vertical bars for such a device.
I was just about to say that. Iron or steel vertical bars hooked up to a lever should work nicely as a portcullis.

Machicolation: Not really possible unless you are allowed to count "fortifications" as this.

Oubliette: Yes, but you may not be able to get the prisoners in
You could make stone fall traps outside your turrets to simulate machicolstions. Basically the same effect.

Just cage 'em and drop 'em in. Like that other guy said, it's for goblins. Though if that's the case make sure to put your obliette somewhere way out of the way, otherwise they'll run screaming from a hole in the floor.
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CobaltKobold

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Re: 1 week castle building contest.
« Reply #50 on: January 10, 2009, 11:48:19 pm »

...e'erywhere ELSE seems to think Machicolation = murder hole. That site's definitions...ugh.
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ArkDelgato

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Re: 1 week castle building contest.
« Reply #51 on: January 11, 2009, 12:25:30 am »

How long untill a seige group leaves?
I don't want to restart, I got a palisade 7/8 complete...
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MagicJuggler

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Re: 1 week castle building contest.
« Reply #52 on: January 11, 2009, 12:30:54 am »

Another idea could be to just have screw pump windows. Fun for simulating boiling oil, etc.
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ArkDelgato

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Re: 1 week castle building contest.
« Reply #53 on: January 11, 2009, 12:58:48 am »

WHAT THE (PROFANITY)

WHILE THE FIRST SEIGE LEAVES THE VILE FORCES OF DARKNESS COME FROM THE OTHER SIDE OF THE MAP ARE YOU KIDDING ME I HAVE 30 BOOZE AND 7 MEAT LEFT OH GOD WHY

At least I got 10 plump helmet seeds.
for the price of 12 dwarves.

no one could imagine how hard i'm going to hit the delete key when removing orcs.
« Last Edit: January 11, 2009, 01:12:37 am by ArkDelgato »
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I3erent

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Re: 1 week castle building contest.
« Reply #54 on: January 11, 2009, 01:00:19 am »

You missed me. :P Competing. Taking a page from Oblivion, and building a full-fledged castle town, above-ground, with an assorted mix of taverns, hovels, farms, and monasteries. I believe later on, I'll have a dockyard ready as well.

At the moment, it's still spring in my game so with only 7 dwarves I can only do so much...I assume this contest means no modding in superdorfs? :P

ANYTHING GOES....
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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

I3erent

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Re: 1 week castle building contest.
« Reply #55 on: January 11, 2009, 01:05:20 am »

hmm, let's see...what will be excluded?
Rampart: See motte.
Motte: Unfortunately earthworks are not in DF. You must work with existing hills to find such.
Bailey: Just a type of castle.
Palisade: Wooden wall, likely left out if you ha'e a curtain wall.
Donjon: Superceded by Keep.
Privy: See Garderobe.
Castle Loopholes: See Arrow Slits.
Battlements: see Crenellations.

Maybe?
Machicolation: Not really possible unless you are allowed to count "fortifications" as this.
Portcullis: Semi-possible, using floodgates and lever.

Oubliette: Yes, but you may not be able to get the prisoners in

Ob'iously possible:
Curtain Wall, Moat, Dungeon, Murder Holes, Drawbridge, Gatehouse, Keep, Barbican, Solar, Bastion, Arrow Slits, Buttery, Crenellations, Bower, Great Hall
Possible, but won't be used as such:
Garderobe, Minstrels Gallery

That site seems rather poorly put together, so I won't officially be entering.

yes some parts are duplicates or older/newer versions of technology and the site is ok has  alot of cool info but what do you want its the internet LMAO.  Web sites are like porn they are not all well done.
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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

ArkDelgato

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Re: 1 week castle building contest.
« Reply #56 on: January 11, 2009, 02:06:54 am »

YES.
THEY LEFT.
Two dwarves left.
wounded sherrif and still sane planter.

I CAN DO THIS.

Migrants arrived.

Then the berserk woodcutter chopped the planter and died of thirst.
The the planter bled to death.

THAT WAS CLOSE.

More orcs...why...

Self sustaining mineshaft now.
6 dorfs with farming and a big ol' plumphelemt farm.

BLAST IT ALL!
The damned green skins killed 4 dwarves and the liaison.

The dwarven Liaison.

DAMN THEM.

he...heheheh...I have one dwarf left, the merchant guards killed all the gobs.

"Some migrants arrived, despite the danger"

PRAISE ARMOK
« Last Edit: January 11, 2009, 08:47:28 pm by ArkDelgato »
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Ivefan

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Re: 1 week castle building contest.
« Reply #57 on: January 11, 2009, 07:56:21 am »

Does this count? http://mkv25.net/dfma/map-4344-woundtonetemplecity
Not a Fortress/Keep settlement but more a Walled city.
If you keep the Portcullis open 'till you spot enemies, then traders can get in.
I think that when i tried i got access blocked when checking with shift+d, I dismantled them immideately though so i don't know if they go through anyway.
« Last Edit: January 11, 2009, 07:58:37 am by Ivefan »
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ArkDelgato

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Re: 1 week castle building contest.
« Reply #58 on: January 11, 2009, 08:01:24 pm »

wait, do different rock colors show up in 3dwarf?
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Ivefan

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Re: 1 week castle building contest.
« Reply #59 on: January 11, 2009, 08:05:28 pm »

wait, do different rock colors show up in 3dwarf?
Constructed walls looks like brickwalls but i don't think that 2dwarf got texture for materials.
Check if they've gotten to that in the 3dwarf beautification project or what is was named.
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