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Author Topic: Eco-systems  (Read 12725 times)

ThreeToe

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Eco-systems
« on: October 06, 2002, 01:26:00 am »

Mr. "T" is in the process of makeing eco-systems.  Anyone have any sugestions before he moves on?  I pity the fool that doesn't get his two cents in.
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Zonk

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Re: Eco-systems
« Reply #1 on: October 06, 2002, 11:55:00 am »

umh...im out of super smart ideas....You could add an eco-system editor!!
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Toady One

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Re: Eco-systems
« Reply #2 on: October 07, 2002, 01:38:00 am »

You now wander a wasteland, occasionally encountering a rabbit.  Every rabbit you meet is a different species, although they all look vaguely like rabbits (small quadrupeds).  Oftentimes you encounter more than one rabbit, and since they are different species, they will be locked in brutal combat.

Later I guess I'll pacify them and turn them into timid herbivores or something.  First they'll need grass to nibble on, and trees to hide under.

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Toady One

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Re: Eco-systems
« Reply #3 on: October 09, 2002, 10:20:00 pm »

Trees are now officially underway.  They should all look different and will be built up randomly from a "tree" motif that tells the game to give each individual tree a branch system going up and a root system going down (even trees of the same species will be able to have different numbers of branches, etc.).  Depending on some parameters, the branches will branch more or less often, twist, and so on.  In general, twigs will be adjunct body parts on the branches, and leaves will be growths (like hair) on the twigs.  In this way, a given branch can have, say, 80 twigs with 1-4 leaves each without the game having to keep track of them all separately.  At the same time, you'll eventually be able to pluck off one twig at a time, and the tree will run out when you hit 80.  Then you can make a miniature log cabin for your little friends, and set it on fire or something.

Anyway, adding the sort of individually varying body structure I need will be kind of a pain, but I'm working on it.  I did models in a week or so...  this shouldn't take longer.  Of course, that was on Spring break, and I was smoking crack...  I'm doing math this quarter.  Incidentally, the compactly supported flat 0-chains in an arbitrary metric space are isomorphic to the compactly supported G-valued Borel measures of finite variation, but I don't know much about n-chains yet, although I think I can prove that they have a flat norm on them.

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ThreeToe

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Re: Eco-systems
« Reply #4 on: October 10, 2002, 01:53:00 am »

Norm is not flat.  He is undead, round, and prickly.
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Toady One

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Re: Eco-systems
« Reply #5 on: October 10, 2002, 09:28:00 am »

And he stalks through the night, lusting after fat to suck...
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