Urban Dead is dumb.
You get like 50 turns to do stuff, which is nowhere near enough to kill even one zombie, and if you run out of time before the zombie dies, guess what? You're dead, another zombie will get you.
Also, the fights aren't even interesting because about 80% of the time the other person won't even be there.
I must disagree. First off, you don't get 50 turns: you get 50 AP, and AP regenerate at a rate of about one per half hour. Secondly, you can kill three, four, or even more zombies in one 50 AP cycle
once you have skills and weapons, and since maxing out a character only takes about a month of playing ~5 minutes a day (for one skill branch or the other- taking all zombie and survivor skills takes a little longer, though not actually twice as long, because you can use xp gained as one to buy skills as the other, and gain xp more quickly after grabbing some introductory skills), that isn't a major challenge.
If you run out of AP fighting a zombie and get stranded in the open as a result, it's purely a result of poor planning and a lack of understanding of basic game mechanics. There are barricaded buildings
all over the place, and if you can get into one your chances of survival are pretty high. And even if you do die, you can still play as a zombie, or get revived by other living characters (you don't have to communicate with them to do this- just stand in a cemetery, as cemeteries are recognized as "revive points").
Urban Dead is a game which might be difficult to understand at first, but once you grasp some basic concepts it's very engaging.
Some interesting feautures of the game include:
- No NPCs. All zombies and survivors which you encounter are real players.
- No permanent death. You can be killed, but you can also be revived by the other players. Death should still be avoided (unless you want to play as a zombie for a while), but it doesn't destroy your character.
- AP limits, "zerging" countermeasures (which help to keep people from creating and using multiple characters together), and a fairly low level cap (with minimal difference between leveled and unleveled characters) help level the playing field, so that casual players can have about as much impact as obsessive ones.
- An engaging, largely self-directed community. There are very few rules in UD (don't use multiple accounts together, that's basically it), but the player community has different cliques with different standards, and deciding where you stand, and how you'll play, is a big part of the fun. Will you murder other survivors for wearing the wrong color of shirt? Will you be a vigilante, tracking down such murderers and putting them down? Will you sabotage the equipment of other players? Kill such people as do? Maybe you just want to eat tasty, tasty brains? Perhaps you could join the Communist party of Malton, to support the "glorious revolution", or attempt to restore civic order as a member of the DEM. Maybe start a group of mad dwarves, wearing -cat leather armor- instead of flak jackets, and starting a "fortress" in some remote suburb from which you kill anyone resembling a goblin in order to acquire their <*narrow giant bat leather thongs*> to trade them for booze?
It's really a very engaging game. I usually have a short attention span for games, but UD has kept my attention (on and off, but mostly on) for nearly three years. It doesn't suck, and if you hop into the community, it's a fertile playground for the imagination.
It also has routine invasions from other forums, and is about due now! I've just created
my dwarf, and I think you'd all enjoy joining me!
Strike the earth!
If you want to play, create a 'dwarf' (firefighter is probably the best option, as they start with axe proficiency and an axe), use a name from DF, and we'll found a fortress in whatever suburb is most attractive to the most people. For more information about the game, check
the wiki, and visit brainstock.tk