Hello!
I took the liberty of quickly genning such a world - that is a world where there had been various civs but which have gone extinct.
Created in DF v0.28.181.40d.
[WORLD_GEN]
[TITLE:MEDIUM]
[SEED:1828]
[HISTORY_SEED:46218]
[NAME_SEED:644627]
[DIM:257:129]
[END_YEAR:1050]
[BEAST_END_YEAR:200:-1]
[REVEAL_ALL_HISTORY:0]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:200:1500]
[RAINFALL:0:100:1600:400]
[TEMPERATURE:10:115:150:150]
[DRAINAGE:0:100:500:500]
[VOLCANISM:0:100:1600:1600]
[SAVAGERY:0:100:1600:1600]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[GOOD_SQ_COUNTS:20:200:400]
[EVIL_SQ_COUNTS:20:200:400]
[PEAK_NUMBER_MIN:10]
[OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:200]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:500:0:0]
[REGION_COUNTS:FOREST:4500:2:2]
[REGION_COUNTS:MOUNTAINS:4000:2:2]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:500:0:0]
[REGION_COUNTS:HILLS:500:0:0]
[EROSION_CYCLE_COUNT:1000]
[RIVER_MINS:100:20]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVE_MIN_SIZE:20]
[CAVE_MAX_SIZE:500]
[MOUNTAIN_CAVE_MIN:800]
[NON_MOUNTAIN_CAVE_MIN:800]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_RIVER:1]
[SHOW_EMBARK_POOL:1]
[SHOW_EMBARK_M_POOL:1]
[SHOW_EMBARK_M_PIPE:1]
[SHOW_EMBARK_CHASM:1]
[SHOW_EMBARK_PIT:1]
[SHOW_EMBARK_OTHER:1]
[SHOW_EMBARK_TUNNEL:1]
[TOTAL_CIV_NUMBER:7]
[TOTAL_CIV_POPULATION:16]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
I also uploaded the world at the
depot as it may take a while to generate because of all the caves. (Most of the settings may seem odd, but this was a quick genning based off existing settings).
However, I wouldn't be surprised if you can't settle in ruined towns in adventure mode, thus turning this into a dead end. The question would be if fortress mode would consequently open up dwarven adventurer mode (at least for "Play Now!").
Ah, I have the fix for the cat bug applied (see bugs forum).
Deathworks