I played stalker on the hardest setting from the beginning, and I didnt think it was THAT hard. Well, the beginning was, but as soon as you get your first assault rifle, its not that bad anymore. dying a lot (in the beginning, until you get the hang of it) and being the underdog with your shitty handgun is definetly part of the experience and might require you to use your brain once in a while.
Its definetly harder than most FPS, IF you play it like a normal FPS. Stalker needs to be played like you are there, like you are the friggin guy running around chernobyl. Taste, no ENJOY your fear, live it, get sucked into it.
The downsides (I think) are some minor bugs (not too bad after all) and some scripts that run all the time when you enter certain areas; for instance this small building complex youre supposed to free of bandits in the beginning; that fight is happening all the time and it really killed immersion for me. same at the junkyard.
other than that I LOVED stalker. I cannot tell how much i loved it. You need a decentish graphics card, imho, so you can play it with full dynamic lighting; the devs wrote their own engine for that game (afaik because they couldnt afford a "proper" 3d engine license.) and imho you can feel that, it doesnt play like the other 3d games you're used to. I dont know how to put it, but the player character has a certain feel to his movements, that just feels right.
The weapons in vanilla stalker are rather inaccurate, a lot of people complain about that, I LOVED it. I played a lot of paintball in RL, in the national league, with a rather successful team (brag brag, yeah im proud). So actually I really loved the combat in stalker; how you dash from cover to cover, try to get up close because the guns sucketh so much (apart from a few scoped exceptions you get later on) while avoiding to be flanked. Tense and thrilling, and also really straightforward and logical, if you ever played some proper speedball.
I can see why this doesnt appeal to the usual fps gamers, because usual fps games dont have anything in common with how stuff like this is done. its just "tank and gank" which you can do if you want to play stalker in the easiest setting.
but in the hardest, it just feels real-ish. (only way to play it, tbh, dont go play it easier and tell yourself "i'll do it on hardest the second run")
oh and the underground labs! great stuff! (sadly only the first time you play the game, once you know what happens, the horror element is gone). you sneak through abandoned complexes and encounter enemies maybe every 15 minutes, but that isnt boring, that can be the most intense experience ever. I guess I will never forget how I encountered the first live bloodsucker, or how I had to fight my way out of x18 without any ammunition left. stuff like this feels like a good movie and it doesnt happen as much anymore in these days games. scripted bullocks that happen to every dolt that bought the same game as you did, you can get that by the dozen. but individual stories that just ... happen to you... thats kinda rare these days.
I never enjoyed a shooter like I enjoyed STALKER, well, maybe apart from Vietcong (part 1), which was great when it came out, because the player character had a similar "real" feeling to his movements, and the new and intelligent way the player can make use of cover (aiming puts the gun on top of your cover, smart programming right there).
edit:
oh and ffs READ "Roadside Picnic" maybe BEFORE you play stalker. Or after your first day playing it, when you go to bed.
It's a nice story. the game is based upon the book. Only difference: stalker= chernobyl, roadside picnic= aliens.
But it's close enough (even the term stalker comes from that book).
It's legally available online in english and russian (original), and even if you dont plan to play stalker, its a nice read. One thing I really found nice; the first time the protagonist in the book enters "the zone" you read about how he uses metal bolts to locate anomalies. Too bad in stalker you have more indicators of anomalies, but tbh, if you hadnt it would probably be to frustrating. but there are enough spots where you find yourself advancing slowly, dropping bolts left and right to plot your path.
gravitational anomalies are NOT fun to get into
Roadside Picnic, english PDF. , oh, and that story has exactly the right length to be read in one comfortable evening, will take you only a few hours. Enjoy.
but since there are a lot of people added, you don't get the same feeling of isolation
tbh, that sounds horrible to me
also I dont see what really needed improvement in stalker 1. apart maybe from those scripts that repeat indefinetly and some armor repairing stuff.
oh and last but not least (edit number 15
): STALKER: shadows of chernobyl should be available for 10 euros (which is definetly worth it in my book) and if you patch it up to the most recent version, and then get a NOCD exe right away (availabe in abundance from the usual sites) you dont even get starforce installed. and get
the floating point mod, it improves performance considerably.