There are now all kinds of games in the subforum, from coin-tossing fragfests to full-fledged RPG's with hidden stats. I sometimes have a lot of time on my hands, and I like to think. This time I chose to think of a new forum game.
So, Rogue to dodge.
It consists of several things.
First is a roguelike. A lone adventurer has to beat 25 levels of danger, a shiny artifact guarded by a bad boss at the end, and a long way back up to wealth and glory. It has a list of adventurers who died in previous attempts.
Second is an RTD. It is played by characters posessing an array of improbable skills and is governed by a six-sided die.
Third is Death and Glory. It is actually played by one man, who takes suggestions from a crowd of forumgoers and drives a random hapless soul from inception to imminent destruction.
Now mix them together. You get a game played by a series of lone adventurers with arrays of improbable skills chosen by forumgoers, who delve deep into a dungeon of an undetermined amount of levels filled with danger and randomness to obtain an artifact guarded by a bad boss and return... or settle down with a hot vampiress and live happily ever after. A list of all previous attempts will be recorded and used throughout the next attempts to spice up the play.
Basically, this takes RTD to an illogical extreme.
Only one player at a time will play this. To offset, each turn will be played until his/her/its character leaves the level he/she/it is on.
The player chooses a background for his character, and spends, say, 10 points on various skills and equipment. The GM gets to determine whether the equipment fits.
1 point equals a +1 to any skill or ability you can think of, or 1 piece of equipment or bundle of ammo. No skill bonus may exceed the current character level.
Then the said player gives the GM a basic direction to guiding his character through the current level, ranging from "go kill stuff" to "If (see_goblin==true) then runaway();if (health<40 && HasPotion==true) then select case HasPotionAmount{..."
The game is played by the GM himself, with a D6 and without fixing rolls, preferably by using a real die and the "storytell as you roll" method pioneered by me in my RTD.
The D6 follows classic RTD rules of epic fails/overshots.
If the character survives through the level, the player "levels up", or down, depending on which level you count, and gets one or two points to spend on new bonuses. No additional training is received during the level. Then the player gives the GM any other advice he wants and the game continues. Up until the death or any other demise of the character.
If the character dies or otherwise leaves the game, a record is made into the Hall of Death, and the information can subsequently be used by the GM in any form to augment the experience of the other characters.
The levels are random every time.
This is not the game yet, I don't think I can run two at once since I can barely run one now. This thread is for any additional ideas you can throw at this one, and other comments you want to post except "I want to play" or "I'll join".