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Author Topic: Spelunky  (Read 117490 times)

eerr

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Re: Spelunky
« Reply #570 on: December 04, 2009, 12:46:35 am »

I've won twice so far. both times with climbing gloves...

In my latest game, I threw a die against the wall with a pitcher's mitt and hit the shopkeeper in the face.

he called "shotgun"
« Last Edit: December 04, 2009, 10:46:31 am by eerr »
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JoshuaFH

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Re: Spelunky
« Reply #571 on: December 04, 2009, 06:56:13 pm »

I actually kind of wish:

Spoiler (click to show/hide)

I also think it'd be cool if there were DoomRL-style challenge modes, where limitations are forced on you. Or special challenge modes like "1,000,000 gold at start, but 3 times as many enemies", that would be interesting.

I just don't like the minigames.
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Neonivek

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Re: Spelunky
« Reply #572 on: December 04, 2009, 09:07:37 pm »

Well since the game was bought out I don't think it is going to improve too much.
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G-Flex

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Re: Spelunky
« Reply #573 on: December 04, 2009, 09:12:56 pm »

I mostly wish some bugs were taken care of.

The game seems to make you suffer falling damage more-or-less whenever it feels like it (in addition to when it should), and I've had at least three cases so far of me jumping into a pushable block and immediately dying for no reason.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Luke_Prowler

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Re: Spelunky
« Reply #574 on: December 04, 2009, 09:27:45 pm »

I got the crystal skull recently (it randomly pops up during jungle levels when the undead walk). cost 30,000 dollars. Wow.
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G-Flex

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Re: Spelunky
« Reply #575 on: December 04, 2009, 09:44:22 pm »

Pro tip: Any idol trap can be disabled by simply bombing (or otherwise destroying) the platform it's on. No rolling boulder, no ghost (in the case of the Crystal Skull), etc.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Neonivek

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Re: Spelunky
« Reply #576 on: December 04, 2009, 09:47:08 pm »

Pro tip: Any idol trap can be disabled by simply bombing (or otherwise destroying) the platform it's on. No rolling boulder, no ghost (in the case of the Crystal Skull), etc.

However this will make the community angry at you, at which point they will chase you down in real life.
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JoshuaFH

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Re: Spelunky
« Reply #577 on: December 06, 2009, 02:45:06 pm »

It's a legitimate strategy! Those bombs are a valuable tool right now, while the money is a valuable tool in the future.
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G-Flex

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Re: Spelunky
« Reply #578 on: December 06, 2009, 02:46:09 pm »

Really, he could have just coded it so that the trap is set off once the idol *moves* for any reason.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

JoshuaFH

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Re: Spelunky
« Reply #579 on: December 06, 2009, 02:47:49 pm »

I'm just wondering if the area four traps are avoidable without the use of bombs and/or jetpack. You know what I mean.
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Neonivek

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Re: Spelunky
« Reply #580 on: December 06, 2009, 02:49:10 pm »

It's a legitimate strategy! Those bombs are a valuable tool right now, while the money is a valuable tool in the future.

The community doesn't care, they say it is cheating and they will case you down with pitchforks heated to 200 degrees celcius!
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cowofdoom78963

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Re: Spelunky
« Reply #581 on: December 06, 2009, 03:40:28 pm »

Really, he could have just coded it so that the trap is set off once the idol *moves* for any reason.
Thats not how gamemaker works!
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beorn080

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Re: Spelunky
« Reply #582 on: December 06, 2009, 04:27:13 pm »

Well, the one trap "might" be beatable by using a sliding block to create an exit, while the other one you could use a rope if your VERY quick.
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deadlycairn

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Re: Spelunky
« Reply #583 on: December 06, 2009, 05:14:48 pm »

As far as the faulty falling damage goes, I think its related to the speed at which you are moving when you hit the ground - the only times it's happened to me are when I was moving horizontally really fast, and was stunned when I hit the ground after about three tiles.

On another note, it's the parachutes that annoy me the most. Nearly every time I get them, they deploy as i hit the ground of a survivable jump. A waste of money.
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G-Flex

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Re: Spelunky
« Reply #584 on: December 06, 2009, 05:35:24 pm »

Really, he could have just coded it so that the trap is set off once the idol *moves* for any reason.
Thats not how gamemaker works!

I'm not convinced that the program's scripting engine doesn't allow you to track the location of an object. That sounds like something extremely simple to do, and I'm pretty sure it could.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==
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