Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 54

Author Topic: Spelunky  (Read 117304 times)

beorn080

  • Bay Watcher
    • View Profile
Re: Spelunky
« Reply #105 on: January 22, 2009, 05:12:06 pm »

Anything off screen by about 2 or 3 blocks no longer goes anywhere. There are a few exceptions like the giant boulder, but in general anything off screen doesn't move.
Logged
Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Mephisto

  • Bay Watcher
    • View Profile
Re: Spelunky
« Reply #106 on: January 22, 2009, 05:15:22 pm »

I just found out that there are times when you can safely fall onto spikes. If a ledge next to the spike is two blocks high, you can dangle from the side and drop off, unhurt.

I'm unsure if you can dangle from one block height, though.
Logged

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Spelunky
« Reply #107 on: January 22, 2009, 05:16:49 pm »

Some blocks just aren't pushable!  Feature, not bug.  At least that's what I'm assuming.

Haven't seen the falling damage bug though.

And for things off screen, that's a bug in the engine it was built on, I hear.  Well, maybe not bug, but optimization that's not always well-suited to Spelunky..
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Spelunky
« Reply #108 on: January 22, 2009, 05:18:07 pm »

 Let me be first to say not only do different areas have different Idol traps, but that the later ones are impossible. I mean, the area 4 special trap is just plain cruel.

 Also, I think something special happens if you have the rod and the doohicky from inside the Easter Island statue.

 Also note, this was made in Game Maker. So yeah.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Granite26

  • Bay Watcher
    • View Profile
Re: Spelunky
« Reply #109 on: January 22, 2009, 05:31:36 pm »

I'm up over 300 deaths, and have the first 2 paths dug.  Only use them to practice the advanced areas though.

How do you 'drop' from a ledge?

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Spelunky
« Reply #110 on: January 22, 2009, 05:33:54 pm »

Crawl to the ledge (from a distance--if you duck too close, you'll just fall, for some reason).  Then, once you're hanging down, hold down and press jump.  You'll kind of hop down.  If you only drop down a one-foot-high step, it doesn't even count as a -fall- for the purpose of spikes.

And I've beaten the game from the third shortcut, so you don't NEED to go all the way through (unless you want any of the hidden fun stuff of course).
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

JoshuaFH

  • Bay Watcher
    • View Profile
Re: Spelunky
« Reply #111 on: January 22, 2009, 07:22:32 pm »

Hidden fun stuff? what hidden fun stuff?
Logged

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Spelunky
« Reply #112 on: January 22, 2009, 07:50:53 pm »

 Lessie...

 
Spoiler (click to show/hide)

 Whatever this achieves, you need to start from the beginning to do. Beating the game is encouraged to be done from a shortcut.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

beorn080

  • Bay Watcher
    • View Profile
Re: Spelunky
« Reply #113 on: January 22, 2009, 08:02:10 pm »

Note that the rod makes the end boss easier, but isn't essential. If you act fast enough, you can render the final boss nigh helpless, and at that point you don't need too much in the way of weaponry. Note that bombs are nigh essential and ropes can be important as well.
Logged
Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Spelunky
« Reply #114 on: January 22, 2009, 08:09:55 pm »


 Now now, I found I can beat the final boss using the staircase method. You will know what I mean when you reach it,

 Ropes, however, are important for reaching the riches. There are many riches in that room. A cape would be better than a rocket pack here, as it is better for preventing falls that will mess you up.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

JoshuaFH

  • Bay Watcher
    • View Profile
Re: Spelunky
« Reply #115 on: January 22, 2009, 08:28:51 pm »

Ha, i'm really lucky, I...

Spoiler (click to show/hide)

the only thing i really don't like about this game is that the running is very difficult to do. Running by itself is dangerous, as you go from nice steady pace to ludicrously fast in a heartbeat. Running jumps are even harder. I also mess up sometimes when i want to crouch while walking and i forget that makes me run. I've died more than once because of that. Guess i'll just have to turn that off for my future games.
Logged

inaluct

  • Bay Watcher
    • View Profile
Re: Spelunky
« Reply #116 on: January 22, 2009, 08:30:47 pm »

I use shift. Actually, I almost always just hold it down all the time. You'll die a lot at first, be eventually it'll be like watching someone playing a Mario game really really well, except that someone will be you.
Logged

Mephisto

  • Bay Watcher
    • View Profile
Re: Spelunky
« Reply #117 on: January 22, 2009, 08:38:07 pm »

I use shift. Actually, I almost always just hold it down all the time. You'll die a lot at first, be eventually it'll be like watching someone playing a Mario game really really well, except that someone will be you.
And Mario will be Spelunky Man.

Controlling your character while running gets fairly easy quickly. You may need to let off of shift if you're trying to jump between two blocks or you want to grab onto a ledge, but I've also usually got the run button held down.

In response to the next post: I know. I meant jumping vertically between two blocks.
« Last Edit: January 22, 2009, 08:46:10 pm by Mephisto »
Logged

inaluct

  • Bay Watcher
    • View Profile
Re: Spelunky
« Reply #118 on: January 22, 2009, 08:43:43 pm »

Just so you know, you can run across one block wide gaps without jumping, hanging, or letting off the run button.
Logged

JoshuaFH

  • Bay Watcher
    • View Profile
Re: Spelunky
« Reply #119 on: January 22, 2009, 08:50:46 pm »

I just want to know, does the main character have a canon name?
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 54