Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: -=The Elder Scrolls Mod V.1.1.1=-  (Read 8202 times)

slink

  • Bay Watcher
  • Crazy Cat Dwarf
    • View Profile
    • Slink's Burrow Online
Re: -=The Elder Scrolls Mod V.1.1.1=-
« Reply #15 on: November 06, 2009, 04:47:32 pm »

Much as I loved the TES series of games, from Arena on through Morrowind (I wasn't so fond of Obsidian), I find it ironic to have a mod for DF replicating a world where Dwarves were both extinct and possibly gigantic.   :D

Logged
There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.

NRN_R_Sumo1

  • Bay Watcher
    • View Profile
Re: -=The Elder Scrolls Mod V.1.1.1=-
« Reply #16 on: November 06, 2009, 06:05:30 pm »

Much as I loved the TES series of games, from Arena on through Morrowind (I wasn't so fond of Obsidian), I find it ironic to have a mod for DF replicating a world where Dwarves were both extinct and possibly gigantic.   :D


Yeah it is sort of funny I suppose.

Also, Oblivion had its place, but I cannot say above the arrows actually sticking into stuff, would I ever call it my favourite.
Heck, they had no guars, nor did they have mudcrabs which looked like the other ones, it seems so silly that they changed the look of SO many things in oblivion, and gave beasts the ability to wear boots. :/

I'm a little bit excited about this mod though, not going to lie. :)
Logged
A dwarf is nothing but an alcohol powered beard.

Bricks

  • Bay Watcher
  • Because you never need one brick.
    • View Profile
Re: -=The Elder Scrolls Mod V.1.1.1=-
« Reply #17 on: November 06, 2009, 06:44:31 pm »

The OP hasn't posted an update since January.
Logged
EMPATHY - being able to feel other peoples' stuff.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: -=The Elder Scrolls Mod V.1.1.1=-
« Reply #18 on: November 06, 2009, 09:51:49 pm »

Yeah, it's sad.

Also Slink, Oblivion has guars, various mudcrabs and cat-like legs for Khajiit. Also it has lots of creatures and stuff.
But the problem is that you are most likely to spend time on "fixing" and merging mods to work together without CTDs and errors than to actually play.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Mister Six

  • Escaped Lunatic
    • View Profile
Re: -=The Elder Scrolls Mod V.1.1.1=-
« Reply #19 on: November 07, 2009, 01:44:48 am »

Too bad there's no way to make dunmer dismissively refer to you as "outlander" no matter how many times you save the world.
Logged

slink

  • Bay Watcher
  • Crazy Cat Dwarf
    • View Profile
    • Slink's Burrow Online
Re: -=The Elder Scrolls Mod V.1.1.1=-
« Reply #20 on: November 07, 2009, 08:19:53 am »

Ah, that's right, it was Oblivion, not Obsidian.  Obsidian was an adventure game I had some years before that.

Oblivion had horses again, but they tended to wander off to the nearest stable at unfortunate times, leaving you out in the wilderness with no mount.  Also, you could not make them fly like you could in Daggerfall.   :D

The method of editing was ... different.  I did manage to make a few changes but it was nothing like I did in Morrowind.

I had some fun resurrecting dead people, with variable success.  Some returned to part of their routine, some did not.  The main guy, that ruler who runs into the center of the city and dies, always ran right back into there and vanished no matter what I tried.  Too bad, because my character had a thing for him.   :D

Ah well ...
Logged
There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: -=The Elder Scrolls Mod V.1.1.1=-
« Reply #21 on: November 07, 2009, 09:29:47 am »

Quote
you could not make them fly like you could in Daggerfall.


Quote
but they tended to wander off to the nearest stable at unfortunate times
Horse whistle mod.


Everything is fixable, but it's community which did that :D.
« Last Edit: November 07, 2009, 09:31:22 am by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
Pages: 1 [2]