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Author Topic: 40d4: Bizarre tileset bug  (Read 456 times)

Wanderer

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40d4: Bizarre tileset bug
« on: December 29, 2008, 10:39:16 pm »

So I downloaded the new 40d4 today and decided to copy my tileset (mayday) and raws over to the new version (previous version was 40d). When I loaded up my saved game (which I also copypasted over) I noticed that all my champion and legendary dorfs now blink between their standard sprite and an image of a dwarf head usually used for dead bodies, instead of just blinking the normal way. While it's kind of a non-issue I was wondering if there have been changes in the way dwarf fortress handles tilesets?

Also I see to have have 10 less fps for some reason.

Sorry if this has already been addressed or is in the wrong board.
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Ampersand

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Re: 40d4: Bizarre tileset bug
« Reply #1 on: December 29, 2008, 11:02:47 pm »

Well, 40d5 is in the process of compiling as of this posting, which will probably make a good chunk of these bug reports obsolete. I can say off hand that for some reason keeping an old init file bugged the hell out of my 40d4, and partial print is completely broken in 40d4, apparently fixed in 40d5.
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