Alright! Time for round seven! I expect some action today...
Round 7:
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Strife26:(heads) You pray to the hackers up above to change your ailment! And indeed they do, and the remaining O is split into two scorpion tails that are now on your back.
Cheeetar:(heads) You chalange Pandarsenic to a game of chess, Pandarsenic accepts and decides to come inside to play. His chess skills are no match for yours and you are victorious!
Pandarsenics dodge:(heads) Having a human brain the loss has no effect on you, but you do feel as though you have learned a few good moves.
SHAD0Wdump:(tails) You remove your eyes from your head by gouging them out with your index fingers! This is incredibly painfull! Now where did those replacements get to? Mabey you should have planed this better...
Boksi:(heads) You are able to open up a portal to the realm of the elderly! A old man walks out, he is now your pet. He wipes you with a lufa sponge and removes the mango juice from you!
Fenrir:(tails) You walk into the piano room and begin to play the piano, but as soon as you play out a short tune it comes to life and attacks!
Fenrirs dodge:(tails) It jumps upon you and bites down on your leg tearing it off! You cringe in pain!
Pandarsenic:(tails) You try to repair your body with your powers but instead end up tearing yourself apart! You have sustained critical damage!
Squeegy:(tails)You get some extra grenades a run outside to to throw a grenade at the madmen but they seem to have already gathered around the door! You are grabed and pulled into the giant pile of madmen!
Squeegys dodge:(tails) You are unable to move at all as the madmen take turns hacking off your limbs! You are torn apart!
SombreChapaeu:(away) Squeegy and SombreChapaeu spend the rest of their turn cleaning up the fort.
Flintus10:(heads) You pull the pin on your grenade and rush at a group of madmen! You jump into a large group of them and your grenade expodes! Becuase this is a smart grenade you are left completely unharmed by the explosion and in the process kill off a good number of madmen!
Flintus10s dodge:(tails) Even though you take out a good number of madmen there seems to still be a infinite amount of them! They pile upon you hacking you apart!
n9103:(tails) You try by some miracle to heal your injurys, unfortunatly no miracle comes to you and you bleed to death in the middle of your operation, your corpse is hauled out of the fort and thrown outside for the madmen to feast upon by SombreChapaeu.
junk monster and other monster:(heads) The monsters roam around through the madman hoard looking for something to fuse with. They eventualy find each other and decide to become one! The next person to find the fused monster will be its offical owner.(to settle disputes over weather it belongs to SHAD0Wdump or Cheeetar) The madmen seem to have no intrest at all for the monsters...
stats:
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health: untouched, duel flaming scorpion tails, giant, MODED
inventory: blessed +2 light armor, blessed blinking bag of holding with blessed explosives inside, blessed +4 chainsaw
skills: +2 explosive skills, +1 unarmed combat, +4 faith, +1 fire breath, -1 spelling
location: the fort
health: untouched
inventory: light armor, bound bullet ridden chess board with a screaming demonic mouth, glaring red eyes, and a bow tie
skills: junk master, +5 chess skills
location: the fort
revived: 1 time
health: badly injured, no eyes
inventory: light armor
skills: +6 science, +1 unarmed combat
location: the shed
revived: 2 times
health: untouched
inventory: light armor
skills: mango allergy, +6 summoning
location: the fort
revived: 1 time
health: critical, missing right leg
inventory: robotic exoskeleton
skills: +4 repair, +6 logic, +1 pistol, +3 medicine, +2 music
location: the strange room, door 2
health: major damage, robotic, charged (42%), right side missing, heavy hull damage
inventory: none
skills: +6 repair, +6 PYSCHIC ORBOT POWARZ, +2 laser beam, +2 chess skills
location: the fort
health: critical, missing left arm, missing left leg, missing right arm(will die in next turn unless fixed)
inventory: 5 smart grenades, badly damaged light armor
skills: +2 repair, +5 tactics, +7 explosive skills
location: the feild
health: critical, missing right leg, missing left arm, missing left leg, broken right arm(will die in next turn unless fixed)
inventory: light armor
skills: +5 tactics, +3 repair, +5 explosives, +1 chess skills
location: the feild
health: untouched
inventory: light armor
skills: nothing special
location: the fort
revived: 1 time
health: untouched, wide awake
inventory: shiny MkII Chainsaw, light armor
skills: +1 cleaning, +1 chess skills
location: the fort
Pets:
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health: slightly injured, broken hip
owner: Boksi
inventory: lufa sponge, robes, oak cane
skills: +40 wisdom, +4 chess skills, +17 logic, +2 medicine
location: the fort
health: untouched
Owner: none(for now)
inventory: MITCAT 75p cannon, Mk4 +3 Chainsaw
skills: +17 repair, +15 unarmed combat, +20 medicine, +12 science, +15 artilery, +12 chainsaw, +3 tactics, madman empathy
location: the feild
revived: 1 time
physics:
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-Characters may directly interact with players
-Grenades cannot be fryed by emp(they can be cooked though
)
*NOTE: these can be changed at any time by an action!
geography:
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There is a small metal box in the corner, there is a staircase leading outside. There are some soft leather chairs next to the northmost wall. There is a empty closet here. There is a work bench with smart grenades here.There are a few beds here. There is a portal to the realm of the elderly on the wall here.
There are so many madmen around the fort you cant see two feet infront of you! There are strange figures in the skys. There is a thunderstorm and there is fog. There are PILES of robot scraps here. There is well here. There are some few trees here. There are MOUNTAINS of furnature and clocks in the distance, there is a armored cobra whip in the distance. There is a shed and a fort here.
There are four doors along the walls here. There is a small flickering light on the ceiling here. Behind door 1 there is a empty room, behind door 2 there is a monster piano, behind door 3 there is a giant empty flower feild, behind door 4 is the void
There is a protected observation area here, there is a labaratory here, there is a roof hatch here, there are some spare organs and body parts here.
graveyard
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These soldiers will be remembered for how they were when they were last alive, rather then the turn they died.
Cheeetars 1st:
health: untouched
inventory: light armor, a chess board smeared in blood
skills: +3 chess skills, +1 unarmed combat
RIP Cheeetars the late earthling chess champion of Mars, killed by a vengeful group of robots.
SHAD0Wdumps 1st:
health: critical, no lower body
inventory: half of a light armor
skills: nothing special
RIP SHAD0Wdump the earthling soldier, killed by a mad man in a squirrel suit.
SHAD0Wdumps 2nd:
health: critical, right arm missing, burns on right side
inventory: damaged light armor
skills: +1 explosives
RIP SHAD0Wdump the earthling soldier, killed by a live smart grenade while hallucinating.
Boksis 1st:
health: injured, extreme headache
inventory: light armor, armored cobra whip
skills: +1 unarmed combat, +3 lashing, +1 logic
RIP Boksi the earthling soldier, decapitated by a sofa traveling at super sonic speeds.
n9103s 1st:
health: critical, minor brain damage, missing right leg, large burns
inventory: burnt light armor, destroyed 450 Terawatt EMP pulse Generator
skills: +1 artillery, +3 explosive skills, +1 pyschic
RIP n9103 the earthling soldier, bled to death while trying to preform a miracle sugery
I dont really have much to say this time, good luck next turn everyone!
Oh yeah! and I added a pets menu to help clear things up for people(and me), enjoy!