Oh hey it looks like its time for round XII! As you can see I have made changes to the layout and done some cleaning up. Now seemed like a good time to put that in. Also Im not using tabs while updating anymore...
(Round 12)Cheeetar(heads)
Businessman Squad(tails)
Chess Board(tails)
SHAD0Wdump(heads)
Junk Bastard(tails)
Boksi(tails)
Flintus10(tails)
Strife26(heads)
Pandarsenic(heads)
Psyco Jelly(tails)
Fenrir(tails)
(Armies)
Cheeetar:You single handedly build a giant marble wall around your palace. By the time you finish you notice the quary has run out of marble
Businessman Squad:The whole squad is busy partying due to their recent construction, they seem to be totally unprepared for anything right now.
Chess board: The chess boards misunderstands your orders and instead decides to remove the east wall.
Junk Bastard:Junk Bastard trys to pull you out of the madmen but there are just too many! A madman notices him and swings his chainsaw at him!
Junk Bastards dodge(heads):Junk Bastard quickly pulls out his cannon and fires it at the madman! The mad mans upper body is blown away!
SHAD0Wdump: You quickly pull out a syringe and stab it into yourself! You are completely revitalized! You smash the madmen away and get back on your feet.
Boksi:You rush out into the savanna and try to turn your whole body into pure energy! But all of a sudden Einstein walks over. "you already are a form of energy!" he screams! "You must die!" Einstein fires lightning bolts from his fingers!
Boksis dodge:(heads) You dodge out of the way quickly! The bolt hits a shiny object on the ground and bounces back at einstien! Hes quite shocked by this.
Flintus10:You look out the fort and try to fire a LAZOR at some madmen, but your eye seems to malfunction! Your blind!
Strife26:You wonder why your a better speller all of a sudden. Wait a second! You feel something suddenly appear in your bag! Its a dictionary!
Pandarsenic: You repair and improve your LAZOR
Psyco Jelly: You fire the tazor at some madmen, wait a second... You seem to be holding it backwards.
Psyco Jellys dodge:(heads) You absorb the electricity from the tazor. You feel somewhat insulated.
Fenrir:(tails) You lock your palace then get off your horse. You fall off your horse and hit the floor face first, then being somewhat dizzy you try to create some food. Instead of food you create PILES OF SHIT. Its all over the place, the walls, your throne, the horse, you...
Cthulhu(heads): Cthulhu sends a tentacle flying and smashes the roof off of the fort!
(stats)health: untouched, duel flaming scorpion tails, giant, MODDED
inventory: Edmunds blessed +2 light armor, blessed blinking bag of holding with blessed explosives inside, blessed +4 chainsaw, Large red gem, hacheklay-fertysoupen (unknown item), English dictionary
skills: +2 explosive skills, +1 unarmed combat, +4 faith, +1 fire breath
location: the fort
health: untouched, cyborg, third chainsaw arm, a bit tired
inventory: sweaty light armor
skills: +2 repair, +8 logic, +6 Chainsaw, +50 architecture
location: the marble palace
revived: 2 times
health: immaculate, laser eagle eyes,
inventory: badly damaged and torn light armor
skills: +4 science, +30 unarmed combat, +3 laser vision
location: the savanna
revived: 2 times
health: untouched
inventory: light armor
skills: bound mango allergy, +12 bound summoning, +3 bound cooking, +5 unarmed combat
location: the savanna
revived: 3 times
health: slightly injured, piano right peg leg, covered in shit, minor head injury
inventory: robotic exoskeleton covered in shit, unique .357 Magnum covered in shit, bag of jewels covered in shit
skills: +15 repair, +12 logic, +3 pistol, +5 medicine, +2 music
location: Fenrirs flower palace
health: untouched, robotic, charged (20%)
inventory: none
skills: +10 repair, +6 PYSCHIC ORBOT POWARZ, +15 LAZOR, +2 chess skills, +1 FAME
location: the savanna
health: untouched, cyborg, broken LAZOR eye, metal horn, Blind!
inventory: light armor
skills: +2 tactics, +12 repair, +3 explosives, +15 psychic, +7 LAZOR
location: the fort
health: untouched
inventory: light armor, ultra taser gun
skills: +7 logic, +5 taser, +4 lightning resist
location: the fort
(Pets)health: untouched, robotic, covered in shit
owner: Fenrir
inventory: saddle covered in shit
skills: +10 unarmed combat, +5 repair, +30 music
location: the giant flower feild
health: untouched, robotic
owner: Cheeetar(bound)
inventory: nothing
skills: +5 logic, +50 chess skills, +5 tactics, -5 architecture
location: the fort
health: untouched
Owner: SHAD0Wdump
inventory: MITCAT 75p cannon, Mk4 +3 Chainsaw, heavy ass armor
skills: +25 repair, +17 unarmed combat, +20 medicine, +12 science, +20 artilery, +15 chainsaw, +3 tactics, madman empathy
location: the savanna
revived: 1 time
(Armies)health: ready, 50 units, drunken(14 passed out)
Leader: Cheeetar
uniform: Business suits, chainsaws
General skills: +4 Chainsaw, +3 accounting,
Station: the marble palace
numbers lost: 0
(Bosses)health: untouched, giant
inventory: none
skills: +250 unarmed combat, +100 logic, +50 tactics, +150 wisdom, +40 gaze
location: the savanna
health: slightly injured
inventory: civilian cloths, cloak of +10 lightning resist
skills: +250 psychic, +200 logic, +150 wisdom, +40 unarmed combat
location: the savanna
(library)On front:
"Certificate of authenticity. These are the pants of sir Edmund Rogers Smith the explorer and discoverer of this region of Mars. On the back of this paper is Edmunds final words and a AK-47"
On back:"The four gems are the key to the southern pass, there you will find eternal bliss"
(physics)-All dead players will be revived in a soft leather chair inside the fort with only light armor and bound things from previous characters.
-Characters with a palace or other custom spawn point may be revived there as their successors
-players buried in the realm of the old have their skills bound
-Characters may directly interact with players
-Grenades cannot be fryed by emp
-Matter is a form of energy
*NOTE: these can be changed at any time by an action!
(geography)The fort is spotless. There is a small metal box in the corner, there is a staircase leading outside. There are some soft leather chairs next to the northmost wall. There is a closet leading to the secret hanger here. There is a work bench with smart grenades here. There are a few beds here. The roof is missing
There are many madmen clustered around Cthulhu. There is a thunderstorm and there is fog that seem to be clearing up. There is well here. There are some few trees here. There are MOUNTAINS of furnature in the distance, there is a armored cobra whip in the distance. There is a fort and a marble palace here. There is a marble quarry here. There is a shiny object on the ground here.
There are four doors along the walls here. There is a small flickering light on the ceiling here. Behind door 1 there is a empty room, behind door 2 there is a empty room, behind door 3 there is a giant flower feild, behind door 4 is the void
This palace is owned by Fenrir. inside are portals to: (EARTH, MARS, SPACE, TWISTED MOUNTAIN, and HELL) There is a soft throne covered in shit here. The walls are covered in shit
there is a palace here. The ground is covered in flowers(and a bit of shit).
This palace is owned by Cheeetar, there is a buisnessman squad stationed here, there is a soft throne here. It is surrounded by walls, there are some empty beer bottles around it
There are some fighter ships here, there is a elevator leading to the fort here, there are some anti-aircraft weapons here, there is a nice lounge here, there is a working terminal here.
(graveyard)n9103:(quit)
health: a bit scraped, angry
inventory: light armor
skills: +15 tactics, +2 unarmed combat, +20 piloting
n9103 the earthling pilot left the fort in a fighter when he discovered that he was on Earth the whole time!
These soldiers will be remembered for how they were when they were last alive, rather then the turn they died.
Cheeetars 1st:
health: untouched
inventory: light armor, a chess board smeared in blood
skills: +3 chess skills, +1 unarmed combat
RIP Cheeetars the late earthling chess champion of Mars, killed by a vengeful group of robots.
SHAD0Wdumps 1st:
health: critical, no lower body
inventory: half of a light armor
skills: nothing special
RIP SHAD0Wdump the earthling soldier, killed by a mad man in a squirrel suit.
SHAD0Wdumps 2nd:
health: critical, right arm missing, burns on right side
inventory: damaged light armor
skills: +1 explosives
RIP SHAD0Wdump the earthling soldier, killed by a live smart grenade while hallucinating.
Boksis 1st:
health: injured, extreme headache
inventory: light armor, armored cobra whip
skills: +1 unarmed combat, +3 lashing, +1 logic
RIP Boksi the earthling soldier, decapitated by a sofa traveling at super sonic speeds.
n9103s 1st:
health: critical, minor brain damage, missing right leg, large burns
inventory: burnt light armor, destroyed 450 Terawatt EMP pulse Generator
skills: +1 artillery, +3 explosive skills, +1 pyschic
RIP n9103 the earthling soldier, bled to death while trying to preform a miracle sugery
Cheeetars 2nd:
health: untouched
inventory: light armor, bound bullet ridden chess board with a screaming demonic mouth, glaring red eyes, and a bow tie
skills: junk master, +5 chess skills
RIP Cheeetar the late junk master, killed by a demon in his chess board
Squeegys 1st:
health: critical, missing left arm, missing left leg, missing right arm(will die in next turn unless fixed)
inventory: 5 smart grenades, badly damaged light armor
skills: +2 repair, +5 tactics, +7 explosive skills
RIP Squeegy the madman, bled to death after being attacked by the madman hoard.
Boksis 2nd:
health: untouched
inventory: light armor
skills: mango allergy, +6 summoning, +3 cooking
RIP Boksi the earthling summoner, killed himself for the knowledge of others.
Boksis 3rd:
health: untouched
inventory: light armor
skills: bound mango allergy, +12 bound summoning, +3 bound cooking
RIP Boksi the earthling summoner, killed by Cthulhu.
Alright, thats it for round 12. Really sorry about all that. There you go, Ill try to update again as soon as I can.
Oh yeah! and if you are commanding a pet or an army then please color code it according to what I set for them up there.
Red for pets,
Pink for armys. It makes it easier to tell who is doing what.