Time for another round, I kinda took a little break after Round 10
, hee hee(you might expect a few more) anyway I should get this thing updated while I have nothing to do.
Round 11:
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Strife26:(heads) You look at a map of the wrold on a wall in the fort... Hmm! Discoverys are abound! It seems as if its not really a feild(whatever that is) At all! It seems to really be a African Savanna! Wow how could you have missed that? {Dont forget Strife, only one action per turn! Unfortunatly I cant tell you the reasons why you lost spelling points as well...}
Cheeetar:(heads) Using the workbench you attach robot parts you found onto the chainsaw to make a arm, then using your knowledge of the human anatomy and your science skills you are able to attach the arm. Your a cyborg now technicaly (I guess)
Chess Board:(heads) The Chess board, after being instructed by Cheeetar to do so runs at Pandarsenic and gracefully attempts to lay the smack down on his knee!
Pandarsenics dodge:(heads) Pandarsenic reacts quickly to the new threat! Pandarsenic sheilds himself just as the chess board gets close enough. The chess board is reflected!
Businessman Squad:(heads) The Businessmen work hard as they build a new stone palace to reside in, using a nearby marble deposit they work through the day and with persistance finish just around sunset.
SHAD0Wdump:(tails)You charge outside and prepare for a lazor battle, Pandarsenic seems to be busy fighting a keyboard, not that it really matters. Beucase madmen are heading this way, looking for a rematch of their own.
SHAD0Wdumps dodge:(tails) The madmen jump upon you like lice! You are sliced and diced!
Boksi:(heads) You suddenly hear a voice in your head! It seems to be the anchient man from before! He explains everything to you, and then murmers some strange words to you and tells you to speak them aloud. Almost instatly a giant beast arives! The madmen gather around it!
Boksis dodge:(tails) You seem to be frozen in the gaze of its brilliance! A tentacle flys down upon you! You are squished like a bug on a windshield!
Fenrir:(heads) You begin to build your palace in the giant feild! This time though you get it right! You finish your work almost instantly!
Pandarsenic:(tails) Your LAZOR seems to have jammed! The LAZOR nozzle melts!
Flintus10:(tails) You go out into the savanna to zap some madmen! You notice some running around some giant green thing, you aim and fire! But your lack of skill with using this causes you to miss! The LAZOR hits Cthulhu!
Flintus10s dodge:(heads) It starts to turn tword you! You quickly run back into the fort before it notices you! Its coming!
n9103:{quit} Seeing how this isent even Mars in the first place you get into a spare fighter and zip off into the sunset leaving Africa behind you.
Psyco Jelly:(heads) Using your knowledge you create a small dimensional rift, you reach inside and pull out a powerfull taser gun! You could probably even hunt with this bad boy!
Junk Bastard:(heads) Junk Bastard tears apart the shed and improves his armor!
stats:
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health: untouched, duel flaming scorpion tails, giant, MODDED
inventory: Edmunds blessed +2 light armor, blessed blinking bag of holding with blessed explosives inside, blessed +4 chainsaw, Large red gem, hacheklay-fertysoupen (unknown item)
skills: +2 explosive skills, +1 unarmed combat, +4 faith, +1 fire breath
location: the fort
health: untouched, cyborg, third chainsaw arm
inventory: light armor
skills: +2 repair, +8 logic, +6 Chainsaw
location: the fort
revived: 2 times
health: critical, laser eagle eyes, missing left leg, missing left arm, heavy cutting(will die in next turn if not fixed)
inventory: badly damaged light armor
skills: +4 science, +2 unarmed combat, +3 laser vision
location: the savanna
revived: 2 times
health: untouched
inventory: light armor
skills: bound mango allergy, +12 bound summoning, +3 bound cooking
location: the fort
revived: 3 times
health: untouched, piano right peg leg
inventory: robotic exoskeleton, unique .357 Magnum, bag of jewels
skills: +15 repair, +12 logic, +3 pistol, +5 medicine, +2 music
location: the giant flower feild
health: dammaged, robotic, charged (50%), melted LAZOR nozzle
inventory: none
skills: +10 repair, +6 PYSCHIC ORBOT POWARZ, +10 LAZOR, +2 chess skills, +1 FAME
location: the savanna
health: untouched, cyborg, LAZOR eye, metal horn
inventory: light armor
skills: +2 tactics, +12 repair, +3 explosives, +15 psychic, +5 LAZOR
location: the fort
health: untouched
inventory: light armor, ultra taser gun
skills: +7 logic, +3 taser
location: the fort
Pets:
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health: untouched, robotic
owner: Fenrir(mounted)
inventory: saddle
skills: +10 unarmed combat, +5 repair, +30 music
location: the giant flower feild
health: untouched, robotic
owner: Cheeetar(bound)
inventory: nothing
skills: +5 logic, +50 chess skills, +5 tactics
location: the fort
health: untouched
Owner: SHAD0Wdump
inventory: MITCAT 75p cannon, Mk4 +3 Chainsaw, heavy ass armor
skills: +25 repair, +17 unarmed combat, +20 medicine, +12 science, +17 artilery, +15 chainsaw, +3 tactics, madman empathy
location: the savanna
revived: 1 time
Armies:
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health: ready, 50 units
Leader: Cheeetar
uniform: Business suits, chainsaws
General skills: +4 Chainsaw, +3 accounting
Station: the marble palace
numbers lost: 0
Bosses:
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health: untouched, giant
inventory: none
skills: +250 unarmed combat, +100 logic, +50 tactics, +150 wisdom, +40 gaze
location: the savanna
library:
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On front:
"Certificate of authenticity. These are the pants of sir Edmund Rogers Smith the explorer and discoverer of this region of Mars. On the back of this paper is Edmunds final words and a AK-47"
On back:"The four gems are the key to the southern pass, there you will find eternal bliss"
physics:
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-All dead players will be revived in a soft leather chair inside the fort with only light armor and bound things from previous characters.
-Characters with a palace or other custom spawn point may be revived there as their successors
-players buried in the realm of the old have their skills bound
-Characters may directly interact with players
-Grenades cannot be fryed by emp(they can be cooked though
)
*NOTE: these can be changed at any time by an action!
geography:
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The fort is spotless! There is a small metal box in the corner, there is a staircase leading outside. There are some soft leather chairs next to the northmost wall. There is a closet leading to the secret hanger here. There is a work bench with smart grenades here.There are a few beds here.
There are many madmen clustered around Cthulhu. There is a thunderstorm and there is fog that seem to be clearing up. There is well here. There are some few trees here. There are MOUNTAINS of furnature in the distance, there is a armored cobra whip in the distance. There is a fort and a marble palace here. There is a marble quarry here
There are four doors along the walls here. There is a small flickering light on the ceiling here. Behind door 1 there is a empty room, behind door 2 there is a empty room, behind door 3 there is a giant flower feild and a palace, behind door 4 is the void
there is a palace here, inside are portals to: EARTH, MARS, SPACE, TWISTED MOUNTAIN, and HELL. There is a soft throne here that belongs to Fenrir
This palace is owned by Cheeetar, there is a buisnessman squad stationed here, there is a soft throne here.
There are some fighter ships here, there is a elevator leading to the fort here, there are some anti-aircraft weapons here, there is a nice lounge here, there is a working terminal here.
graveyard
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n9103:(quit)
health: a bit scraped, angry
inventory: light armor
skills: +15 tactics, +2 unarmed combat, +20 piloting
n9103 the earthling pilot left the fort in a fighter when he discovered that he was on Earth the whole time!
These soldiers will be remembered for how they were when they were last alive, rather then the turn they died.
Cheeetars 1st:
health: untouched
inventory: light armor, a chess board smeared in blood
skills: +3 chess skills, +1 unarmed combat
RIP Cheeetars the late earthling chess champion of Mars, killed by a vengeful group of robots.
SHAD0Wdumps 1st:
health: critical, no lower body
inventory: half of a light armor
skills: nothing special
RIP SHAD0Wdump the earthling soldier, killed by a mad man in a squirrel suit.
SHAD0Wdumps 2nd:
health: critical, right arm missing, burns on right side
inventory: damaged light armor
skills: +1 explosives
RIP SHAD0Wdump the earthling soldier, killed by a live smart grenade while hallucinating.
Boksis 1st:
health: injured, extreme headache
inventory: light armor, armored cobra whip
skills: +1 unarmed combat, +3 lashing, +1 logic
RIP Boksi the earthling soldier, decapitated by a sofa traveling at super sonic speeds.
n9103s 1st:
health: critical, minor brain damage, missing right leg, large burns
inventory: burnt light armor, destroyed 450 Terawatt EMP pulse Generator
skills: +1 artillery, +3 explosive skills, +1 pyschic
RIP n9103 the earthling soldier, bled to death while trying to preform a miracle sugery
Cheeetars 2nd:
health: untouched
inventory: light armor, bound bullet ridden chess board with a screaming demonic mouth, glaring red eyes, and a bow tie
skills: junk master, +5 chess skills
RIP Cheeetar the late junk master, killed by a demon in his chess board
Squeegys 1st:
health: critical, missing left arm, missing left leg, missing right arm(will die in next turn unless fixed)
inventory: 5 smart grenades, badly damaged light armor
skills: +2 repair, +5 tactics, +7 explosive skills
RIP Squeegy the madman, bled to death after being attacked by the madman hoard.
Boksis 2nd:
health: untouched
inventory: light armor
skills: mango allergy, +6 summoning, +3 cooking
RIP Boksi the earthling summoner, killed himself for the knowledge of others.
Boksis 3rd:
health: untouched
inventory: light armor
skills: bound mango allergy, +12 bound summoning, +3 bound cooking
RIP Boksi the earthling summoner, killed by Cthulhu.
Well I guess this whole time the team wasent lost on Mars after all! Cthulhu is now a problem though, and he will start officaly attacking next turn. I'll just say that his attacks are more then lethal enough to destroy most of you in one hit. (if they DO hit) anyway the bosses are enemys who are important enough to get stats of their own and can dodge, their pretty much hostile pets I control(In a way), I plan on putting time in the game soon enough...
Anyhow good luck next turn, It might even be up tomorrow or sometime soon.(if everyone posts)
Oh and if you have any questions or if you feel as though I had made a mistake or something feel free to ask about it!
(before Strife26 makes a turn out of it)