Ill probably regret this later but Im opening 5 more slots becuase its round 10.
Round 10:
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Strife26:(heads) You look over the note for spelling errors, you notice a few. While examining the paper you hold it up to the light, it burns up! You spot a gem in the ashes.
Cheeetar and Bound Chess Board:(heads) You jump out of the fort! Just as the madmen are about to attack you speak. You stop them right in their tracks! A large group of them seem touched by your words and begin to see reason! Their converted!
SHAD0Wdump:(heads) You BLAST the machine right in its head blowing it to peices, you then turn your gaze on the madmen burning them to ash! You then weld a iron plate on the hole in the wall stoping them from coming in.
Junk Bastard:(heads) Junk Bastard uses his Medical skills to heal SHAD0Wdump to full health!
Boksi:(tails) You just teleport madmen into the fort!
Boksis dodge:(heads) You are able to suck them back into a portal to the realm of mangos. Let them enjoy those nasty fruit!
Fenrir and Clockwork Horse:(tails) You cant seem to find any parts to build any robots with! Searching around for them just gets you hopelesly lost in the flowery feild.
Pandarsenic:(heads)You go to the shed to have a laser-off with SHAD0Wdump to see who can kill the most madmen! He accepts and the first one to kill the most madmen in a minute wins! The battle rages on and the scores when the times is up are
SHAD0Wdump-54
Pandarsenic-198
You win!
Squeegy and SombreChapaeu:(away) SombreChapaeu and Squeegy spend the rest of their turn cleaning the fort.
Flintus10:(heads) Using your powers you reshape the metal into your flesh turning you into a cyborg.
n9103:(tails) You begin to rush tword the fort in your ship about to blast it to bits in your rage! All of a sudden you look at the fuel and notice its empty! You are sent flying tword the ground!
n9103s dodge:(heads) Your ship flys straight into a group of madmen right behind the fort! You luckily smash the eject button and land safely on the roof. You climb down the wall and get back in the fort disgruntled.
stats:
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health: untouched, duel flaming scorpion tails, giant, MODED
inventory: Edmunds blessed +2 light armor, blessed blinking bag of holding with blessed explosives inside, blessed +4 chainsaw, Large red gem, hacheklay-fertysoupen (unknown item)
skills: +2 explosive skills, +1 unarmed combat, +4 faith, +1 fire breath, -2 spelling
location: the fort
health: untouched
inventory: light armor, Chainsaw
skills: +2 repair, +8 logic, +2 Chainsaw
location: the fort
revived: 2 times
health: untouched, laser eagle eyes
inventory: light armor
skills: +4 science, +1 unarmed combat, +3 laser vision
location: the shed
revived: 2 times
health: untouched
inventory: light armor
skills: bound mango allergy, +12 bound summoning, +3 bound cooking
location: the fort
revived: 2 times
health: untouched, piano right peg leg
inventory: robotic exoskeleton, unique .357 Magnum, bag of jewels
skills: +12 repair, +6 logic, +3 pistol, +5 medicine, +2 music
location: the strange room, lost in door 3
health: untouched, robotic, charged (85%)
inventory: none
skills: +10 repair, +6 PYSCHIC ORBOT POWARZ, +12 LAZOR, +2 chess skills, +1 FAME
location: the shed
health: untouched
inventory: light armor
skills: +3 cleaning
location: the fort
revived: 1 time
health: untouched, cyborg, LAZOR eye, metal horn
inventory: light armor
skills: +2 tactics, +12 repair, +3 explosives, +15 psychic
location: the fort
health: a bit scraped, angry
inventory: light armor
skills: +15 tactics, +2 unarmed combat, +20 piloting
location: fort
revived: 1 time
health: untouched
inventory: shiny MkII Chainsaw, clean light armor
skills: +12 cleaning, +1 chess skills
location: the fort
Pets:
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health: untouched, robotic
owner: Fenrir(mounted)
inventory: saddle
skills: +10 unarmed combat, +5 repair, +30 music
location: the strange room
health: untouched, robotic
owner: Cheeetar(bound)
inventory: nothing
skills: +5 logic, +50 chess skills, +5 tactics
location: the fort
health: untouched
Owner: SHAD0Wdump
inventory: MITCAT 75p cannon, Mk4 +3 Chainsaw
skills: +17 repair, +15 unarmed combat, +20 medicine, +12 science, +17 artilery, +12 chainsaw, +3 tactics, madman empathy
location: the feild
revived: 1 time
Armies:
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health: ready, 50 units
Leader: Cheeetar
uniform: Business suits, chainsaws
General skills: +4 Chainsaw, +3 accounting
location: the feild
numbers lost: 0
library:
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On front:
"Certificate of authenticity. These are the pants of sir Edmund Rogers Smith the explorer and discoverer of this region of Mars. On the back of this paper is Edmunds final words and a AK-47"
On back:"The four gems are the key to the southern pass, there you will find eternal bliss"
physics:
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-All dead players will be revived in a soft leather chair inside the fort with only light armor and bound things from previous characters.
-players buried in the realm of the old have their skills bound
-Characters may directly interact with players
-Grenades cannot be fryed by emp(they can be cooked though
)
*NOTE: these can be changed at any time by an action!
geography:
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The fort is spotless! There is a small metal box in the corner, there is a staircase leading outside. There are some soft leather chairs next to the northmost wall. There is a closet leading to the secret hanger here. There is a work bench with smart grenades here.There are a few beds here.
There are many madmen here, but they seem to be thinning out in numbers. There is a thunderstorm and there is fog that seem to be clearing up. There are some robot scraps here. There is well here. There are some few trees here. There are MOUNTAINS of furnature and clocks in the distance, there is a armored cobra whip in the distance. There is a shed and a fort here. There is a destroyed salvagable terminal here.
There are four doors along the walls here. There is a small flickering light on the ceiling here. Behind door 1 there is a empty room, behind door 2 there is a empty room, behind door 3 there is a giant empty flower feild, behind door 4 is the void
There is a damaged observation area here, there is a labaratory here, there is a roof hatch here, there are some spare organs and body parts here.
There are some fighter ships here, there is a elevator leading to the fort here, there are some anti-aircraft weapons here, there is a nice lounge here, there is a working terminal here.
graveyard
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These soldiers will be remembered for how they were when they were last alive, rather then the turn they died.
Cheeetars 1st:
health: untouched
inventory: light armor, a chess board smeared in blood
skills: +3 chess skills, +1 unarmed combat
RIP Cheeetars the late earthling chess champion of Mars, killed by a vengeful group of robots.
SHAD0Wdumps 1st:
health: critical, no lower body
inventory: half of a light armor
skills: nothing special
RIP SHAD0Wdump the earthling soldier, killed by a mad man in a squirrel suit.
SHAD0Wdumps 2nd:
health: critical, right arm missing, burns on right side
inventory: damaged light armor
skills: +1 explosives
RIP SHAD0Wdump the earthling soldier, killed by a live smart grenade while hallucinating.
Boksis 1st:
health: injured, extreme headache
inventory: light armor, armored cobra whip
skills: +1 unarmed combat, +3 lashing, +1 logic
RIP Boksi the earthling soldier, decapitated by a sofa traveling at super sonic speeds.
n9103s 1st:
health: critical, minor brain damage, missing right leg, large burns
inventory: burnt light armor, destroyed 450 Terawatt EMP pulse Generator
skills: +1 artillery, +3 explosive skills, +1 pyschic
RIP n9103 the earthling soldier, bled to death while trying to preform a miracle sugery
Cheeetars 2nd:
health: untouched
inventory: light armor, bound bullet ridden chess board with a screaming demonic mouth, glaring red eyes, and a bow tie
skills: junk master, +5 chess skills
RIP Cheeetar the late junk master, killed by a demon in his chess board
Squeegys 1st:
health: critical, missing left arm, missing left leg, missing right arm(will die in next turn unless fixed)
inventory: 5 smart grenades, badly damaged light armor
skills: +2 repair, +5 tactics, +7 explosive skills
RIP Squeegy the madman, bled to death after being attacked by the madman hoard.
Boksis 2nd:
health: untouched
inventory: light armor
skills: mango allergy, +6 summoning, +3 cooking
RIP Boksi the earthling summoner, killed himself for the knowledge of others.
Yeps another menu to keep things fresh. You pretty much control armys you own like pets and they get their own turn, the only diffrence is instead of taking damage they lose people. Also today went pretty well.
Also during this time I may be a bit busy and might not update EXACTLY every day, but dont worry I'll try to stay regular.