*Yawn* Im kinda tired today, but dont worry I'll get tis done.
Round 8:
-----------
Strife26:(heads) You think about why your leg is healed, it would seem as though the hackers have healed it with the rest of your injurys. Wait a second! There seems to be a note tied to your pant leg. The note says "Certificate of authenticity. These are the pants of sir Edmund Rogers Smith the explorer and discoverer of this region of Mars. On the back of this paper is Edmunds final words and a AK-47" You flip over the paper to find the AK-47. You take it and read aloud the final words: "The four gems are the key to the southern pass, there you will find eternal bliss" You shrug and safely snug the paper in your back pocket.
Cheeetar:(tails) You decide to go over to the shed and steal SHAD0Wdump's soul. But first you evoke your chess board to ready it for stealing souls! A horrible demon flys out of it and grabs you starting to drain your soul!
Cheeetars dodge:(tails) The demon steals all of your life energy turning you into a dryed old corpse! The demon phases through a wall and disappears into the skys above never to be seen again.
SHAD0Wdump:(heads) You stumble out of the shed feeling as though your life had just saved. The madmen seem to take pity on you and leave you be as you search for your monster blindly through the storm, eventualy you are picked up by some thing... It shoves something into your eye sockets! As you look up at it you see the monster has come back and found you!
Boksi:(heads) You have noticed that you havent eaten anything for days in this seige, you search through the metal box in the corner and find some shoes. You cook them up and feast on a finely prepared meal!
Fenrir:(tails) You seem to be preoccupied at the moment with a rather vicious piano, but you try to replace your leg with something! You grab a piano leg but just strain your arm trying to pull it off!
Fenrirs dodge:(heads) The piano rears up to jump on you again but this time you pull out your pistol and shot it EXACTLY killing it instatly. The piano opens to reveal a bag full of jewelry. You decide to take it.
Pandarsenic:(heads) You initiate a emergency auto repair, you are fully healed and charged instantly!
Squeegy:(tails) You seem to have lost your mind! You scream and holler nonsence as the madmen continue to attack!
Squeegy:(heads) You are able to scare off even the madmen with your bizarre behavior! You roll around blurting giberish untill you grow tired, right before you die of blood loss you realise that you have become a madman yourself and die weeping.
Flintus10:(heads) Using the psychic powers that you never knew you even had you turn the attacking madmen into a yellow pudding like material and use them to regenerate your body! You quicky run back into the fort to avoid more madmen attacking you.
n9103:(tails) You look around for a terminal but dont manage to find one, then you remember! A destroyed terminal was just thrown out of the fort a bit earlier! You run outside into the heaps of madmen in hopes to get it so you could repair it but you are attacked as soon as you exit the door!
n9103s dodge:(heads) Woah! You are able to fight off some of the madmen but quickly run back inside the fort to think up another plan...
SombreChapaeu:(away) SombreChapaeu makes quite the good butler and cleans up the fort spotless!
Ancient Man:(away) The Ancient man sits around enjoying the chance to relax for once.
stats:
-----------
health: untouched, duel flaming scorpion tails, giant, MODED
inventory: Edmunds blessed +2 light armor, blessed blinking bag of holding with blessed explosives inside, blessed +4 chainsaw, Edmunds final words, unique AK-47
skills: +2 explosive skills, +1 unarmed combat, +4 faith, +1 fire breath, -1 spelling
location: the fort
health: untouched
inventory: light armor, bound chess board
skills: nothing special
location: the fort
revived: 2 times
health: untouched, laser eagle eyes
inventory: light armor
skills: +7 science, +1 unarmed combat, +1 laser vision
location: the shed
revived: 2 times
health: untouched
inventory: light armor
skills: mango allergy, +6 summoning, +3 cooking
location: the fort
revived: 1 time
health: critical, missing right leg, sprained right arm
inventory: robotic exoskeleton, unique .357 Magnum, bag of jewels
skills: +4 repair, +6 logic, +3 pistol, +3 medicine, +2 music
location: the strange room, door 2
health: untouched, robotic, charged (100%)
inventory: none
skills: +10 repair, +6 PYSCHIC ORBOT POWARZ, +2 laser beam, +2 chess skills
location: the fort
health: untouched
inventory: light armor
skills: nothing special
location: the fort
revived: 1 time
health: untouched, healthy
inventory: light armor
skills: +5 tactics, +3 repair, +5 explosives, +1 chess skills, +10 psychic
location: the feild
health: untouched
inventory: light armor
skills: +1 tactics, +2 unarmed combat
location: the fort
revived: 1 time
health: untouched
inventory: shiny MkII Chainsaw, light armor
skills: +8 cleaning, +1 chess skills
location: the fort
Pets:
-----------
health: untouched, relaxed
owner: Boksi
inventory: lufa sponge, robes, oak cane
skills: +40 wisdom, +4 chess skills, +17 logic, +2 medicine
location: the fort
health: untouched
Owner: SHAD0Wdump
inventory: MITCAT 75p cannon, Mk4 +3 Chainsaw
skills: +17 repair, +15 unarmed combat, +20 medicine, +12 science, +15 artilery, +12 chainsaw, +3 tactics, madman empathy
location: the feild
revived: 1 time
library:
-----------
On front:
"Certificate of authenticity. These are the pants of sir Edmund Rogers Smith the explorer and discoverer of this region of Mars. On the back of this paper is Edmunds final words and a AK-47"
On back:"The four gems are the key to the southern pass, there you will find eternal bliss"
physics:
-----------
-All dead players will be revived in a soft leather chair inside the fort with only light armor and bound items from previous characters.
-Characters may directly interact with players
-Grenades cannot be fryed by emp(they can be cooked though
)
*NOTE: these can be changed at any time by an action!
geography:
-----------
The fort is spotless! There is a small metal box in the corner, there is a staircase leading outside. There are some soft leather chairs next to the northmost wall. There is a empty closet here. There is a work bench with smart grenades here.There are a few beds here. There is a portal to the realm of the elderly on the wall here.
There are so many madmen around the fort you cant see two feet infront of you! There are strange figures in the skys. There is a thunderstorm and there is fog. There are PILES of robot scraps here. There is well here. There are some few trees here. There are MOUNTAINS of furnature and clocks in the distance, there is a armored cobra whip in the distance. There is a shed and a fort here. There is a destroyed salvagable terminal here.
There are four doors along the walls here. There is a small flickering light on the ceiling here. Behind door 1 there is a empty room, behind door 2 there is a piano and some blood here, behind door 3 there is a giant empty flower feild, behind door 4 is the void
There is a protected observation area here, there is a labaratory here, there is a roof hatch here, there are some spare organs and body parts here.
graveyard
-----------
These soldiers will be remembered for how they were when they were last alive, rather then the turn they died.
Cheeetars 1st:
health: untouched
inventory: light armor, a chess board smeared in blood
skills: +3 chess skills, +1 unarmed combat
RIP Cheeetars the late earthling chess champion of Mars, killed by a vengeful group of robots.
SHAD0Wdumps 1st:
health: critical, no lower body
inventory: half of a light armor
skills: nothing special
RIP SHAD0Wdump the earthling soldier, killed by a mad man in a squirrel suit.
SHAD0Wdumps 2nd:
health: critical, right arm missing, burns on right side
inventory: damaged light armor
skills: +1 explosives
RIP SHAD0Wdump the earthling soldier, killed by a live smart grenade while hallucinating.
Boksis 1st:
health: injured, extreme headache
inventory: light armor, armored cobra whip
skills: +1 unarmed combat, +3 lashing, +1 logic
RIP Boksi the earthling soldier, decapitated by a sofa traveling at super sonic speeds.
n9103s 1st:
health: critical, minor brain damage, missing right leg, large burns
inventory: burnt light armor, destroyed 450 Terawatt EMP pulse Generator
skills: +1 artillery, +3 explosive skills, +1 pyschic
RIP n9103 the earthling soldier, bled to death while trying to preform a miracle sugery
Cheeetars 2nd:
health: untouched
inventory: light armor, bound bullet ridden chess board with a screaming demonic mouth, glaring red eyes, and a bow tie
skills: junk master, +5 chess skills
RIP Cheeetar the late junk master, killed by a demon in his chess board
Squeegys 1st:
health: critical, missing left arm, missing left leg, missing right arm(will die in next turn unless fixed)
inventory: 5 smart grenades, badly damaged light armor
skills: +2 repair, +5 tactics, +7 explosive skills
RIP Squeegy the madman, bled to death after being attacked by the madman hoard.
Dont forget to do moves for your pets! Otherwise Ill just make them do odd jobs around the fort like (away) players.
Also I added a library menu if you need to read any notes from before. There may be alot of menus but they make it easier for me to keep things organised, plus you dont have to read them if you dont want to.