Something I noticed on
The List...
# Weapons and armor now use various "real world" attributes to calculate their effectiveness. Each material (rock, metal) uses the following:
* Density
* Impact/Shear Yield
* Impact/Shear Fracture
* Impact/Shear Elasticity
* Edge
# Force from blunt weapons can transcend layers. For instance, a hammer can bruise the skin while breaking the bone underneath
* As such, plate armor's benefits are generally ignored by blunt attacks, and leather armor would prove to be more effective
Plate is pretty good at distributing the force of a crushing attack over a larger area, reducing it's effectivity. (especially if the dwarven mastersmiths apply techniques such as fluting - and they would!)
Most blows are at least partially deflected and even if not, have to overcome the rigidness of the plate, either by shattering or seriously deforming it, before they can properly apply most of their bone-breaking properties.
So plate alone does a degree of dampening all by itself.
(provided the blow didn't come from a hill giant's hammer and sent you on a ballistic trajectory =)
This "distributing" property would be directly related to the size (mass, if size is impractical) of the body part hit because it's a matter of pressure. (force / area)
Of course, realistically, plate is
never worn without a gambeson or similiar padding, both to cushion blunt damage and simply to
attach all the metal plates or chain bits. (Chain did not always come in the classic "sleeved shirt" variety)
Gambeson (= aketon) alone was the "poor soldier's armour" but noone would wear chain or plate
without a gambeson underneath.
Medieval knights did not wear plate armour because they were stupid. =)
In a suit of maximilian armour (about 16th century) a knight was the equivalent of a tank, even shrugging off most arrows and crossbow bolts.
If a dwarf can only wear one type of armour (like a "steel breastplate" item) on a location, chain and plate would have to include these "padding" properties in the armour itself.
Now with the massive upcoming changes, this may be obsolete but the list deliberately points out a "weakness" of plate vs blunt weapons...
Threads related to weapons / damage (and material where it concerns either): (you people are such litterbugs)
I deliberately left out those that were already included in
The List, too vague for suggestions, or wished for wild/whacky/rare weapons that never saw much military use in the first place.
Weapons discussion panel, lets make this work!Special weaknesses / strengths.Combat SuggestionsMaking Cloth Useful; Bedsheets, Dressing, and more.http://en.wikipedia.org/wiki/GambesonCave spider silk armorPeircing and BashingKnockback: Slight alteration to combat model.Damage TypeVery minor semantics suggestion (re. "plate mail") / / /
No such thing as plate mailWhile not related to the damage types, this would be no code change but a
one-word fix and make the history nuts happy.
("Plate mail" is the equivalent of farting during a history discussion =)