I have exactly one Civ game in my collection, "Test of Time". I don't think I ever played a single game of that without cheating at least once.
I'm just no good at these games where you have to spread out like the devil's on your tail. I like having a small area of land that I pump up to the absolute most it can be, I've never been good at just shoving people in random directions and saying "go forth, and make randomly-named cities that essentially mean nothing more than an extra dot on my territory".
That was really all I saw. You didn't really have to work on infrastructure in your cities, planning a nice location took too much time (just plant them everywhere, you'll eventually get one with good resources), the combat was dreadfully simplistic (and thus not a strong factor), and there just didn't seem to be much more to the game than just building hundreds of cookie-cutter cities and advancing up a tech tree until you got an even bigger rock than your opponent, which would then win you the game if you made enough of them.
But that was several years ago. If I'm missing something important, please inform me.
I inform you.
Congratulations! You've just described a Perfect Noob Strategy
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You didn't really have to work on infrastructure in your cities
Oh really? Ok let's build another forge in this swamps/flood pains surrounded city and make it to starve.
Let's build this +100% GPP nation wonder in this city despite of the fact that we have better Great Person growth in another one and let's create Mocca Cauldron in this city despite of the fact that it's in the center of your emprie and it's unlikely to get your units dying here often. Let's build the magic-protection ring somewhere despite of the fact that we have infernal civilization just near this city. Let's spend this Great Bard to give a lot of culture to this city despite of the fact that we're going to find a Fellowship of the Leaves soon and he can create the Song of Autumn.
planning a nice location took too much time (just plant them everywhere, you'll eventually get one with good resources)
OK, plant a lot of cities everywhere. Get your civic unrest high and maintance rocket to the sky. Let them build the city in a perfect area with a food resource or two and on a marble tile, with that shiny Pool of Tears nearby, it's for noobs!
the combat was dreadfully simplistic
OK, let's ignore the hundred of various promotions avaliable, I'd better select all +strength even when the enemy is marching an army of priests and I have a prophet-slaying promotion or the enemy is creating a lot of undead and just got his hero turned into a demon, let's forget demon-slaying and "destroy undead" promotions. Well, what if we have a lot of forests around, I will never promote a single adept or mage to Fire sphere I and sed their elvish forests aflame... Etc.
(I haven't told anything of unit-counter-unit etc.) Oh yeah, let's forget about those assasins who target the weakest units in a stack or charming spells. Just ignore them and make a dreadfully simplistic war with warriors (don't let them to gain "bronze weapons" or "iron weapons" promotion!!! Or better let them have it while enemy is using lightning elementals)...
"go forth, and make randomly-named cities that essentially mean nothing more than an extra dot on my territory"
I personally like to name cities myself although they have a nice backstory so sometimes I leave original name (for example I never rename Innsmouth or Kingsport).
Also ignore the fact that every "extra dot" means a new area and resources under your control, more national wonders to build, a good fortified point to keep your army and re-supply your war machines and just a nice place to build an inn for your adventurer or hero to rest. Also you can build a lot of wonders in the city and place there a lot of specialists and make it the best city in the world. Oh, I forgot, ignore this.
And advancing up a tech tree until you got an even bigger rock than your opponent
Definitely espionage, religons, crusades, different tech-paths (you go for druids? I go for steam and grenades to burn your forests, dirty tree-huggers!!!), magic and summons, world spells and rituals, weather changing, vassalage and creation of oversea independent colonies mean nothing.
I see why you can't enjoy the game, good sir. You just doesn't know what can you do.
P.S. I still grow pretty tired now by "vanilla" civ. But there're a lot of cool mods, and the best for me for vanilla are IDW (influence driven war: when your unit is fortified on enemy territory, you slowly gain "influence" there (it replaced culture), also every succesful combat nets you a good amount of influence and every loss gives some of your influence to the enemy (so now borded wars are a real thing); and another one is Revolutions mod, where every city has a "revolt-meter" and if the city is unhappy/distant/not connected to capital/oversea/with enemy religion/culture etc. there's a chance for it to join another nation or form an independent one, also barbarians evolve into new nations).
And also there's FFH. A true gem.
P.P.S.
I like having a small area of land that I pump up to the absolute most it can be
There's a "single city" challenge. Also you can really have a small and mighty empire, it just requires good planning and strategy which (by your words) you lack.
Also there's a Kuriotates nation which can have only 3 major cities but their cities can work 3 tiles around them (usual cities can work only 2 tiles) and they have a lot of cool buildings to make their cities in real megapoli.
P.P.S. I forgot about demons, they may have insane cities: