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Author Topic: (Community) Survivor: Sealpant  (Read 3971 times)

Heron TSG

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Re: (Community) Survivor: Dwarf Fortress Lots of Spots open!
« Reply #30 on: January 05, 2009, 08:04:09 pm »

huzzah!!! so what exactly are the rules here, do we make our teams decisions and vote people off, etc. or is it just a community fortress with 2 forts?
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Jack_Bread

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Re: (Community) Survivor: Dwarf Fortress Lots of Spots open!
« Reply #31 on: January 06, 2009, 04:53:20 pm »

...huzzah... >.> Where are you DF newb?

Luke_Prowler

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Re: (Community) Survivor: Dwarf Fortress Lots of Spots open!
« Reply #32 on: January 06, 2009, 05:18:24 pm »

we'd rather be called "experiancely challanged"

Name - Luke_Prowler
Team - Elephants

Items:
26 Dwarvin Rum
26 Dwarvin ale
26 dwarvin wine
10 bauxite
7 mule meat

Labor: metalsmith/weapon smith/furnace operator
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

DFNewb

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Re: (Community) Survivor: Dwarf Fortress Lots of Spots open!
« Reply #33 on: January 06, 2009, 06:32:45 pm »

Ok I will start it in a bit I will update tomorrow
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Luke_Prowler : Boot: apply directly to the forehead

Hawklaser

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Re: (Community) Survivor: Dwarf Fortress Lots of Spots open!
« Reply #34 on: January 06, 2009, 07:56:13 pm »

Darn... this looked interesting too. Looks like barely missed it thanks to a vaction away from my computer, and class as well.

Well I will keep checking back here to see how it goes at the least.
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Jack_Bread

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Re: (Community) Survivor: Dwarf Fortress Lots of Spots open!
« Reply #35 on: January 07, 2009, 01:57:57 pm »

BUMP! DON'T DIE ON ME!!!  :'(

DFNewb

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Re: (Community) Survivor: Dwarf Fortress Lots of Spots open!
« Reply #36 on: January 07, 2009, 03:34:50 pm »

Darn... this looked interesting too. Looks like barely missed it thanks to a vaction away from my computer, and class as well.

Well I will keep checking back here to see how it goes at the least.

I can still add you in if you wish  :)
also might start tomorrow
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DFNewb

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Re: (Community) Survivor: Dwarf Fortress Lots of Spots open!
« Reply #37 on: January 07, 2009, 08:35:27 pm »

Reversed for start!
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Heron TSG

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Re: (Community) Survivor: Dwarf Fortress Lots of Spots open!
« Reply #38 on: January 07, 2009, 09:04:52 pm »

what's that mean? are you starting now?
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Est Sularus Oth Mithas
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Hawklaser

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Re: (Community) Survivor: Dwarf Fortress Lots of Spots open!
« Reply #39 on: January 07, 2009, 09:06:48 pm »

Ok, for team, preferably the elephants. Though either works if they are currently uneven.

Preferably a female dwarf. named kyterra. Will do work towards leather working/tanning/butchery. With leatherworking and tanning being focus, and butchery if no one else is doing it. Will adjust that later if needed.

Items-
15 units of rum
20 units of fox leather(or other 5 point leather)
Rest willing to pool towards something, if nothing to pool for use points on:
Horse leather armor
horse leather helm
horse leather high boot
horse leather leggings
and one last fox leather(or other 5 point leather)

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DFNewb

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Re: (Community) Survivor: Dwarf Fortress Lots of Spots open!
« Reply #40 on: January 07, 2009, 09:08:10 pm »

what's that mean? are you starting now?

yes I am starting now

from my count there are eleven of you

including Hawklaser

Also since the Elephants outnumber the Carp they will start off with a Random Free Item

EDIT: basically the Carp just got a whole bunch of extra stuff them their normal (but only an extra 200 points of stuff is as much as if there was another Carp)

EDIT2: because the elephants had so much extra points I gave them 2 pig tail ropes, 2 horse leather bags, and for Jack_Bread I got him 4 stacks of [30] steel bolts
« Last Edit: January 07, 2009, 09:48:45 pm by DF newb »
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Hawklaser

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Re: (Community) Survivor: Dwarf Fortress Lots of Spots open!
« Reply #41 on: January 07, 2009, 09:34:51 pm »

I do have some small questions, will there be any trading with caravans? As if start voting people off right off the bat things would end rather quickly. And trading with a caravan could be a contest reward and it opens up a few possibilities. Maybe see how long each team can survive.

Also will there still be invaders? As that could make for some interesting events, and would change how people will want to do things.

Something to do with the imigrants might be to make a small fort in the air lock to keep and protect any extra pesants that show up for late comers. Also could use them to construct things for chalenges as well.

EDIT:  Let jack use the leather armor I purchased if he wants, as that will be best use for it starting out.

Elephant Item tally
15 plump helmet spawn
2 copper pick
15 turtle
41 dwarven wine
41 dwarven ale
10 plump helmets
10 pig tail seeds
5 rock nuts
5 cave wheat seeds
5 dimple cup spawn
10 rhesus macaque leather
1 tower cap log
1 steel axe
1 bronze crossbow
2 hunting dogs
41 dwarven rum
10 bauxite
7 mule meat
1 horse leather armor
1 horse leather helm
1 horse leather high boot(unless they come in pairs on embark, dunno as don't take at embark)
1 horse leather legging
2 pigtail ropes
2 horse leather bags
4 stacks of steel bolts
*21 peices of fox leather
*forgot on first post of list
« Last Edit: January 08, 2009, 12:27:23 am by Hawklaser »
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DFNewb

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Re: (Community) Survivor: Dwarf Fortress Lots of Spots open!
« Reply #42 on: January 07, 2009, 10:10:20 pm »

trading is a Challenge reward.
voting happens every end of the year
there are invaders but I doubt we will get to them
I am still thinking of what to do with imigrants  ???
here is the starting area image:
Spoiler (click to show/hide)
also here is the map: http://mkv25.net/dfma/map-4318-sealpantsurvivor
also the water is Carp invested
and some pictures of your dwarfs personalities!!!
I was too lazy to load up every single image
also tomorrow post I make will be the story  :)

P.S I have crappy writing skills but  I will try to make it good
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Jack_Bread

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Re: (Community) Survivor: Sealpant
« Reply #43 on: January 07, 2009, 11:01:44 pm »

Let jack use the leather armor I purchased if he wants, as that will be best use for it starting out.
If that's alright with you then THANK YOU!!
Except for the tense and jittery thing. I like Jack's personality!
« Last Edit: January 08, 2009, 02:04:35 am by Jack_Bread »
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Hawklaser

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Re: (Community) Survivor: Sealpant
« Reply #44 on: January 08, 2009, 12:26:17 am »

I picked the armor more as a group item than an individual one. Plus with the leather that we are bringing and your hunting will make, should have plenty of leather to make armor for the rest along with other usefull items like waterskins, backpacks, and a couple of quivers. Should make the non-armor items first as quality doesnt affect them, but it does make a difference on the armor.

Also our side I noticed doesnt have all that much food, which we will need to take care of quickly. We do have a good supply of seeds, and possibly hunting to fix that.

Noticed I forgot to include our 21 peices of fox leather in the list as well, fixing that now.
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