Raw hides: 1
Kinda looks outta place :p
From the wiki:
Goblins will send kidnappers and ambushers once your fort's population or wealth reaches a certain amount, and will start sieging once your population reaches 80. Sieges will increase in intensity depending only on how many previous sieges you have survived - a population higher than 80 does not increase the number of goblin siegers.
So you'll get ambushed a lot, but sieges won't go really bonkers.
mm... Whats the wealth of the fortress?
Well, the caravans don't bring raw hides.
I don't know what the wealth was. It got a bit too slow to play, since I had over a thousand animals and only six dwarves with which to process them.
I find that dwarven light speed is an excellent way to turn 6 dwarves into
ERROR dwarves.
Good luck digging out stockpiles big enough for it all, though! That or dumping it all into a single tile pit and pumping magma onto it. While maybe more FPS-hitting than a chasm, it sure is pretty. Then again I would expect 30,000 units of dwarven booze igniting at once with millions of other combustibles the equivalent of taking the entire generated world and placing it directly under a bridge.
Not only would it destroy your FPS, but you'd probably end up collapsing the universe, too.
At the very least, your embark site would be a smoking crater and those 40,000 units of ammunition, 10,000 units of meat, 3000 individual weapons, 30,000 seeds, and last but not least thousands upon thousands upon thousands of miscellaneous goods of various materials would rain down in smoldering fragments for the better part of a week if they aren't instantaneously vaporized in a caustic, toxic vapor that makes anything it touches extremely drunk right before the crippling pain followed by death.
But of course, the only way to find out for sure is to test it. Do it.