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Author Topic: Where Flesh Meets Flesh Mod  (Read 12209 times)

gumball135

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Re: The Way Of All Flesh Mod
« Reply #60 on: April 05, 2009, 04:28:35 pm »

I'm not a superb modder, but I'd be willing to make a few contributions to this here thang.
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Sinergistic

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Re: The Way Of All Flesh Mod
« Reply #61 on: April 05, 2009, 05:00:31 pm »

:this thread:

 :) :) :) :o :) :) :) :o :) :) :) :o :) :) :) :) :o :o :) :) :) :) :o :) :) :) :o :) :) :) :o :) :) :)
 :) :) :) :o :) :) :) :o :) :) :) :o :) :) :) :o :) :) :o :) :) :) :o :) :) :) :o :) :) :) :o :) :) :)
 :) :) :) :o :) :) :) :o :) :) :) :o :) :) :) :o :) :) :o :) :) :) :o :) :) :) :o :) :) :) :o :) :) :)
 :) :) :) :o :) :) :) :o :) :) :) :o :) :) :) :o :) :) :o :) :) :) :o :) :) :) :o :) :) :) :o :) :) :)
 :) :) :) :o :) :) :) :o :) :) :) :o :) :) :) :o :) :) :o :) :) :) :o :) :) :) :o :) :) :) :o :) :) :)
 :) :) :) :o :) :) :) :o :) :) :) :o :) :) :) :o :) :) :o :) :) :) :o :) :) :) :o :) :) :) :o :) :) :)
 :) :) :) :) :o :) :o :) :o :) :o :) :) :) :) :o :) :) :o :) :) :) :) :o :) :o :) :o :) :o :) :) :) :)
 :) :) :) :) :) :o :) :) :) :o :) :) :) :) :) :) :o :o :) :) :) :) :) :) :o :) :) :) :o :) :) :) :) :)
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SirHoneyBadger

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Re: The Way Of All Flesh Mod
« Reply #62 on: April 05, 2009, 05:03:49 pm »

 ;D

That'd be great, if you want to help.

Once the new version is released, I'm sure there'll be a ton of stuff that needs doing (a massive amount of new body types, etc. I'm waiting to do that part.). Right now though, just let me know if you spot any typographical errors in the code that I might be missing?

Also, does anybody have the Game Object Data for the vermin fish that are currently in the game? That would make modding water vermin into the game a lot easier/less time-consuming, but for some reason, it's not in the Wiki...

I'm just gonna go ahead and hijack this thread for more vermin:

Green Viper: (very poisonous)

*
Spoiler (click to show/hide)

Pit Viper: (very poisonous)

*
Spoiler (click to show/hide)


Black Viper: (very poisonous)

*
Spoiler (click to show/hide)

Red Viper: (very poisonous)

*
Spoiler (click to show/hide)

Palm Viper

*
Spoiler (click to show/hide)

Eyelash Viper

*
Spoiler (click to show/hide)

Gaboon Viper

*
Spoiler (click to show/hide)

Swampjack

*
Spoiler (click to show/hide)

Kufah

*
Spoiler (click to show/hide)

Five Pacer

*
Spoiler (click to show/hide)

Bushmaster

*
Spoiler (click to show/hide)

Ringhals

*
Spoiler (click to show/hide)

Oakleaf Rattler (very poisonous)

*
Spoiler (click to show/hide)

Muck Rattler

Spoiler (click to show/hide)

Pygmy Rattler

Spoiler (click to show/hide)

Timber Rattler

Spoiler (click to show/hide)

Speckled Rattler

Spoiler (click to show/hide)

Ridgenosed Rattler

Spoiler (click to show/hide)

Diamondback

Spoiler (click to show/hide)

Sidewinder

Spoiler (click to show/hide)

Cross Adder

Spoiler (click to show/hide)

Island Adder

Spoiler (click to show/hide)

Fer De Lance (very poisonous)

*
Spoiler (click to show/hide)

Kantiil (very poisonous)

*
Spoiler (click to show/hide)

Hazel Head

*
Spoiler (click to show/hide)

Copperhead (very poisonous)

*
Spoiler (click to show/hide)


Leather Moccasin (very poisonous)

*
Spoiler (click to show/hide)

Dawn Moccasin (very poisonous)

*
Spoiler (click to show/hide)


Lowland Moccasin (very poisonous)

*
Spoiler (click to show/hide)

Water Moccasin (very poisonous)

*
Spoiler (click to show/hide)

King Cobra (very poisonous)

*
Spoiler (click to show/hide)

Dusk Cobra (very poisonous)

*
Spoiler (click to show/hide)

Grey Cobra

*
Spoiler (click to show/hide)

Snouted Cobra (very poisonous)

*
Spoiler (click to show/hide)


Hornsnake: (very poisonous)

*
Spoiler (click to show/hide)

Spitting Cobra: (very poisonous)

*
Spoiler (click to show/hide)


Cape Cobra: (very poisonous)

*
Spoiler (click to show/hide)


Golden Cobra: (very poisonous)

*
Spoiler (click to show/hide)


Desert Asp: Badlands, very poisonous

*
Spoiler (click to show/hide)

Crypt Asp (very poisonous)

*
Spoiler (click to show/hide)

Death Rattler: Rocky wasteland, Mountain, Badlands, very poisonous

*
Spoiler (click to show/hide)

Dune Scorpion: Sand desert, poisonous

*
Spoiler (click to show/hide)

Burrow Scorpion: Badlands (poisonous, nests)

*
Spoiler (click to show/hide)

Black Scorpion: Tropical Dry Broadleaf forest/Badlands/Rocky Wasteland/Tropical Savanna/Tropical Shrubland/Temperate Savanna/Temperate Shrubland   (poisonous)

*
Spoiler (click to show/hide)

Pit Scorpion (poisonous)

*
Spoiler (click to show/hide)

Sandstrider: Sand desert, very poisonous

*
Spoiler (click to show/hide)

Solifugid: Rocky wasteland/Sand desert/Badlands/Tropical Dry Broadleaf forest/ Tropical Grassland  (Nocturnal)

*
Spoiler (click to show/hide)

« Last Edit: May 29, 2009, 03:29:10 am by SirHoneyBadger »
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Jakkarra

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Re: The Way Of All Flesh Mod
« Reply #63 on: April 05, 2009, 06:23:40 pm »

do you mean like,

Code: [Select]
[CREATURE:FISH_HAGFISH]
[NAME:hagfish:hagfish:hagfish]
[TILE:'~'][COLOR:6:0:0]
[VERMIN_GROUNDER]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:slime]
[PREFSTRING:ability to tie themselves in knots]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_ARCTIC]
[BIOME:OCEAN_TEMPERATE]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]


Hope this is what you want

Love, jakkarra
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SirHoneyBadger

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Re: The Way Of All Flesh Mod
« Reply #64 on: April 05, 2009, 07:15:01 pm »

Thanks! That's exactly what I need, except for all the "vermin" fish in the game... ;) 

I'm gonna add some vermin to this thread, in a doomed effort to keep everything more or less together:

Tsetse: Tropical Savanna/Tropical Conifer forest/Tropical Dry Broadleaf forest (flying, poisonous)

*
Spoiler (click to show/hide)

Hauser Worm:

*
Spoiler (click to show/hide)

Stinkbug:

*
Spoiler (click to show/hide)

Lac Bug: (extract: Shellac)

*
Spoiler (click to show/hide)

Bifrost Slug: Taiga (very poisonous)

*
Spoiler (click to show/hide)

Ligaean Worm: (lives for thousands of years in "childhood" state--then transforms into more powerful adult form)

*
Spoiler (click to show/hide)

Arrow Frog: (very poisonous)

*
Spoiler (click to show/hide)

*
Spoiler (click to show/hide)

Cane Toad: (very poisonous)

*
Spoiler (click to show/hide)

Jewelled Frog (poisonous):

*
Spoiler (click to show/hide)

Leopard frog:

*
Spoiler (click to show/hide)

Bullfrog: (Nocturnal, amphibious)

*
Spoiler (click to show/hide)

Tree Frog:

*
Spoiler (click to show/hide)

Harlequin Frog:

*
Spoiler (click to show/hide)

Flathead Toad:

*
Spoiler (click to show/hide)

Bush Toad:

*
Spoiler (click to show/hide)

Mawblang Toad:

*
Spoiler (click to show/hide)

Crystal Spider:

*
Spoiler (click to show/hide)

Orb Spider:

*
Spoiler (click to show/hide)

Atrax Spider:

*
Spoiler (click to show/hide)

Reclusive Spider: (very poisonous)

*
Spoiler (click to show/hide)

Opossum: Tropical Conifer forest/Temperate Conifer forest/Temperate Freshwater marsh (nocturnal)

*
Spoiler (click to show/hide)

« Last Edit: May 29, 2009, 03:28:19 am by SirHoneyBadger »
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Jakkarra

  • Guest
Re: The Way Of All Flesh Mod
« Reply #65 on: April 05, 2009, 07:25:40 pm »

oh, ok, here ya go.

Code: [Select]
creature_small_ocean

[OBJECT:CREATURE]

[CREATURE:MUSSEL]
[NAME:mussel:mussels:mussel]
[TILE:'m'][COLOR:7:0:1]
[VERMIN_FISH][NATURAL]
[POPULATION_NUMBER:250:500]
[MODVALUE:2]
[AQUATIC][SMALL_REMAINS][FISHITEM][NOBONES][IMMOBILE_LAND][UNDERSWIM][COOKABLE_LIVE]
[NO_SLEEP][NO_DRINK]
[NOT_BUTCHERABLE]
[PREFSTRING:beauty]
[PEARL]
[ALL_ACTIVE]
[BIOME:ANY_OCEAN]
[BIOME:ANY_LAKE]
[BIOME:ANY_RIVER]
[STANDARD_FLESH]
[MUNDANE]

[CREATURE:OYSTER]
[NAME:oyster:oysters:oyster]
[TILE:'o'][COLOR:7:0:1]
[VERMIN_FISH][NATURAL]
[POPULATION_NUMBER:250:500]
[MODVALUE:2]
[AQUATIC][SMALL_REMAINS][FISHITEM][NOBONES][IMMOBILE_LAND][UNDERSWIM][COOKABLE_LIVE]
[NO_SLEEP][NO_DRINK]
[NOT_BUTCHERABLE]
[PREFSTRING:beauty]
[PEARL]
[ALL_ACTIVE]
[BIOME:ANY_OCEAN]
[STANDARD_FLESH]
[MUNDANE]

[CREATURE:FISH_SALMON]
[NAME:salmon:salmon:salmon]
[TILE:224][COLOR:4:0:1]
[VERMIN_FISH][VERMIN_GROUNDER][FISHITEM][IMMOBILE_LAND][VERMIN_NOTRAP]
[POPULATION_NUMBER:250:500]
[CLUSTER_NUMBER:1:10]
[AQUATIC][SMALL_REMAINS][UNDERSWIM]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:beauty]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_TEMPERATE]
[BIOME:RIVER_TEMPERATE_FRESHWATER]
[BIOME:RIVER_TEMPERATE_BRACKISHWATER]
[BIOME:RIVER_TEMPERATE_SALTWATER]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_CLOWNFISH]
[NAME:clownfish:clownfish:clownfish]
[TILE:224][COLOR:4:0:1]
[VERMIN_GROUNDER]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:coloration]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_TROPICAL]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_HAGFISH]
[NAME:hagfish:hagfish:hagfish]
[TILE:'~'][COLOR:6:0:0]
[VERMIN_GROUNDER]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:slime]
[PREFSTRING:ability to tie themselves in knots]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_ARCTIC]
[BIOME:OCEAN_TEMPERATE]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_LAMPREY_BROOK]
[NAME:brook lamprey:brook lampreys:brook lamprey]
[TILE:'~'][COLOR:3:0:0]
[VERMIN_GROUNDER]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:beauty]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_TEMPERATE]
[BIOME:RIVER_TEMPERATE_FRESHWATER]
[BIOME:RIVER_TEMPERATE_BRACKISHWATER]
[BIOME:RIVER_TEMPERATE_SALTWATER]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_RAY_BAT]
[NAME:bat ray:bat rays:bat ray]
[TILE:149][COLOR:7:0:0]
[VERMIN_GROUNDER][VERMIN_FISH]
[POPULATION_NUMBER:250:500]
[CLUSTER_NUMBER:5:20]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:shape]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_TEMPERATE]
[BIOME:OCEAN_TROPICAL]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_RAY THORNBACK]
[NAME:thornback ray:thornback rays:thornback ray]
[TILE:149][COLOR:6:0:0]
[VERMIN_GROUNDER]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:back spines]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_TEMPERATE]
[BIOME:OCEAN_TROPICAL]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_RATFISH_SPOTTED]
[NAME:spotted ratfish:spotted ratfish:spotted ratfish]
[TILE:224][COLOR:6:0:0]
[VERMIN_GROUNDER]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:coloration]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_TEMPERATE]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_HERRING]
[NAME:herring:herrings:herring]
[TILE:224][COLOR:3:0:1]
[VERMIN_GROUNDER][VERMIN_FISH]
[POPULATION_NUMBER:500:1000]
[CLUSTER_NUMBER:50:100]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:massive schools]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_ARCTIC]
[BIOME:OCEAN_TEMPERATE]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_SHAD]
[NAME:shad:shads:shad]
[TILE:224][COLOR:3:0:1]
[VERMIN_GROUNDER][VERMIN_FISH]
[POPULATION_NUMBER:250:500]
[CLUSTER_NUMBER:1:10]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:silvery bodies]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_ARCTIC]
[BIOME:OCEAN_TEMPERATE]
[BIOME:RIVER_TEMPERATE_FRESHWATER]
[BIOME:RIVER_TEMPERATE_BRACKISHWATER]
[BIOME:RIVER_TEMPERATE_SALTWATER]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_ANCHOVY]
[NAME:anchovy:anchovies:anchovy]
[TILE:224][COLOR:7:0:1]
[VERMIN_GROUNDER][VERMIN_FISH]
[POPULATION_NUMBER:500:1000]
[CLUSTER_NUMBER:50:100]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:distinct snout]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_TEMPERATE]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_TROUT_STEELHEAD]
[NAME:steelhead trout:steelhead trout:steelhead trout]
[TILE:224][COLOR:3:0:1]
[VERMIN_GROUNDER][VERMIN_FISH]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:coloration]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_ARCTIC]
[BIOME:OCEAN_TEMPERATE]
[BIOME:RIVER_TEMPERATE_FRESHWATER]
[BIOME:RIVER_TEMPERATE_BRACKISHWATER]
[BIOME:RIVER_TEMPERATE_SALTWATER]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_HAKE]
[NAME:hake:hake:hake]
[TILE:224][COLOR:7:0:1]
[VERMIN_GROUNDER][VERMIN_FISH]
[POPULATION_NUMBER:250:500]
[CLUSTER_NUMBER:25:50]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:notched fins]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_ARCTIC]
[BIOME:OCEAN_TEMPERATE]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_SEAHORSE]
[NAME:seahorse:seahorses:seahorse]
[TILE:224][COLOR:2:0:0]
[VERMIN_GROUNDER]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:unusual shape]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_TEMPERATE]
[BIOME:OCEAN_TROPICAL]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_GLASSEYE]
[NAME:glasseye:glasseye:glasseye]
[TILE:224][COLOR:4:0:1]
[VERMIN_GROUNDER]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:coloration]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_TROPICAL]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_PUFFER_WHITE_SPOTTED]
[NAME:white-spotted puffer:white-spotted puffers:white-spotted puffer]
[TILE:224][COLOR:7:0:0]
[VERMIN_GROUNDER]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:ability to inflate]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_TROPICAL]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_SOLE]
[NAME:sole:sole:sole]
[TILE:224][COLOR:6:0:0]
[VERMIN_GROUNDER][VERMIN_FISH]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:flat bodies]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_ARCTIC]
[BIOME:OCEAN_TEMPERATE]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_FLOUNDER]
[NAME:flounder:flounders:flounder]
[TILE:224][COLOR:6:0:0]
[VERMIN_GROUNDER][VERMIN_FISH]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:strange eyes]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_TEMPERATE]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_MACKEREL]
[NAME:mackerel:mackerel:mackerel]
[TILE:224][COLOR:7:0:0]
[VERMIN_GROUNDER][VERMIN_FISH]
[POPULATION_NUMBER:250:500]
[CLUSTER_NUMBER:25:50]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:stripes]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_ARCTIC]
[BIOME:OCEAN_TEMPERATE]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:JELLYFISH_SEA_NETTLE]
[NAME:sea nettle jellyfish:sea nettle jellyfish:sea nettle jellyfish]
[TILE:234][COLOR:6:0:0]
[VERMIN_GROUNDER]
[POPULATION_NUMBER:50:100]
[CLUSTER_NUMBER:5:10]
[AQUATIC][BEACH_FREQUENCY:10]
[SMALL_REMAINS][FISHITEM][NOBONES][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:beauty]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:OCEAN_TEMPERATE]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

creature_small_riverlake

[OBJECT:CREATURE]

[CREATURE:FISH_LUNGFISH]
[NAME:lungfish:lungfish:lungfish]
[TILE:224][COLOR:6:0:0]
[VERMIN_GROUNDER]
[POPULATION_NUMBER:250:500]
should be able to breathe air, but this amphib tag makes it beach itself, need new tag
[AMPHIBIOUS][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:gulping]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:RIVER_TROPICAL_FRESHWATER]
[BIOME:RIVER_TROPICAL_BRACKISHWATER]
[BIOME:RIVER_TROPICAL_SALTWATER]
[BIOME:LAKE_TROPICAL_FRESHWATER]
[BIOME:LAKE_TROPICAL_BRACKISHWATER]
[BIOME:LAKE_TROPICAL_SALTWATER]
[BIOME:POOL_TROPICAL_FRESHWATER]
[BIOME:POOL_TROPICAL_BRACKISHWATER]
[BIOME:POOL_TROPICAL_SALTWATER]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_LOACH_CLOWN]
[NAME:clown loach:clown loaches:clown loach]
[TILE:224][COLOR:6:0:1]
[VERMIN_GROUNDER]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:coloration]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:RIVER_TROPICAL_FRESHWATER]
[BIOME:LAKE_TROPICAL_FRESHWATER]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_BULLHEAD_BROWN]
[NAME:brown bullhead:brown bullheads:brown bullhead]
[TILE:224][COLOR:6:0:0]
[VERMIN_GROUNDER][VERMIN_FISH]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:whiskers]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:LAKE_TEMPERATE_FRESHWATER]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_BULLHEAD_YELLOW]
[NAME:yellow bullhead:yellow bullheads:yellow bullhead]
[TILE:224][COLOR:6:0:0]
[VERMIN_GROUNDER][VERMIN_FISH]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:whiskers]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:LAKE_TEMPERATE_FRESHWATER]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_BULLHEAD_BLACK]
[NAME:black bullhead:black bullheads:black bullhead]
[TILE:224][COLOR:6:0:0]
[VERMIN_GROUNDER][VERMIN_FISH]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:whiskers]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:LAKE_TEMPERATE_FRESHWATER]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_KNIFEFISH_BANDED]
[NAME:banded knifefish:banded knifefish:banded knifefish]
[TILE:224][COLOR:6:0:0]
[VERMIN_GROUNDER]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:rippling fin]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:RIVER_TROPICAL_FRESHWATER]
[BIOME:LAKE_TROPICAL_FRESHWATER]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_CHAR]
[NAME:char:char:char]
[TILE:224][COLOR:0:0:1]
[VERMIN_GROUNDER][VERMIN_FISH]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:coloration]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:RIVER_TEMPERATE_FRESHWATER]
[BIOME:LAKE_TEMPERATE_FRESHWATER]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_TROUT_RAINBOW]
[NAME:rainbow trout:rainbow trout:rainbow trout]
[TILE:224][COLOR:2:0:1]
[VERMIN_GROUNDER][VERMIN_FISH]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:coloration]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:RIVER_TEMPERATE_FRESHWATER]
[BIOME:LAKE_TEMPERATE_FRESHWATER]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_MOLLY_SAILFIN]
[NAME:sailfin molly:sailfin mollies:sailfin molly]
[TILE:224][COLOR:2:0:0]
[VERMIN_GROUNDER]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:wide dorsal fins]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:RIVER_TEMPERATE_FRESHWATER]
[BIOME:RIVER_TEMPERATE_BRACKISHWATER]
[BIOME:RIVER_TEMPERATE_SALTWATER]
[BIOME:LAKE_TEMPERATE_FRESHWATER]
[BIOME:LAKE_TEMPERATE_BRACKISHWATER]
[BIOME:LAKE_TEMPERATE_SALTWATER]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_GUPPY]
[NAME:guppy:guppies:guppy]
[TILE:224][COLOR:1:0:1]
[VERMIN_GROUNDER]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:coloration]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:RIVER_TROPICAL_FRESHWATER]
[BIOME:RIVER_TROPICAL_BRACKISHWATER]
[BIOME:RIVER_TROPICAL_SALTWATER]
[BIOME:LAKE_TROPICAL_FRESHWATER]
[BIOME:LAKE_TROPICAL_BRACKISHWATER]
[BIOME:LAKE_TROPICAL_SALTWATER]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]

[CREATURE:FISH_PERCH]
[NAME:perch:perch:perch]
[TILE:224][COLOR:7:0:1]
[VERMIN_GROUNDER]
[POPULATION_NUMBER:250:500]
[AQUATIC][SMALL_REMAINS][FISHITEM][IMMOBILE_LAND][UNDERSWIM][VERMIN_NOTRAP]
[NOT_BUTCHERABLE][NATURAL]
[PREFSTRING:coloration]
[ALL_ACTIVE]
[NO_DRINK]
[BIOME:RIVER_TEMPERATE_FRESHWATER]
[BIOME:LAKE_TEMPERATE_FRESHWATER]
[STANDARD_FLESH]
[SWIMS_INNATE][SWIM_SPEED:1500]
[MUNDANE]


thats all of em i think, it may have extra ones, as im playing a modded game to make an adventure-fort.


Love, jakkarra
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SirHoneyBadger

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Re: The Way Of All Flesh Mod
« Reply #66 on: April 05, 2009, 07:31:19 pm »

Thanks! That's really helpful!

Love, SirHoneyBadger  ;D

« Last Edit: May 29, 2009, 07:43:38 pm by SirHoneyBadger »
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Jakkarra

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Re: The Way Of All Flesh Mod
« Reply #67 on: April 05, 2009, 07:55:27 pm »

by the way,

Where have you been looking for the Data?

Love, jakkarra
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SirHoneyBadger

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Re: The Way Of All Flesh Mod
« Reply #68 on: April 05, 2009, 09:37:03 pm »

Dwarf Fortress Wiki. It also doesn't seem to be listing the object data for rats, either.

Dunno why.











« Last Edit: May 29, 2009, 07:43:15 pm by SirHoneyBadger »
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Jakkarra

  • Guest
Re: The Way Of All Flesh Mod
« Reply #69 on: April 05, 2009, 10:06:08 pm »

go into the raws folder in DF, and then go to the "objects" folder.

Small denotes vermin, so Small_ocean is ocean-dweling vermin and soforth.

use this to find anything you need :D

Love, jakkarra
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SirHoneyBadger

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Re: The Way Of All Flesh Mod
« Reply #70 on: April 05, 2009, 11:46:15 pm »

I can't, unfortunately. I don't currently have a computer that I can actually play Dwarf Fortress on.  :P 

So I'm modding etc. instead.



« Last Edit: May 29, 2009, 07:44:58 pm by SirHoneyBadger »
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Sinergistic

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Re: The Way Of All Flesh Mod
« Reply #71 on: April 06, 2009, 12:00:23 am »

I can't, unfortunately. I don't currently have a computer that I can actually play Dwarf Fortress on.  :P 

So I'm modding etc. instead.

Surely you can download the files and look at then? Don't need to run DF to look at the raws ^^
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Jakkarra

  • Guest
Re: The Way Of All Flesh Mod
« Reply #72 on: April 06, 2009, 05:15:34 am »

my god, you cant play DF? you poor, poor mammal...

also, exactly what synergystic said, unless you computer does not have the neccesarry memory.

Love, jakkarra
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SirHoneyBadger

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Re: The Way Of All Flesh Mod
« Reply #73 on: April 06, 2009, 10:01:27 am »

Can't download anything--that's the problem. I'm buying a new computer, but it's still gonna be several months till that happens.

« Last Edit: May 29, 2009, 07:47:02 pm by SirHoneyBadger »
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Overkill

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Re: The Way Of All Flesh Mod
« Reply #74 on: April 06, 2009, 10:40:02 am »

WoW, this looks great. Pretty much what i was doing (nothing released yet) but with alot more depth. I would definitely be willing to contribute to this project. Things I have but you do not atm:

Ice/Fire Crystal infusion into weapons. this converts the weapons damage into Heat/Cold.

Non-giant dominant races: I have added Iergons (advanced lizard men, think...argonians) Gnomes, hobgoblins, orcs, high elfs, and gremlins. all unique.

And last. The reason all races above are unique (well besides from size, DB, and custom hand to hand attacks). Unique weapons. All races have their own weapons. some are very unique. Like the dwarven ax-bow. a cross bow that can serve as an axe, a rangers best friend. Each race is better at something that another, humans have superb swords, and iergons have amazing spears. it makes trading with these races worthwhile.

Magic, The high elves use magic for everything, this creates some funny incidents, and awesome battles.

If you like these ideas I will definately be willing to contribute and test ( you meantioned not being able to play df?) aswell as make some gfx.

 
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