Note: Below Spoilers are (for the most part) Not Currently Active!
Just place-holders for eventual stats. The ones with
smiley faces are active, however. Or atleast they will be, when I get around to putting them up. Shouldn't be too long...
I need a break from metals, so I'm gonna work on new creatures/monsters for a while.
Simple's overrated, anyway.
First of all, I'm going to remove almost all of the "giant" versions of animals. A lion's a lion. I'll likely include more prehistoric version of animals to replace them, though.
Giant bats, Giant Olms, Giant Cave Spiders, Giant Rats, Giant Toads, and Giant Moles will remain, possibly under new names, and I'll be adding a renamed (Sand Walker) version of the Giant Desert Scorpion. Giant Eagles will be replaced with other giant birds. Giant Lion will be replaced with the Panthera, a prehistoric beasty.
Termitemen are enemies of antmen, so if I can mod that in, I will. Termitemen differ from antmen in that their workers are much weaker than the average antman, and their soldiers are blind (and somewhat larger and tougher than an antman soldier), .
Termitemen use wooden weapons only.
Cave Termitemen have guardian units which are huge, very powerful, heavily armoured, and which can spit a sticky vitriol
Cave Termiteman (Drone)
Cave Termiteman (Soldier)
Cave Termiteman (Guardian)
Cave Termiteman (King)
Cave Termiteman (Queen)
Forest Termitemen have sniper units which are similar to standard termiteman soldiers, but which can also spit vitriol.
Forest Termiteman (Drone)
Forest Termiteman (Soldier)
Forest Termiteman (Sniper)
Forest Termiteman (Queen)
Forest Termiteman (King)
Citadel Termitemen are the most advanced termitemen. They live in plains and deserts, and are able to build structures. They have Fury units, which are large, blind, sterile queens with excellent combat abilities, wings, and the ability to spit vitriol. They also have multiple secondary queens, called Consorts. Finally, they have the Prime Queen unit, which is a very powerful unit, on par with a semi-megabeast.
Citadel Termiteman (Drone)
Citadel Termiteman (Soldier)
Citadel Termiteman (Fury)
Citadel Termiteman (Queen)
Citadel Termiteman (Consort)
Citadel Termiteman (Prime Queen)
Rare, relatively peaceful, and very primitive, the Gigantes Termiteman is considerably larger than regular termitemen, with heavier armour than even other soldier castes, and an appearance not unlike a cockroach. Gigantes Termitemen form into much smaller colonies than other termitemen, and are often targeted by antmen. They can use weapons, but don't produce them. All castes of the Gigantes Termiteman are blind. The Soldier and Queen Castes are both able to spit vitriol.
Gigantes Termiteman (Drone)
Gigantes Termiteman (Warrior)
Gigantes Termiteman (Queen)
These replace the current Antman in the game.
Antmen can use stone, bone, and wood weapons.
Red Antmen are quite powerful, especially their soldiers, who have a stunning poison stinger. Their Red Queen is the single most powerful Antman unit, on par with a Megabeast.
All Red Antmen will have the "Likes to fight" tag.
Red Antman (worker)
[CREATURE:RED ANTMAN]
[NAME:red antman:red antmen:red antman]
[TILE:'a'][COLOR:0:0:4]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM]
[FREQUENCY:100]
[GENPOWER:4]
[BLOODTYPE:W]
[BUTCHERABLE_NONSTANDARD]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:6:8]
[LARGE_PREDATOR]
[PREFSTRING:mystery]
[BODY:HUMANOID_4ARMS:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[SIZE:4]
[MAXAGE:3:4]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:3:GORE][ATTACKFLAG_CANLATCH]
[FEATURE_ATTACK_GROUP]
[NO_SLEEP]
[EQUIPS]
[FAT:1]
[ALL_ACTIVE]
[FEMALE]
[HOMEOTHERM:10040]
[STANDARD_FLESH]
Red Antman (soldier)
Red Queen
Black Antmen are of typical antman strength, but have the addition of a winged Flyer unit, and live slightly longer than other ant breeds.
Black Antman (worker)
[CREATURE:BLACK ANTMAN]
[NAME:black antman:black antmen:black antman]
[TILE:'a'][COLOR:0:0:1]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM]
[FREQUENCY:100]
[GENPOWER:4]
[BLOODTYPE:W]
[BUTCHERABLE_NONSTANDARD]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:5:7]
[LARGE_PREDATOR]
[PREFSTRING:mystery]
[BODY:HUMANOID_4ARMS:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[SIZE:4]
[MAXAGE:3:6]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[FEATURE_ATTACK_GROUP]
[NO_SLEEP]
[EQUIPS]
[FAT:1]
[ALL_ACTIVE]
[FEMALE]
[HOMEOTHERM:10040]
[STANDARD_FLESH]
Black Antman (soldier)
Black Antman (flyer)
Black Antman (queen)
Orange Antmen are the most common antmen, and entirely equivalent to the Antman in the vanilla game.
Orange Antman (worker)
[CREATURE:ORANGE ANTMAN]
[NAME:orange antman:orange antmen:orange antman]
[TILE:'a'][COLOR:0:0:6]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM]
[FREQUENCY:100]
[GENPOWER:4]
[BLOODTYPE:W]
[BUTCHERABLE_NONSTANDARD]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:5:7]
[LARGE_PREDATOR]
[PREFSTRING:mystery]
[BODY:HUMANOID_4ARMS:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[SIZE:4]
[MAXAGE:3:4]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[FEATURE_ATTACK_GROUP]
[NO_SLEEP]
[EQUIPS]
[FAT:1]
[ALL_ACTIVE]
[FEMALE]
[HOMEOTHERM:10040]
[STANDARD_FLESH]
Orange Antman (soldier)
Orange Antman (queen)
Green Antmen are unusual, in that they form much smaller colonies than other types of ants, and are large and unusually aggressive. Green Antmen lack soldiers, having "militia" which perform both the function of a soldier, and of a worker, but all of their militia have a stunning poison bite, making them especially dangerous.
Green Antman (militia)
[CREATURE:GREEN ANTMAN]
[NAME:green antman:green antmen:green antman]
[TILE:'a'][COLOR:0:0:2]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM]
[FREQUENCY:80]
[GENPOWER:4]
[BLOODTYPE:W]
[BUTCHERABLE_NONSTANDARD]
[EXTRACT:green antman venom:7:0:0]
[EXTRACT_VALUE:25][NATURAL][PET_EXOTIC]
[EXTRACT_STUN_INTERMITTENT][EXTRACT_PERMANENT]
[EXTRACT_ANTIDOTE:green ant antivenin:7:0:0:50]
[VERMIN_BITE:20:bitten:USE_EXTRACT]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[POPULATION_NUMBER:5:15]
[CLUSTER_NUMBER:2:4]
[LARGE_PREDATOR]
[PREFSTRING:mystery]
[BODY:HUMANOID_4ARMS:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[SIZE:5]
[MAXAGE:3:4]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:[SPECIALATTACK_INJECT_EXTRACT:20:50]
GORE][ATTACKFLAG_CANLATCH]
[FEATURE_ATTACK_GROUP]
[NO_SLEEP]
[EQUIPS]
[FAT:1]
[ALL_ACTIVE]
[FEMALE]
[HOMEOTHERM:10040]
[STANDARD_FLESH]
Green Antman (queen)
Gray Antmen are another nocturnal breed of antman. They are the most organized, disciplined, and warlike of all the antmen, and in addition to their Soldier caste, they also possess an elite Myrmidon caste, which is heavily armoured and possesses a stunning poison bite.
In contrast, their workers are the smallest of all the antmen.
Gray Antman (worker)
[CREATURE:GRAY ANTMAN]
[NAME:gray antman:gray antmen:gray antman]
[TILE:'a'][COLOR:0:0:7]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM]
[FREQUENCY:100]
[GENPOWER:4]
[BLOODTYPE:W]
[BUTCHERABLE_NONSTANDARD]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[POPULATION_NUMBER:20:40]
[CLUSTER_NUMBER:6:8]
[LARGE_PREDATOR]
[PREFSTRING:mystery]
[BODY:HUMANOID_4ARMS:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[SIZE:3]
[MAXAGE:3:5]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[FEATURE_ATTACK_GROUP]
[NO_SLEEP]
[EQUIPS]
[FAT:1]
[ALL_ACTIVE]
[FEMALE]
[HOMEOTHERM:10040]
[STANDARD_FLESH]
Gray Antman (soldier)
Gray Antman (myrmidon)
Gray Antman (queen)
Giant Aphids are raised by antmen as cattle, but can be stolen from them by termitemen (if I can figure out how to mod this). Fully grown, they are roughly the size of a pot-bellied pig. They're edible by dwarfs, and quite delicious, full of a honey-like substance and rich, sweet, fragrant meat.
Giant Aphid
Arachnoid (I liked the "arachnid" from the mod guide, so I'm going to use it, in slightly modified form):
[CREATURE:ARACHNOID]
[NAME:arachnoid:arachnoids:arachnoid]
[TILE:'&'][COLOR:7:0:0]
[MODVALUE:20][SEMIMEGABEAST]
[INTELLIGENT][CANOPENDOORS]
[POPULATION_NUMBER:2:8]
[CLUSTER_NUMBER:1:2]
[LARGE_CHASM][FREQUENCY:10]
[SPEED:700]
[STOUT]
[EXTRACT:arachnid venom:7:0:0]
[EXTRACT_VALUE:500]
[EXTRACT_PARALYZE][NATURAL][PET_EXOTIC]
[EXTRACT_ANTIDOTE:arachnoid antivenin:7:0:0:100]
[WEBIMMUNE][AMBUSHPREDATOR][PARALYZEIMMUNE]
[GENPOWER:4]
[BLOODTYPE:W][CHITIN]
[PETVALUE:2000]
[GRASSTRAMPLE:10]
[CARNIVORE][BONECARN]
[EXTRAVISION][NOSTUN][NOEXERT][NOFEAR]
[BUILDINGDESTROYER:1]
[PREFSTRING:terrifying presence]
[PREFSTRING:fearsome venom]
[BODY:ARACHNOBODY:8EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH:5FINGERS]
[SIZE:12]
[MAXAGE:20:40]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:4:GORE][SPECIALATTACK_INJECT_EXTRACT:50:100]
[ATTACK:SECOND:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[FAT:2]
[CHILD:10][BABY:1][MULTIPLE_LITTER_RARE]
[DAMBLOCK:5]
[ALL_ACTIVE][CAVE_ADAPT]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:50]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[MUNDANE]
[BODY:ARACHNOBODY]
[BP:UB:upper body][UPPERBODY]
[BP:LB:abdomen][CON:UB][LOWERBODY]
[BP:HD:head][CON:UB][HEAD]
[BP:RUA:right upper arm][CON:LB][liMB]
[BP:LUA:left upper arm][CON:LB][liMB]
[BP:RLA:right lower arm][CON:RUA][liMB]
[BP:LLA:left lower arm][CON:LUA][liMB]
[BP:RH:right hand][CON:RLA][GRASP]
[BP:LH:left hand][CON:LLA][GRASP]
[BP:RA1:right first leg][CON:LB][liMB]
[BP:LA1:left first leg][CON:LB][liMB]
[BP:RF1:right first claw][CON:RA1][STANCE]
[BP:LF1:left first claw][CON:LA1][STANCE]
[BP:RA2:right second leg][CON:LB][liMB]
[BP:LA2:left second leg][CON:LB][liMB]
[BP:RF2:right second claw][CON:RA2][STANCE]
[BP:LF2:left second claw][CON:LA2][STANCE]
[BP:RA3:right third leg][CON:LB][liMB]
[BP:LA3:left third leg][CON:LB][liMB]
[BP:RF3:right third claw][CON:RA3][STANCE]
[BP:LF3:left third claw][CON:LA3][STANCE]
[BP:RA4:right fourth leg][CON:LB][liMB]
[BP:LA4:left fourth leg][CON:LB][liMB]
[BP:RF4:right fourth claw][CON:RA4][STANCE]
[BP:LF4:left fourth claw][CON:LA4][STANCE]
[BODY:8EYES]
[BP:REYE:first eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]
[BP:REYE:second eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]
[BP:REYE:third eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]
[BP:REYE:fourth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]
[BP:REYE:fifth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]
[BP:REYE:sixth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]
[BP:REYE:seventh eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]
[BP:LEYE:eighth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]
Cyclops (modified version)
Ogre (modified version)
Cheetah (slightly modified version)
Golden Elephant Toad
Each of these will be a new civ:
Rock Giant:
[CREATURE:ROCK GIANT]
[NAME:rock giant:rock giants:rock giant]
[TILE:'G'][COLOR:6:0:0]
[GENPOWER:5]
[NOT_BUTCHERABLE]
[FANCIFUL]
[CAN_SPEAK][CAN_CIV][SLOW_LEARNER]
[BENIGN]
[BUILDINGDESTROYER:2]
[CANOPENDOORS]
[PREFSTRING:height]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[STOUT]
[PERSONALITY:ACTIVITY_LEVEL:0:5:15]
[PERSONALITY:ADVENTUROUSNESS:0:10:25]
[PERSONALITY:ANGER:5:15:25]
[PERSONALITY:ANXIETY:0:15:25]
[PERSONALITY:ARTISTIC_INTEREST:80:90:100]
[PERSONALITY:ASSERTIVENESS:5:20:60]
[PERSONALITY:CHEERFULNESS:25:60:100]
[PERSONALITY:COOPERATION:25:40:75]
[PERSONALITY:DEPRESSION:10:30:40]
[PERSONALITY:DUTIFULNESS:80:90:100]
[PERSONALITY:EXCITEMENT_SEEKING:0:10:25]
[PERSONALITY:FRIENDLINESS:10:25:60]
[PERSONALITY:IMAGINATION:0:40:75]
[PERSONALITY:IMMODERATION:0:5:10]
[PERSONALITY:INTELLECTUAL_CURIOSITY:40:50:60]
[PERSONALITY:MODESTY:10:40:60]
[PERSONALITY:LIBERALISM:0:5:25]
[PERSONALITY:ORDERLINESS:80:85:90]
[PERSONALITY:SELF_CONSCIOUSNESS:60:70:75]
[PERSONALITY:SELF_DISCIPLINE:10:75:90]
[PERSONALITY:STRAIGHTFORWARDNESS:90:95:100]
[PERSONALITY:GREGARIOUSNESS:65:75:100]
[PERSONALITY:TRUST:25:60:90]
[PERSONALITY:VULNERABILITY:0:0:5]
[PERSONALITY:ACHIEVEMENT_STRIVING:10:20:25]
[PERSONALITY:EMOTIONALITY:60:90:100]
[PERSONALITY:SYMPATHY:75:80:90]
[PERSONALITY:SELF_EFFICACY:75:90:100]
[PERSONALITY:CAUTIOUSNESS:75:75:75]
[SIZE:16]
[CAVE_ADAPT]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[FIREIMMUNE]
[NOSTUN]
[NONAUSEA]
[PARALYSEIMMUNE]
[DAMBLOCK:10]
[CHILD:100][BABY:1][MULTIPLE_LITTER_RARE]
[MAXAGE:3000:4000
[FAT:2]
[EQUIPS]
[DIURNAL]
[BIOME:ANY_LAND]
[LARGE_CHASM]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:200]
[SWIMS_LEARNED][SWIM_SPEED:500]
Berg Giant-Note: Neutral, Savage, Evil. Size 18, Stout, Childstealer. Stone, Bone, Gems
Rime Giant-Note: Evil Size 16, Cold, Coldimmune. Stone
Vulcan Giant-Note: Savage. Size 16. Fireimmune, Fireimmune Super, Trances. Hot. Iron
Sky Giant-Note: Benign, Neutral. Size 20, Extravision. Stone
Sea Giant-Note: Savage. Size 18, Amphibious, Stout, Swims Innate. Wood, Shell, Coral
Desert Giant-Note: Neutral, Savage, Evil. Size 16, Trader. Copper, Glass, Gems
Titans--I'm gonna put a lot of work into these guys. They'll be three dozen tiny little civs, of up to 7 members total, with the idea that they're gods who's worshippers have all died out. They'll have different powers and abilities, but be based on the current titan. Titans will be able to forge bronze, and some mystical metals, and might drop 'God Bone'.
Titan Varieties (36 delicious flavors!):
Karn. Titan with the lower body of a deer, the upper body of a human, and the head of an antlered stag. Size 21.
Annis. Humanoid Titan with iron claws, teeth, bones, and hair.
Argus. Humanoid Titan who's body is covered with hundreds of eyes. Extravision. NoSleep.
Aivas. Humanoid, NoExert, NoSleep. Likes to fight. Size 24.
Invictus. Humanoid Titan with a body of solid gold. NoFear. Immune to fire/dragonfire.
Gomek. Amphibious Titan with the head of a crocodile and a scaled humanoid body. Latches. Fast Learner. Size 22.
Cthon. An inhuman cave-dwelling Titan with a serpentine body made of living stone, and 6 snakelike stone heads. Latches. Size 24.
Gorgon. Cave-dwelling Titan with the lower body of a snake and the upper body of a 4-armed human, bite injects paralyzing poison. Size 21.
Myriak. A Titan with 8 arms, 4 legs, and 4 faces. Stout. Size 22.
Lamia. A bloodsucking Titan with the lower body of a panther, the upper body of a human, and the head of a hawk. Size 21.
Viridi. Treant-like Titan. Animal Friend. Size 22. Stout.
Peryton. Inhuman flying Titan with the body of a golden bird and the head of a golden stag. Fire Immune, Breathes fire.
Raven. Winged Titan with the head of a crow, fast learner, Mischevious.
Strega. bloodsucking Titan resembling an enormous, 3 headed werewolf. Size 21.
Shedu. Inhuman Titan with the body of a stone lion and a face fashioned from gold and jewels, resembling a human. Animal Friend. Fast Learner. Stout. Size 22.
Python. Magma Titan with a humanoid body and three heads like fiery snakes.
Ghast. Bloodsucking Titan with the head of a jackal. Fast Learner.
Deva. Beautiful swan-winged Titan.
Camina. Titan of rivers, humanoid but amphibious.
Caryb. Amphibious Titan with the face of a moray eel, the upper body of a human, and the lower body of an enormous crab. Latches. Stout. Size 21.
Boreal. Humanoid Titan with the head and claws of a polar bear. Cold Damage. Size 21.
Tek. Humanoid Titan who's body is made of obsidian. Slashing damage.
Phlegya. Titan who's body resembles a fiery skeleton, with 4 scythe-tipped arms.
Talon. Titan made from bronze, with the lower body of a scorpion and the upper body of a man, with claws in place of hands, and the head of a hawk. Tail will inject fire (someday? For right now, it'll do poison stun and/or heat damage). Size 21.
Ix. Bloodsucking Titan who's body consists of an enormous head and 4 arms, but no legs.
Logos. Wisest of Titans, and a fast learner. NoSleep, NoEmotion.
Naamah. Winged bloodsucking Titan with horns, claws, and fangs, and a prehensile, whiplike barbed tail, otherwise resembling a human. Latches.
Utukku. Faceless Titan, who's presence causes diseases and rotting. Punches do Gore damage.
Nimrud. Titan with 3 eyes, NoSleep, and Extravision, otherwise entirely humanoid.
Corona. Inhuman Titan with the body of a fiery bronze bull. Breathes Fire. Size 21.
Atalanta. Fastest of Titans, NoExert, otherwise humanoid.
Medea. Humanoid Titan with the head and claws of a cat, claws do stun-poison damage. NoPain.
Orpheus. Humanoid Titan Cave-adapter, NoFear. Trancer.
Heucuba. Humanoid Titan, constantly dancing, NoSleep, NoStun, NoParalyze, NoWeb, NoExert. Stout.
Umbra. Humanoid Titan that resembles a flickering shadow. Cold Damage. Ambusher. Size 21.
Dis. Humanoid Titan that resembles a monkey. Mischevious, NoFear. Prehensile tail.
Minotaurs--I'm going to make them into a new civ too. I'm thinking at this point, possibly something based around the Greek city-states, with maybe some Egyptian influence, and a little Cretan flavour. Kind of like if the Cretan empire had been populated by real minotaurs, and had survived/taken over Greece. Well, a little.
Notes: They'll have their own exotic weaponry, be able to wear plate armour, forge in bronze, and will use cheetahs as hunting/guard animals.
Manticore (semimegabeast probably)--new critter, will be fairly intelligent-but not civvy-and quite deadly, both in melee, and with the ability to shoot ballista-like iron spikes from their tails. They'll have wings, also. Notes: 2 claws, bite, tail, wings.
Kraken (megabeast)--this will replace the sea monster, and be even more dangerous. King of the Sea. Notes: 12 clawed tentacles + bite. Size 20.
Narwhal--a whale with a unicorn's horn. Yes, they really exist.
Salamander--the occult variety. Well, that's not quite true, they're actually going to be my version of the lizardman. Another civ, this time one that can live in lava. Will likely get excellent smithing. Might end up getting/being ruled by lesser types of Dragons, so yeah, hardcore.
Dragons:
Lind Orm. Serpentine dragon with 3 heads that do paralytic poison damage. No wings, no breath weapon, no claws. Amphibious. NoSleep. Size 30.
Nid Ogg. Cave-adapting dragon ambusher, no wings. Breathes dragonfire. Latches. Size 24
Zilant. Winged dragon with only two front claws and a long snakelike tail. Does cold damage. Size 20
Dahaka. Dragon that resembles a cross between a lion and a lizard, with powerful jaws, sharp claws, and batlike wings. Breathes dragonfire. Size 20.
Great Drake. Current version of the Dragon in the game.
Great Wyrm. Current version of the Dragon in the game, but size 24.
Great Dragon. Current version of the Dragon in the game, but size 30.
There will also be lesser forms of drakes and wyrms, as well as wyverns, possibly incorporating the new "caste" system.
Snakeman will be replaced with Naga. Likely several different types that work/live together. Civ.
I decided to put back the Sasquatch, but Sasquatch will be brown furred, and will get the Intelligent and Ambusher tags, lose the Likes Fighting tag, and get a size increase to 12.
There will also be a Yeti in the game, which will be identical to the vanilla Sasquatch, except for gaining the Slow Learner and Ambusher tags.
Trolls will get some differentiating:
Grudge Troll (runs on all fours and is used for hunting, scaley skin is covered in spines)
Sledge Troll (used in war, armed with huge, stoney fists), Wake Troll (largest variety of troll, utterly murderous and without fear, can be dangerous even to it's allies, which it occasionally mistakes for a snack)
Durge Troll (strongest but least intelligent variety of troll, used mainly for labour, known for the mournful chanting hoots they make as they work)
Knacker Troll (smallest and most intelligent variety of troll, capable of forging iron items)[/SPOILER]
Byting (immature troll)
Maricoxi: This will be a jungle-dwelling Civ made up of various different breeds of ape. This will be a rather loose confederacy, however, and members of this Civ can also be encountered outside of the Maricoxi civ-proper. They use bows and arrows, as well as weapons fashioned from stone, bone, wood, and other natural materials.
Amomongo. Gigantic, carnivorous ape. Figurehead rulers of the Maricoxi, considered semi-divine by their people.
Aluxe small
Agogwe small
Matuyu small animal friend
Nyalmo huge
Mohoau human sized, aggressive.
Mawa ogre sized
Tarasque-- a gigantic, long-necked, amphibious alligator snapping turtle. Size around 40
Protean--very scary amphibians, huge, nasty, dangerous to know, terribly intelligent, small civ-building, can't equip anything. Like carp, only *worse*. Yeah, I'll probably nerf carp. A little.
Roc. Will replace giant eagle. If possible, I'm gonna make these guys have 2 heads, Harryhausen style.
Whales:
Grey whale
White Whale
Black Whale
Narwhal
Pilot whale
Orca
Dire Whale--Basilosaurus
Kuyutha Fish--gynormous fish, as opposed to a whale.
Gryphon/Kython. Griffins with a little twist to make them more interesting. Gryphons are the winged females. Kythons are the larger, wingless males of the species, with bronze scales replacing the feathers.
Gryphon
Kython
Wendigo. Horrific spirit that lives in the arctic, resembles an enormous, flayed humanoid beast.
Karkadann. An enormous horned lizard with a rhinocerous-like horn on it's head. Lives in the desert.
Mountain Gnome/Dark Gnome. These will be two opposing civs, that both have the ability to use crystals/gems to create items, including magical items. I'd like to preserve the idea that they're not only these silly little booze thieves and/or nuisance makers that you sometimes encounter, but that some of them also have this advanced, solemn, ancient civilization, deep underground, with a war going on between the two factions. Kind of like Yoda's personality, before and after you know this bizarre little green gnome was Yoda.
If necessary, I'll make a parallel to each of the civs already in the game, to keep that.
Crystal Avatars: Inhabiting large clusters of gemstones and other crystals, Avatars are dangerous, extremely intelligent beings with a strong command of psychic powers, but fragile, immoble bodies. Although greedier or more fearful dwarfs tend to view them as monsters, the Avatars are actually benign, and will only defend themselves if they feel it's necessary. Because of their delicate physiques, Avatars *will* shoot first, if they feel they're being threatened. Avatars can be trained, and may befriend/adopt individual dwarfs.
Sea Hag--intelligent, civ-building sea creatures with multiple tentacles like a sea monster, as well as humanoid bodies.
Grindylow--amphibious "creature from the black lagoon" type semi-humanoid fish/frog/lizards. Child-snatchers. Not terribly intelligent, but can form primitive civs.
Ondine--amorphous water spirits.
Wyvern--Large, powerful semi-intelligent dragonlike scaled flyer with a prehensile claw-tipped tail. Larger and more dangerous than a giant bat.
Selkie--One of two races I'm gonna replace mer people with, Selkies are small amphibious ocean-goers. They're basically kobolds of the sea, thieves with limited civ-building, and the ability to make shell, bone, driftwood, and coral weapons.
Nereid--The other one. Ogre sized, but considerably more attractive. These are powerful fighters with a strong civ, with the ability to make everything Selkies can make, plus some metal-forging.
Nereids get king crabs as war-beasts.
Red King Crab--A crab with a thick, spiney shell that can be up to 6 feet across, they can weigh as much as 100 kg.
Blue King Crab--An even larger version
Golden War Crab--A blue king crab that's had bronze and gold grafted onto it's shell. Very tough, and very dangerous.
Craw--a cave predator, giant blue crayfish, quite large and can be dangerous, due to it's armoured shell and powerful claws.
Additional animal men will include:
Scorpionman
Owlman
Boarman
Hawkman
Crabman
Willowman
Thornman
Moleman
Jackalman
Bisonman
Beetleman
Rhinoman
Salmonman
In addition to the werewolf:
Werehyena
Werebear
Werelion
Wereshark
Prehistoric beasties--the intention here is that they be smaller populations that breed less. So you'll see them dieing off, over time, but some of them (the Aurochs, for example) you might be able to tame a bit, and keep them alive.
Nandi (giant sloth)
Panthera (giant american lion)
Arcadian Bear (cave bear)
Ophanti (imperial mammoth)
Smilodon (saber-toothed tiger)
Terrorbird (giant flightless carnivorous bird-kelenken)
Aurochs
Dire Wolf
Dire Hyena (Hyaenadon)
Juxia
Glyptis (glyptodon)
Barbouroi (giant prehistoric beaver)
Drop Bear (giant koala)
Goliah (giant kangaroo)
Wonambi (giant marsupial)
Zarsino (Arsinoitherium)
Gigacs (Brontotherium)
Steppe Wisent
Sondaar (stegodon)
Macrau (Macrauchenia)
Cornutus (Eobasilieus)
Gorgothag (Hippopotamus Gorgops)
Arctic Rhino (Woolly Rhinoceros)
Devil Jaw (Andrewsarchus)
Pixicorn (Capromeryx)
Dire Hoag (Daeodon subtype)
Goldbristle Boar (Daodon subtype)
Blood Swine (Daodon subtype)
Merychi (proto-horse, 2 feet tall)
Olyphunt (Woolly Mammoth)
Mammut (mastodon)
Baikal (Irish Elk)
Teleoc (Teleoceras)
Harrier (Sarcophilus Laniarius)
Thylacine
Quagga
Tarpan
Pelor (Pelorovis)
Dire Unicorn (elasmotherium)
Teratorn (Argentinian Condor)
Cave Rat (giant spiney insular cave rat)
Cave Rail (Antillean Cave Rail)
Bunyip (Diprotodon)
Behemoth (deinotherium)
Ziz (Pelagornithidae)
Leviathon (Purussaurus)
Moa
Gorn (Haast's Eagle)
Carnifex (Marsupial Lion)
Megalaina (giant goanna)
Chelydra (prehistoric alligator snapping turtle)
HFS:
Lobster Demon
Great Dread
Devourer
Night Gaunt
Shoggoth
Shadow Demon
Anzu Demon
Anunnaki
Gogmagog
Demodant
Flesh Tyrant
Hellbinding:
Pit Thing:
Ice Spirit:
Simurgh-Long-lived prehistoric cave dwelling bird-like reptile (Something like a Pteranodon, but much more dragonish, and evolved to live in caves) replaces, and is more dangerous than, the giant cave swallow. Will have the ability to learn.
Snapping Turtle
Alligator Turtle
Giant Tortoise
Elf Queen--Will be an immortal, 6 armed, serpent-bodied, superfast elf-thing with a triple row of succulent breasts, a double set of fangs, and huge gold flecked green eyes you can just drown in... = Mother of the elven race. Pornerrific!
Elves will ofcourse continue being elves, and I'm going to give them stronger ties to animalmen.
I'm sortof-kindof thinking something *might* come from the idea of elves representing the Seelie Court, and goblins representing the Unseelie Court. This will give each of their respective races a broader scope, and allow/put something in place for, each to have a communal Nation, in the game. It should also make elves less annoying
and I'll be able to rename them things like 'Daonie Sithe' 'Tuatha' and what have you. Sort of different advanced tribes. Greater chance for elves to survive, too.
Note: I'm also going to use a modified version of the Zoo mod, to add some animals that I either haven't listed here yet, or don't want to personally write up myself.
Additionally, I'm going to have fun adding a huge variety of vermin.
Note/Update: Different domestic animals/pets depending on (may be found in) different zones. Penguins/seals/sealions/walrus in the arctic, monkeys in the jungle, falcons in the desert, etc.
Different domestic animals/pets for different species, also.
Ex: Cheetahs for minotaurs. Salamanders will get Wyrms, and Fire Drakes--both lesser forms of Dragons.
Also, boars/guardboars/warboars for dwarfs. I *might* allow humans to domesticate bears. Undecided as of yet, but would help separate DF humans/human culture, a bit, from the folks running around the Forum.
Elves will get the Dragoria, which is a rather nasty/tough domesticable plant-creature made from ambulatory thorns, as a guard-beast.