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Author Topic: Quicker Smelting  (Read 1688 times)

cooky173

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Quicker Smelting
« on: December 26, 2008, 09:08:36 am »

I decided to write some new smelter reactions to process ores faster. Each job now uses 5 ore to produce five bars. I also modded steel and pig iron making, to produce 10 steel bars at a time, and 5 pig iron bars at a time. Add the following to your reaction_standard. Note you will have to regenerate your world.

Spoiler (click to show/hide)

They work off METAL_ORE, not STONE:rock name, so galena and tetrahedrite can now be used to produce 5 silver bars straight out. (Fixing this would mean about 4 reactions each for copper and silver, unless you want to change the matgloss for galena and tetrahedrite, but doing that would break individual smelting)

I chose 5 arbitarily, I haven't tried setting it any higher than that.

Multiple ores of the same metal can be smelted together.

I did a lot of copy pasting, I don't see any mistakes, but I may have told it to produce tin from zinc or something. Let me know if I did. I also haven't tested steel making, please let me know if theres a problem with it.
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woose1

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Re: Quicker Smelting
« Reply #1 on: December 26, 2008, 01:20:50 pm »

Problem is, it doesnt work if you have 4 iron ores. :P
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PTTG??

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Re: Quicker Smelting
« Reply #2 on: December 26, 2008, 02:25:17 pm »

The other problem is that there is currently a maximum of 16 reactions. This might get fixed in the next version.
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G-Flex

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Re: Quicker Smelting
« Reply #3 on: December 28, 2008, 12:16:22 am »

Kind of silly to be able to shove arbitrary amounts of stuff into a smelter at once, plus for some reason it only takes a single piece of fuel to smelt five times the amount.
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SirHoneyBadger

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Re: Quicker Smelting
« Reply #4 on: December 28, 2008, 12:45:48 am »

It might be nice if, at some point, your dwarfs could construct larger smelters that are able to do more work at a time. Larger smelters might even be (slightly) more efficient, saving a tiny bit on fuel costs. 
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JoshuaFH

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Re: Quicker Smelting
« Reply #5 on: December 28, 2008, 12:51:17 am »

It might be better if some amount of foresight is implemented into REPEAT jobs, such as item haulers carrying thread to a weavery so weavers spend less time hauling and more time weaving.

Has that been suggested yet? i think i'm gonna suggest it.
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G-Flex

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Re: Quicker Smelting
« Reply #6 on: December 28, 2008, 03:31:55 pm »

The problem with that is unrealistic space issues; it would often negate the need for a stockpile if a workshop can fit an infinite amount of stuff inside it.
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cooky173

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Re: Quicker Smelting
« Reply #7 on: December 29, 2008, 12:57:37 am »

The other problem is that there is currently a maximum of 16 reactions. This might get fixed in the next version.

Hmm, all the reactions (old and new) seem to be working for me. I do have the new reactions saved in a seperate file though.
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cooky173

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Re: Quicker Smelting
« Reply #8 on: December 29, 2008, 01:01:08 am »

Kind of silly to be able to shove arbitrary amounts of stuff into a smelter at once, plus for some reason it only takes a single piece of fuel to smelt five times the amount.

I do my best to only use magma smelters, so I didn't worry about changing fuel requirements. If you wanted to change it, you would have to add a new reagent, 4 bars of coke. I think it would go [REAGENT:4:BAR:COKE] As for putting arbitary amounts in, well, I guess if you can put in 3 or 4 bars for steel making, why not put in 5 for smelting.
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cooky173

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Re: Quicker Smelting
« Reply #9 on: December 29, 2008, 01:02:51 am »

It might be better if some amount of foresight is implemented into REPEAT jobs, such as item haulers carrying thread to a weavery so weavers spend less time hauling and more time weaving.

You can do that in a way - a custom stockpile which is set to take from a pile somewhere. With hauling disabled for your weavers.
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Sinergistic

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Re: Quicker Smelting
« Reply #10 on: December 29, 2008, 10:21:49 pm »

It might be better if some amount of foresight is implemented into REPEAT jobs, such as item haulers carrying thread to a weavery so weavers spend less time hauling and more time weaving.

You can do that in a way - a custom stockpile which is set to take from a pile somewhere. With hauling disabled for your weavers.

Not quite what he means. Even if you do this, your weaver still needs to leave the workshop in order to get the thread or whatever it is they use as material.

What he means is that, instead of the weaver leaving the shop to get more material, another dwarf entirely comes along and deposits material into the workshop, so the weaver can keep weaving while other dwarfs do ALL the haulling. The weaver just sits in the workshop and works as long as the other dwarfs can keep them supplied.
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Jay

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Re: Quicker Smelting
« Reply #11 on: December 29, 2008, 10:28:12 pm »

The other problem is that there is currently a maximum of 16 reactions. This might get fixed in the next version.
Uh... Do you by chance mean a maximum of 16 on the smelter menu?
I have far more then 16 working simultaneously in my worlds.
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cooky173

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Re: Quicker Smelting
« Reply #12 on: December 30, 2008, 07:31:02 am »

What he means is that, instead of the weaver leaving the shop to get more material, another dwarf entirely comes along and deposits material into the workshop, so the weaver can keep weaving while other dwarfs do ALL the haulling. The weaver just sits in the workshop and works as long as the other dwarfs can keep them supplied.

Ah, like a stockpile inside the workshop, I like that
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SolarShado

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Re: Quicker Smelting
« Reply #13 on: December 30, 2008, 12:41:04 pm »

The other problem is that there is currently a maximum of 16 reactions. This might get fixed in the next version.
Uh... Do you by chance mean a maximum of 16 on the smelter menu?
I have far more then 16 working simultaneously in my worlds.
For that matter, aren't there a LOT more than 16 in vanilla DF?
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SirHoneyBadger

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Re: Quicker Smelting
« Reply #14 on: January 06, 2009, 11:53:25 pm »

Question: 16 reactions maybe means you can have a total of 16 items combined into a single item, via a reaction?

Example: 15 bars of iron + 1 unit of fuel combined in a smelter = 1 bar superheavyiron. 
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