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Author Topic: Angry Red Planet - Totally And Completely Dead  (Read 48181 times)

Aqizzar

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #315 on: January 20, 2009, 09:28:18 pm »

Aqizzar, you missed a 'v' in 'Surviving' in Harry's entry in the List and copypasted it all over the place. Fix please.

Arglbrgl.  I've been awake for about 36 hours.

I'm also a little surprised to see everyone reading other people's responses.  I would too, but whatever.
« Last Edit: January 20, 2009, 09:30:44 pm by Aqizzar »
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
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Strife26

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #316 on: January 20, 2009, 09:35:14 pm »

I try not to, but it's hard when I'm reading on my phone, I can open all spoilers or none at all.

Why, am I not suposed to stabilize the bridge?
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Aqizzar

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #317 on: January 20, 2009, 09:41:36 pm »

No, I just found it interesting.  When I was playing even an RTD I went out of my way to ignore other player's actions.  Anyway, it just a little commentary on the inability to play out a properly double-blind survival scenario.  I had some vague fear about people short circuiting problems by psychically coordinating with people they didn't know were alive, but it's not like I'm try to make this game rigidly serious.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Pandarsenic

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #318 on: January 20, 2009, 10:45:05 pm »

Try to figure out what's going on without going outside....
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YOUR BONE IS THE BEST PANDAR
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deadlycairn

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #319 on: January 20, 2009, 10:58:16 pm »

Hell, I just read anybody connected with me or who Aquizzar mentions. Mainly because I couldn't be bothered reading it all though. One more skim read through my status reveals some useful information - I have a pressure suit!

"Why the Hell didn't I notice that earlier?"
Simon scratches his head and wonders at his inability to notice the pressure suit as he struggles out of his space suit and into the pressure suit.
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Frelock

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #320 on: January 21, 2009, 12:56:01 am »

I only read the spoilers of the people I'm in contact with (as I could always ask what they're doing and what their situation is.  I'm assuming I can walk and talk).
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PTTG??

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #321 on: January 21, 2009, 01:46:16 am »

Spoiler (click to show/hide)
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Grek

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #322 on: January 21, 2009, 01:47:24 am »

How's the water fliter work? Is it heavy? How much water can it fliter in a day? Will it run out of juice?
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Sean Mirrsen

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #323 on: January 21, 2009, 04:57:05 am »

I just don't like to play double-blind, but in any case I at least try to act as my character would, without the extra knowledge. 'fcourse, I'm not the one stuck with only a fridge as a possible survival point when having just a lungful of air left.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Duke 2.0

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #324 on: January 21, 2009, 08:07:06 am »

 Harry would naturally ask what to do. He's not the egghead of the group, he's the brawn.

 Also, he changes the configuration of the Auger to be better-suited to moving around and getting people in and our of the cabin. I'm sure he could fit somebody else in there, although chances are it'll be cramped.

 Unless reconfiguring it isn't done in the cabin, in which case he does what he can from inside the cabin. Damn he needs a suit.
« Last Edit: January 21, 2009, 08:10:10 am by Duke 2.0 »
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Sean Mirrsen

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #325 on: January 21, 2009, 09:08:43 am »

Sean begins forming a plan. He continues talking to the others, at the same time using the roving robots to locate any notable landmark the rovers could climb onto - something higher than the ground around, and with slopes gentle enough for the robots to climb.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #326 on: January 21, 2009, 12:13:02 pm »

Spoiler (click to show/hide)
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qwertyuiopas

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #327 on: January 21, 2009, 04:22:25 pm »

I personally try to give actions that are not entirely influenced by reading the other parts. Basically, I ask "Would I do this anyway?".
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Sir_Geo

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #328 on: January 21, 2009, 09:28:33 pm »

I just realized what my profile on the ML reads like :)
Quote
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Hmmm...I wonder how much air I have left? *checks the computer overview of the life support systems*
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IndonesiaWarMinister

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Re: Angry Red Planet - Turn 6 - Moving Right Along
« Reply #329 on: January 22, 2009, 07:20:41 am »

I control the bot to explore again, to locate our surrounding,

I also talk to others, listening and object to plans if I think it's impossible to do. Otherwise, I'm abstaining
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