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Author Topic: Angry Red Planet - Totally And Completely Dead  (Read 48200 times)

Duke 2.0

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #285 on: January 17, 2009, 08:23:10 am »


 Harry asks where everybody is, trying to meet them up in a location a bit better suited for such things than their own individual vehicles and pods. He tries not to mention the vehicle bay. If anybody asks, it did that on its own.

 But anyway, Harry is not one for staying idle for plans. He moves his auger to any nearby wreckage that looks like it could house life. He doesn't know what he'll do when he reaches it, but he knows he will likely make radio contact with whoever is inside.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Sir_Geo

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #286 on: January 17, 2009, 03:20:31 pm »

Spoiler (click to show/hide)

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The logistical problems dealing with a private space colony are at least as bad as dealing with the zombies.

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deadlycairn

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #287 on: January 17, 2009, 03:53:18 pm »

"Damnit! WHY WON'T YOU LISTEN!"
Simon continues to try and make radio contact, if no one listens, he'll do it LOUD
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Quote from: Ampersand
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Frelock

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #288 on: January 17, 2009, 04:40:54 pm »

"Well, Trippy, that's a decent idea, but I don't have anything of the sort on me, and I'm pretty sure we don't have anything like that in the hydroponics lab."

While staying in communication with the others, Vlad tries to find higher ground.
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All generalizations are false....including this one.

Strife26

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #289 on: January 17, 2009, 04:45:19 pm »

Hmmm. What to do? I'll discuss with the other survivors and see if there's anything that I can help. Otherwise I'll make my way to the black cubes that you mentioned a couple of turns ago.
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Even the avatars expire eventually.

sonerohi

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #290 on: January 17, 2009, 07:00:23 pm »

Kallev is gonna rush from his pile of rubble to the nearest one and attempt to gain entry *please let me in please have oxygen please let me in please have oxygen*
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I picked up the stone and carved my name into the wind.

Pandarsenic

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #291 on: January 17, 2009, 07:26:26 pm »

... I begin organizing the wrappers and trash based on potential usefulness.

Yes, I've been reduced to organizing my TRASH, I know.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

PTTG??

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #292 on: January 17, 2009, 09:37:12 pm »

Spoiler (click to show/hide)
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Duke 2.0

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #293 on: January 17, 2009, 09:47:59 pm »

 Damnit...

 Harry starts looking for people in the nearby areas, hopefully he can find a fridge, 'cuz boy is he hungry.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Pandarsenic

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #294 on: January 17, 2009, 10:22:42 pm »

Damnit...

 Harry starts looking for people in the nearby areas, hopefully he can find a fridge, 'cuz boy is he hungry.

FIND MEEEEE
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Gantolandon

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #295 on: January 18, 2009, 06:54:35 am »

The obstacle was moved out of his way. Now it was a good time to check systems again, especially in search of hull breaches and chassis malfunctions. That ledge was a nasty surprise. Andrzej hated Mars more with each passing second.

Also he begun to speak to the radio again, trying to present his situation as clear as possible. Unfortunately, he didn't know where he was. But if he could trace the beacons, he could give his position relative to them - and expect the others to find him this way.
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qwertyuiopas

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #296 on: January 18, 2009, 08:13:36 am »

I think I'll try to locate any others from where I stand.
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Eh?
Eh!

Grek

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #297 on: January 18, 2009, 03:17:48 pm »

I can't really do much else, so I suppose I'll ask Shidah how she's doing.
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Kashyyk

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #298 on: January 18, 2009, 05:22:43 pm »

PTTG?? what do you reckon Geoffrey should do?
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Aqizzar

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Re: Angry Red Planet - Turn 5 - One Whole Hour
« Reply #299 on: January 18, 2009, 08:38:11 pm »

<ooc>Btw, the List has me listed in the Robotics bay, while the section itself is called "Exploratory Lab". Also, it's listed as having "Some Power", but with the solar panels plugged in there should be if not abundant, then at least a few days' worth of power.</ooc>

I really have to clean up my notes and stuff.  I'll wrap that into the next update.

I work on getting the electrosis system working

The electrolysis system does work, probably.  The problem is that without a computer all you have is hotwiring and eyeballing to operate it.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
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