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Author Topic: Angry Red Planet - Totally And Completely Dead  (Read 48163 times)

Strife26

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Re: Angry Red Planet - Turn 2 - Welcome to Mars
« Reply #150 on: January 01, 2009, 03:19:42 pm »

I knew I should have brought the pistol!
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Aqizzar

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Re: Angry Red Planet - Turn 2 - Welcome to Mars
« Reply #151 on: January 01, 2009, 03:33:26 pm »

As I described in another thread, building a nuclear bomb does take quite a bit of math to do right, but is extremely simple is theory.  Still no GM tips, but I believe it was in the Fallout thread.

Didn't do much over New Years, and I'm a bit busy today, but I'll get started on the next turn later tonight.  Squeegy, Kashyyk, and the War Minister are unaccounted for.  Hopefully, I'll get off my butt and draw some sketches of the ship and modules, so PTTG can make some mock-ups and we'll have definite floorplans.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Sean Mirrsen

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Re: Angry Red Planet - Turn 2 - Welcome to Mars
« Reply #152 on: January 01, 2009, 04:02:22 pm »

I already have some kind of design in mind, but I'm more of a fiction designer, so it might be completely off the whack as far as plausiblity goes.

If you don't mind, here's a variant:
Spoiler (click to show/hide)
Basically a big cluster missile with a set of detachable landing modules.
« Last Edit: January 01, 2009, 04:24:10 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Squeegy

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Re: Angry Red Planet - Turn 2 - Welcome to Mars
« Reply #153 on: January 01, 2009, 06:35:21 pm »

I tear up the seats and make a pillow fort, then pretend I'm fighting off waves of Martians.

What? I'm creatively fending off space boredom.
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Strife26

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Re: Angry Red Planet - Turn 2 - Welcome to Mars
« Reply #154 on: January 01, 2009, 10:31:38 pm »

Don't worry, I'm well versed in the theory of nuclear detonation. If that's a good thing though ;D
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PTTG??

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Re: Angry Red Planet - Turn 2 - Welcome to Mars
« Reply #155 on: January 01, 2009, 11:37:16 pm »

I'm picturing that there's two main sections: the Orbiter- designed to remain in space and act as a local mission control- and the Lander- the larger section, built up out of many separate compartments intended to be taken to the surface and reconfigured into the base structure. Remember, this is not a boat or a plane, it is a spaceship. Look at the ISS, the Hubble, and the Voyager probes.
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IndonesiaWarMinister

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Re: Angry Red Planet - Turn 2 - Welcome to Mars
« Reply #156 on: January 02, 2009, 09:04:50 am »

Sorry guys, I'm in vacation for 4 days straight. Just got back.

Action: Faris try to make a bot from the seat's wheel, wires, and the terminal's components
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Aqizzar

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Re: Angry Red Planet - Turn 2 - Welcome to Mars
« Reply #157 on: January 02, 2009, 05:42:50 pm »

Okay, we've got Squeegy and IWM - no Kashyyk yet.

I'm working on the next turn right now, and when I'm finished I'll write some actual stuff about the ship.  It'll be a while - I got up at 3PM today, and did nothing done yesterday after I finally got Beyond the Sword working and played too much Fury Road.  Wish I knew how to make my own mod.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Aqizzar

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Re: Angry Red Planet - Turn 2 - Welcome to Mars
« Reply #158 on: January 03, 2009, 05:18:32 am »

Groups

(See Characters and Locations in the List Post for details.

Spoiler: Squeegy and Faris (click to show/hide)

Spoiler: Long John Silver (click to show/hide)

Spoiler: Sean Mirrsen (click to show/hide)


Spoiler: Dietrich (click to show/hide)


Spoiler: Simon (click to show/hide)


Spoiler: Strife (click to show/hide)

Spoiler: Qwerty (click to show/hide)

Spoiler: Harry (click to show/hide)

Spoiler: Andrzej (click to show/hide)

Spoiler: Trippy (click to show/hide)

Spoiler: Roy and Shideh (click to show/hide)

The Next Turn
Many people are either about to do something, just finishing something, now in contact and about to discuss stuff, or stuck with choices to make.  This turn will be about 10 minutes – think a little less time than you've had each turn so far.

Spoiler: Notes and Comments (click to show/hide)

Convenient link to the Master List
« Last Edit: January 03, 2009, 01:52:39 pm by Aqizzar »
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Sean Mirrsen

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Re: Angry Red Planet - Turn 3 - DIY Madness
« Reply #159 on: January 03, 2009, 06:16:27 am »

Soldering. As nice a pastime as any. Now, what do we do with ye, hm?

Sean ignores the signals for the moment, using the fact that at least someone else is alive to comfort himself, and continues his work. He recalls the layout of electronics and wiring going through the robotics bay. Unless his memory failed him in the crash, the outside of the module should have a set of outlets for heavy power tools used for hull maintenance in-flight. They are wired into the main power grid, while the module has switched to emergency power, but it should be no problem rewiring from within. Now, whether or not they are within reach of the small drones...

Having at least a sketch of a plan, Sean proceeds to tackle the first problem, which is getting the large drone out the small door. The drone would fit by the width, but there's no way to fit its length in the small space. Finally, a dangerous solution is worked out. Sean drives the solar train into the airlock, and shoves it into place by raising its front half until the construction is almost standing vertically, slightly leaning against the outer door. It's a tight fit, but the inner door manages to close, slightly touching the edge of the rear solar panel. It took a damn lot of time, too. Finally, the time has come. Sean takes a deep breath, and pushes the button to open the outer door, hoping that the lower gravity won't allow the impact to shatter the delicate solar flower on the top of the robot.

<ooc> So basically I'm trying to fit this robot into the airlock by standing it on its end, as that's the only way I can see its size being a problem in a 2-man airlock. If there's enough time by Aquizzar's calculations after it's done, then I either steer the rover around the section looking for outlets, or use another rover to ascertain the damage to the solar train, depending on the outcome of the action (I presume I can see how it goes through a window in the airlock's door).</ooc>
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Serg

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Re: Angry Red Planet - Turn 3 - DIY Madness
« Reply #160 on: January 03, 2009, 06:43:43 am »

(It's not snow, it's human flesh! Oh god why!)

Serg clears her throat, being in sort of a wreck, for some odd reason. The sound of a voice, some how, reaching her small group of people is a huge sign of success. Tears welling up, she wipes them away, and is just glad to be around Rosie and Vlad. The thought of being stuck there for eternity, (or until she dies,) has struck her mind too, but, quickly was pushed out. Now isn't the time for belly aching, it's survival time, and because of her excellent crew members, she will be able to carry on longer. More tears well up and she lets out a half laugh and half sigh and sob before a deep breath and getting back to the radio.

If Vlad gets back into the pod in time, she would ask him to tell us if there were any other wreckages near by, if he doesn't say that already.
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IndonesiaWarMinister

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Re: Angry Red Planet - Turn 3 - DIY Madness
« Reply #161 on: January 03, 2009, 07:03:43 am »

Faris decide to make a customized driving system, in order to flush out his stress.
He also search for a camera to be put in the system, to make it able to explore the surrounding
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sonerohi

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Re: Angry Red Planet - Turn 3 - DIY Madness
« Reply #162 on: January 03, 2009, 10:18:16 am »

Kallev bravely hands the two space suits to Tetsuo and Augusta, and then goes to strap himself into a chair.
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Kashyyk

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Re: Angry Red Planet - Turn 3 - DIY Madness
« Reply #163 on: January 03, 2009, 10:21:54 am »

shit.

Sorry I was away, I was expecting to be near a computer when I visited my aunts, just to discover that it was not working. I just gonna chexk stat's so I can decide what to do.
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Aqizzar

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Re: Angry Red Planet - Turn 3 - DIY Madness
« Reply #164 on: January 03, 2009, 10:24:20 am »

shit.

Sorry I was away, I was expecting to be near a computer when I visited my aunts, just to discover that it was not working. I just gonna chexk stat's so I can decide what to do.

There wouldn't have been much to do anyway.

Kallev bravely hands the two space suits to Tetsuo and Augusta, and then goes to strap himself into a chair.

Seriously?  This thing isn't about to take off you know.  If you're looking to remove yourself from the game, I'll go with it, but I can't see how this would lead anywhere else.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.
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