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Author Topic: Angry Red Planet - Totally And Completely Dead  (Read 48112 times)

qwertyuiopas

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Re: Angry Red Planet - Turn 1 - Last Flight of the ICS Ares III
« Reply #60 on: December 28, 2008, 09:02:22 am »

Most important action: Find out where I am, by looking around for a couple of minutes, then turning to the wreck to see if anything sticks out as useful.
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Grek

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Re: Angry Red Planet - Turn 1 - Last Flight of the ICS Ares III
« Reply #61 on: December 28, 2008, 09:37:35 am »

Action: Find out how hurt we are, try to get patched up and not die. Also, say thank you to the good doctor.
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sonerohi

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Re: Angry Red Planet - Turn 1 - Last Flight of the ICS Ares III
« Reply #62 on: December 28, 2008, 11:20:15 am »

I'm going to run and grab the suits out of the EVA chamber. Then, while my companions try to (fix air leak fix air leak fix air leak) do their actions, I'll keep using the suits to supply each of us with just enough oxygen to keep going.
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PTTG??

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Re: Angry Red Planet - Turn 1 - Last Flight of the ICS Ares III
« Reply #63 on: December 28, 2008, 12:40:51 pm »

After recovering from the initial shock of impact, I look around at the other engineers. I'm not sure, but I believe that I am the ranking officer at the moment (abet officer of reclamation and waste), for what it's worth, though Louise may be technically higher. Once we've taken a few minutes of recovery, I try to set a few priorities:

4 - Make an inventory of working suits and other operational equipment.
3 - See what patching materials we have on hand, like duct tape and glues. I suspect that the Survival Kits would contain at least one patch.
2 - Respectfully, if temporarily, put the bodies to rest, and search them for any personal items that may become essential. As a side note, check for life signs.
1 - Thoroughly searching the pod for urgent dangers- points where the hull is about to buckle, and other issues.

I'm going to bite the bullet and take on the most stressful of those tasks, the body-handling. We can't work effectively with corpses around. I hope we have some kind of bags around. While I prepare to do this, I ask the others to start work on the other tasks. I've chosen a variety of low-impact, mentally consuming jobs that will get what remains of my crew working again, things that can lead to immediate, moralizing results.

I suspect that we have at least enough air for 10-15 minutes. After we've gotten these done, we can know how urgent our air needs will be, and what kind of resources we have.

[Kashyyk: Don't feel like you have to do one of these, of course. Let me know if you have any ideas.]
« Last Edit: December 28, 2008, 02:02:05 pm by PTTG?? »
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Kashyyk

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Re: Angry Red Planet - Turn 1 - Last Flight of the ICS Ares III
« Reply #64 on: December 28, 2008, 02:24:28 pm »

((Don't worry PTTG?? I think your ideas are fairly good. Just remember, no opening doors unless they are the pressure lock, double-door type.))

Louise gathered herself after the unexpected explosion and took stock their surroundings. four out of seven alive, not bad considering what had happened. She hoped that her friends; Qwerty, Trippy and Joe were alive.

She discussed quickly with the other four survivors and agreed that she should check the pod for immediate dangers, while Pitor put the bodies of the other three to rest.
She then let Vernon and Geoffrey decide on who would do the other two tasks.
« Last Edit: December 28, 2008, 04:30:26 pm by Kashyyk »
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Nilocy

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Re: Angry Red Planet - Turn 1 - Last Flight of the ICS Ares III
« Reply #65 on: December 28, 2008, 02:58:16 pm »

"Fuck, fuck fuck fuck! What do i do? Shit, the research! FUUUCK!" Rosie Exclaims.

*Rosie pulls herself out of pile of soggy mud and run over to the black boxes.*

"VLAD! Where the hell are you?!"

Scrambling over the broken vials, desks and chairs she notices that most of the walls, most of, are still intact thank god.

First port of call, find vlad and make sure he's ok. First aid him if needed. The air tanks in this modual should be ok for hte next hour, so long as theres nothing horiffically wrong.
Second port of call, find the black boxes, they'll most likely have sealed themselves with the impact gel. It'll take a welder or something powerful to break down the walls. That nanites in there... dammit.
Third, find a working radio or something, and try contact others.
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Frelock

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Re: Angry Red Planet - Turn 1 - Last Flight of the ICS Ares III
« Reply #66 on: December 28, 2008, 03:39:37 pm »

Vlad slowly stood up, trying to clear his head from the ringing sound caused by the excessively loud noises of the landing.  Closing his eyes, he did a mental inventory of his own body.  Numerous bumps and bruises.  Some moderate pain coming from his left arm.  Pulled, strained, or broken?  For the moment, Vlad couldn't tell, save that it would be unwise to do some heavy lifting with it.  Legs could be felt and controlled, so no spinal damage.  All in all, a little worse for the wear, but not too bad, considering.

As the ringing in his head cleared, Vlad could distinctly hear air escaping from somewhere.  He could also see the water escaping from the pipes.  Taking a deep breath of air, he focused on his priorities.  Air first, checking on the others second, water third.  Seeing a broken vial underneath his feet, he added one more to the list: check to see if any dangerous bio-hazards got loose.  There was nothing too bad on the ship, nothing air borne at least, but some microbes were not meant for human consumption...

Everyone is picking themselves up and pretty shaken.  Consider the next turn being about 10-15 minutes.  Everyone gets one(1) action can they do in that time.

Since you asked for one action only, I try to find the air leak and help Serg fix it.
If there's any time left though, I check up on my companions.
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deadlycairn

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Re: Angry Red Planet - Turn 1 - Last Flight of the ICS Ares III
« Reply #67 on: December 28, 2008, 04:23:21 pm »

"Sorry little buddies, but it was you or me"
Simon grabs some dirt from the bottom of the terrarium and mixes it with any water source he can find to plaster over any holes or breaks in the terrarium, being careful not to injure any more of the insects.

I might as well define what sort of insects are in there now, to save myself (or Aquizzar) having to make it up later: Ants, ordinary jumping spiders and NZ's native insect, the Weta (think locust). Nasa wanted to test the ants engineering abilities in space, as well as the spider's silk spinning and jumping. Simon insisted they brang a few wetas along too. Luckily the ants and wetas could eat the small amount of plant material in the terrarrium (Simon got restocks from the hydroponics people every week or so), and the jumping spiders just ate the numerous ants.Simon has no idea whats left though, his priorities are saving himself from asphyxiation or dehydration first (he has his spacesuit's helmet open, with air supply off, and hasn't thought of it yet in the post-crash panic).

Hooh boy, I'm just digging myself in deeper. Looks like I'm gonna be living out the rest of my life in the terrarrium, eating insects to survive, unless the hydroponics lab landed near me.
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Sean Mirrsen

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Re: Angry Red Planet - Turn 1 - Last Flight of the ICS Ares III
« Reply #68 on: December 28, 2008, 04:28:30 pm »

What we'd really need is comunication with each other, and then we need to get the vehicles from the two bays. With heavy tugging and lifting power, we can haul whatever wreckage remains together, to form a modular base on land. We'll need power and fuel before long though. Probably mostly power - I doubt NASA would be dumb enough to send ICE-powered machines into an oxygenless environment, but who knows what they think.
« Last Edit: December 28, 2008, 04:30:06 pm by Sean Mirrsen »
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Game Two, Discontinued at World 1.

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Strife26

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Re: Angry Red Planet - Turn 1 - Last Flight of the ICS Ares III
« Reply #69 on: December 28, 2008, 07:00:05 pm »

I always get the worst starts . . .

I'm assuming that 'crumpled' means irreparible here.
Strife puts his exposure suit on (if it isn't on already)
He'll try to asertain the damage to his arm (crosses fingers for not-a-break).
He'll then search the body for useful things, air in particular.
He'll also try to find a name-tg so he can pray for the poor bastard's soul.

They're all short, so I'll try to cram them into a quarter-hour.
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Aqizzar

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Re: Angry Red Planet - Turn 1 - Last Flight of the ICS Ares III
« Reply #70 on: December 28, 2008, 07:07:13 pm »

If anyone has American cable, there's an episode of The Universe of the History Channel right now, about possible designs and systems in a Mars base.  Same pie-in-the-sky jokers they hire for every episode, but it's got some ideas.

And Christ, what do you people think the number 1 means?  Eh, no biggie.  I'll honor as much stuff as I can.
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Strife26

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Re: Angry Red Planet - Turn 1 - Last Flight of the ICS Ares III
« Reply #71 on: December 28, 2008, 07:08:30 pm »

Sorry, I thought that 'poke arm to see if it's broken' was a bit light.
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Grek

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Re: Angry Red Planet - Turn 1 - Last Flight of the ICS Ares III
« Reply #72 on: December 28, 2008, 07:27:00 pm »

It's either post exactly one action, or post whatever you think your charecter would be doing for the next 10-15 minutes. Most of us picked the later of the two choices.
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Aqizzar

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Re: Angry Red Planet - Turn 1 - Last Flight of the ICS Ares III
« Reply #73 on: December 28, 2008, 08:31:46 pm »

Sorry, I thought that 'poke arm to see if it's broken' was a bit light.

It's either post exactly one action, or post whatever you think your charecter would be doing for the next 10-15 minutes. Most of us picked the later of the two choices.

And that's what I'll be working with, since it's a hell of a lot more logical.  I'll probably just post the turn time from now on, and you guys can work out the logic.
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Strife26

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Re: Angry Red Planet - Turn 1 - Last Flight of the ICS Ares III
« Reply #74 on: December 28, 2008, 08:54:33 pm »

Danke.
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